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Image of PENCARIAN RUTE TERDEKAT PADA PERMAINAN DENGAN HALANGAN DINAMIS MENGGUNAKAN METODE D* LITE
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Skripsi

PENCARIAN RUTE TERDEKAT PADA PERMAINAN DENGAN HALANGAN DINAMIS MENGGUNAKAN METODE D* LITE

Ihwan, M Munirul - Personal Name;

Pathfinding in games presents a complex challenge, particularly when the game environment is dynamic and unpredictable. The D* Lite algorithm is an advanced solution that offers advantages in efficiently finding optimal paths in environments that frequently change. Unlike conventional pathfinding algorithms, D* Lite can quickly update previously computed paths when changes occur in the map, such as new obstacles appearing or changes in goals. This algorithm combines time efficiency and lower memory usage, making it particularly suitable for game applications requiring real-time agent navigation. This paper explores the implementation of D* Lite in games, compares its performance with the classical D* algorithm, and evaluates its advantages in dynamic game scenarios.


Availability
#
Central Library (Reference) T1567922024
T156792
Available but not for loan - Not for Loan
Detail Information
Series Title
-
Call Number
T1567922024
Publisher
Indralaya : Prodi Teknik Informatika, Fakultas Ilmu Komputer., 2024
Collation
xiv, 58 hlm.; ilus.; 29 cm
Language
Indonesia
ISBN/ISSN
-
Classification
794.815 07
Content Type
Text
Media Type
unmediated
Carrier Type
-
Edition
-
Subject(s)
Pencarian rute
Prodi Teknik Informatika
Specific Detail Info
-
Statement of Responsibility
KA
Other version/related
TitleEditionLanguage
PENERAPAN ALGORITMA DIJKSTRA PADA PENCARIAN RUTE DESTINASI WISATA DI KOTA PAGAR ALAMid
IMPLEMENTASI ALGORITMA JUMP POINT SEARCH DALAM PENCARIAN RUTE TERCEPAT PADA GAME PETUALANGAN SI KUKIid
RANCANG BANGUN SISTEM PENCARIAN RUTE DAN PENGHINDAR HALANGAN STATIS BERBASIS HIBRID IMPROVED ARTIFICIAL POTENTIAL FIELDS (IAPF) -YOLO V8 PADA AUTONOMOUS VEHICLE DI KAMPUS UNSRI INDRALAYAid
File Attachment
  • PENCARIAN RUTE TERDEKAT PADA PERMAINAN DENGAN HALANGAN DINAMIS MENGGUNAKAN METODE D* LITE
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