Skripsi
PENGEMBANGAN GAME EDUKASI VIRTUAL KAMPUS UNIVERSITAS SRIWIJAYA PADA PLATFORM ROBLOX MENGGUNAKAN METODE MULTIMEDIA DEVELOPMENT LIFE CYCLE (MDLC)
Digital transformation compels educational institutions to innovate by providing interactive promotional media to enhance student interest. This study aims to develop a virtual campus educational game for Universitas Sriwijaya Palembang on the Roblox platform as an immersive orientation medium. The development utilizes the Multimedia Development Life Cycle (MDLC) method, spanning six systematic stages from concept to distribution, while the User Experience Questionnaire (UEQ) is employed to evaluate user experience quality. A survey involving 207 new students was conducted to assess six user experience dimensions. The results indicate that the Universitas Sriwijaya Palembang campus was successfully visualized in the game with superior quality standards, with Attractiveness and Perspicuity dimensions securing the highest average scores of 2.01 and 2.02, respectively, earning an "Excellent" rating. Meanwhile, Efficiency, Dependability, Stimulation, and Novelty dimensions were categorized as "Good". In conclusion, implementing metaverse technology via Roblox successfully creates a functional, visually appealing, and easily understandable orientation medium, offering an innovative solution for campus promotion strategies.
| Title | Edition | Language |
|---|---|---|
| PENGEMBANGAN GAME EDUKASI VIRTUAL KAMPUS UNIVERSITAS SRIWIJAYA PADA PLATFORM ROBLOX MENGGUNAKAN METODE MULTIMEDIA DEVELOPMENT LIFE CYCLE (MDLC) | id |