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Image of PENGEMBANGAN MEDIA FLASHCARD MATERI BINATANG BUAS BERBASIS TEKNOLOGI AUGMENTED REALITY PADA ANAK USIA (5-6) TAHUN DI KAYU AGUNG
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PENGEMBANGAN MEDIA FLASHCARD MATERI BINATANG BUAS BERBASIS TEKNOLOGI AUGMENTED REALITY PADA ANAK USIA (5-6) TAHUN DI KAYU AGUNG

Padwika, Dian Ramadhani - Personal Name;

Wild animal material has been introduced by teachers and parents only in the traditional way through pictures, books, and children's magazines. In general, this can cause children to get bored quickly and focus less on the material. This study aims to develop a flashcard material for wild animals based on augmented reality for children aged (5-6) years in Kayu Agung which has been tested for validity and practicality. The research method used in this research is Research & Development (R&D) research. The research procedure is Rowntree and formative evaluation Tessmer. The formative evaluation stage of Tessmer consisted of self-evaluation, expert review, one-to-one evaluation, and small group evaluation. The data collection technique used a walkthrough form of expert review and observation. The results showed that the validity of the material was 89% and the validity of the media was 92%, obtaining an average product validity of 91% with a very valid category. The one-to-one evaluation involved three children with 85% results and the small group evaluation involved nine children with 94% results, of which an average of 90% was obtained in the very practical category. The results showed that the flashcard-based augmented reality that was developed had met the valid and practical criteria and was suitable for use in introducing wild animals to children aged (5-to 6) years in Kayu Agung.


Availability
#
Central Library (Referens) T735172022
T73517
Available
Detail Information
Series Title
-
Call Number
T735172022
Publisher
Indralaya : Prodi Pendidikan Guru pendidikan anak usia dini, Fakultas Keguruan dan Ilmu Pendidikan., 2022
Collation
xiii, 76 hlm.; ilus.; 29 cm
Language
Indonesia
ISBN/ISSN
-
Classification
372.210 7
Content Type
Text
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
Media Flashcard
Prodi Pendidikan Guru pendidikan anak usia dini
Specific Detail Info
-
Statement of Responsibility
MURZ
Other version/related
TitleEditionLanguage
PENERAPAN TEKNOLOGI AUGMENTED REALITY UNTUK SIMULASI KACA HIAS DENGAN METODE MARKERLESS TRACKING SEBAGAI MEDIA PROMOSI DALAM INDUSTRI INTERIOR BANGUNAN BERBASIS MOBILEid
PEMANFAATAN TEKNOLOGI AUGMENTED REALITY SEBAGAI MEDIA PEMBELAJARAN HURUF HIJAIYAH DAN MAKHARIJUL HURUF PADA TK DHARMA WANITA MULYOREJO DUAid
PENERAPAN TEKNOLOGI AUGMENTED REALITY SEBAGAI MEDIA PENGENALAN BENDA ARTEFAK PADA MUSEUM TAMAN PURBAKALA KERAJAAN SRIWIJAYA BERBASIS ANDROIDid
AUGMENTED REALITY (AR) BERBASIS MARKER UNTUK PENGENALAN MAKANAN KHAS KOTA PRABUMULIHid
PENGEMBANGAN JOBSHEET BERBASIS AUGMENTED REALITY UNTUK MENUNJANG PERKULIAHAN CNC LANJUT MAHASISWA PROGRAM STUDI PENDIDIKAN TEKNIK MESIN FKIP UNSRI-id
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS AUGMENTED REALITY (AR) DENGAN BANTUAN CANVA PADA MATA PELAJARAN PENDIDIKAN PANCASILA DI SMA NEGERI 3 PALEMBANG-id
PENGEMBANGAN MEDIA PEMBELAJARAN KARTU AJAIB BERBASIS AUGMENTED REALITY MATERI KERAGAMAN SUKU BANGSA DAN BUDAYA SETEMPAT KELAS IV SD NEGERI 05 INDRALAYAid
AUGMENTED REALITY (AR) BERBASIS MARKER UNTUK PENGENALAN MAKANAN KHAS KOTA PRABUMULIHid
PENGEMBANGAN MEDIA PEMBELAJARAN AUGMENTED REALITY (AR) PADA PEMBELAJARAN IPAS KELAS V PADA MATERI MENGAPA BENTUK PERMUKAAN BUMI BERUBAH-UBAH DI SDN 11 INDRALAYAid
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS AUGMENTED REALITY (AR) DENGAN BANTUAN CANVA PADA MATA PELAJARAN PENDIDIKAN PANCASILA DI SMA NEGERI 3 PALEMBANG-id
PENGEMBANGAN MEDIA PEMBELAJARAN KARTU AJAIB BERBASIS AUGMENTED REALITY MATERI KERAGAMAN SUKU BANGSA DAN BUDAYA SETEMPAT KELAS IV SD NEGERI 05 INDRALAYAid
PENGEMBANGAN MEDIA FLASHCARD BERBASIS AUGMENTED REALITY PADA MATERI FLUIDA DINAMIS UNTUK MELATIH KETERAMPILAN BERPIKIR KRITIS SISWA SMAid
PENGEMBANGAN MEDIA FLASHCARD BERBASIS AUGMENTED REALITY UNTUK MELATIH KETERAMPILAN BERPIKIR KRITIS SISWA SMA PADA MATERI MODEL ATOM-id
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