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Image of PENGEMBANGAN MEDIA KOMIK DIGITAL BERBANTUAN PIXTON UNTUK PEMBELAJARAN MENULIS TEKS CERITA FANTASI PESERTA DIDIK KELAS VII DI SMP NEGERI 2 BELITANG MULYA
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PENGEMBANGAN MEDIA KOMIK DIGITAL BERBANTUAN PIXTON UNTUK PEMBELAJARAN MENULIS TEKS CERITA FANTASI PESERTA DIDIK KELAS VII DI SMP NEGERI 2 BELITANG MULYA

Enggelina, Febya - Personal Name;

This study aims to produce learning media products in the form of pixton-assisted digital comic media for learning materials for writing fantasy story texts at SMP Negeri 2 Belitang Mulya. This research uses the Alessi Trollip research and development model. The digital comic media developed is based on a needs analysis questionnaire and interviews with students and teachers. Based on the results of the design stage which includes needs analysis, digital comic media products are needed to support learning to write fantasy story texts at SMP Negeri 2 Belitang Mulya. Next, design is carried out which includes designing learning concepts, making flowcharts and storyboards, preparing materials. Then the development stage is carried out which includes developing audio and images, putting together the design results, and product validation. Product validation was assessed based on media, material, and linguistic aspects. Based on expert validation conducted on digital comic media products as a whole in the category of very feasible. The percentage obtained in this media validation reached 90% or in the very feasible category. The percentage obtained in this material validation reached 100% or in the very feasible category. Finally, the percentage obtained in this language validation reached 80.55% or in the very feasible category. After getting an assessment, revisions are made to the product according to suggestions from experts and can be continued to the dissemination stage.


Availability
#
Central Library (Reference) T1696312025
T169631
Available but not for loan - Not for Loan
Detail Information
Series Title
-
Call Number
T1696312025
Publisher
: ., 2025
Collation
xii, 56 hlm.; ill.; tab.; 29 cm.
Language
Indonesia
ISBN/ISSN
-
Classification
371.307
Content Type
-
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
Media Pembelajaran
Specific Detail Info
-
Statement of Responsibility
EM
Other version/related
TitleEditionLanguage
PENGEMBANGAN BAHAN AJAR KOMIK DIGITAL DENGAN GAMIFIKASI MENGGUNAKAN PIXTON MATERI MANUSIA PRAAKSARA DI SMA N 2 PALEMBANGid
PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK BERILUSTRASI KOMIK BERBASIS HOTS PADA TEMA 5 SUBTEMA 1 DI KELAS V SDN 144 PALEMBANGid
PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK DIGITAL BERBANTUAN WEBSITE STORYBOARDTHAT PAHLAWAN LINGKUNGAN KELAS IV SDN 02 INDRALAYA UTARAid
PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK DIGITAL BERBANTUAN ARTIFICIAL INTELLIGENCE PADA MATERI WARISAN BUDAYA KELAS V SDN 72 PALEMBANGid
File Attachment
  • PENGEMBANGAN MEDIA KOMIK DIGITAL BERBANTUAN PIXTON UNTUK PEMBELAJARAN MENULIS TEKS CERITA FANTASI PESERTA DIDIK KELAS VII DI SMP NEGERI 2 BELITANG MULYA
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