Skripsi
ANALISIS INTENSITAS BERMAIN GAME ONLINE TERHADAP PROKRASTINASI AKADEMIK SISWA KELAS XI SMAN 7 PRABUMULIH
Academic procrastination has occurred throughout human life, but to this day this behavior still continues to occur, even experienced by many students, so efforts to resolve it must continue to be made. This research aims to analyze the intensity of playing the online game Mobile Legend Bang-bang on students' academic procrastination. This research method is quantitative. The population in this study was 327 students using random sampling techniques where students had previously expressed their willingness to become research subjects so that the sample obtained was 181 students. The results of the research that has been carried out are the overall analysis of the intensity of playing online games on the academic procrastination of class % academic procrastination shows the medium category. Through the implementation of this strategy, it is hoped that it can help students manage time and activities effectively, reduce addiction to online games, and improve academic performance by reducing the level of procrastination. Support and cooperation between schools, parents and students is very important to achieve optimal results in overcoming this problem. Keywords: online game Mobile Legend Bang-bang, academic procrastination, students
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