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Image of RANCANGAN DAN IMPLEMENTASI ALGORITMA PROBABILISTIC FINITE STATE MACHINE PADA TOP-DOWN VIDEO GAME
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Skripsi

RANCANGAN DAN IMPLEMENTASI ALGORITMA PROBABILISTIC FINITE STATE MACHINE PADA TOP-DOWN VIDEO GAME

Akbar, Muhammad Briliant - Personal Name;

Artificial intelligence in video games plays an important role in managing the behavior of non-player characters (NPC) to make them appear dynamic and unpredictable. One method often used is the Finite State Machine (FSM), but this method has limitations because the transitions between states are deterministic and not varied. This study aims to design and implement a Probabilistic Finite State Machine (PFSM) algorithm in a top-down video game. PFSM integrates probability values at each state transition so that NPC behavior becomes more varied and adaptive to game conditions. Implementation and testing show that the use of PFSM is able to produce more dynamic variations in NPC behavior compared to conventional FSM. Thus, the PFSM algorithm can be applied effectively as a method of controlling NPC behavior in top-down video games.


Availability
#
Central Library (Reference) T1897962025
T189796
Available but not for loan - Not for Loan
Detail Information
Series Title
-
Call Number
T1897962025
Publisher
Indralaya : Prodi Teknik Informatika, Fakultas Ilmu Komputer Universitas Sriwijaya., 2025
Collation
xv, 134 hlm.; ilus.; tab.; 29 cm
Language
Indonesia
ISBN/ISSN
-
Classification
794.807
Content Type
Text
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
Video Game
Prodi Teknik Informatika
Specific Detail Info
-
Statement of Responsibility
MI
Other version/related

No other version available

File Attachment
  • RANCANGAN DAN IMPLEMENTASI ALGORITMA PROBABILISTIC FINITE STATE MACHINE PADA TOP-DOWN VIDEO GAME
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