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Image of KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA KELAS VIII PADA MATERI POLA BILANGAN MELALUI PENDEKATAN PEMBELAJARAN GAMIFIKASI MENGGUNAKAN QUIZWHIZZER
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KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA KELAS VIII PADA MATERI POLA BILANGAN MELALUI PENDEKATAN PEMBELAJARAN GAMIFIKASI MENGGUNAKAN QUIZWHIZZER

Subanto, Terry Adlina - Personal Name;

This study was motivated by the low mathematical problem-solving skills of students that are still evident in the learning process in secondary schools, where learning activities tend to be conventional and oriented towards final results rather than the thinking process. One of the materials that has the potential to develop higher-order thinking skills is number patterns, but their presentation is often procedural, so that students lack a deep understanding of the concepts and relationships between numbers. To overcome this, this study implemented a gamification-based learning approach using the digital media QuizWhizzer as an innovation that combines game elements such as points, challenges, and interactive visuals to increase student motivation and engagement in the learning process. The research method used was descriptive, focusing on analyzing the ability of eighth-grade students to understand, design strategies, and reflect on the steps to solve number pattern problems through gamification activities. The results showed that the application of QuizWhizzer was able to create a more active, competitive, and enjoyable learning atmosphere, while also improving students' logical, analytical, and reflective thinking skills. In conclusion, gamification has proven to be an effective alternative learning strategy that not only strengthens conceptual understanding but also significantly fosters independent thinking and mathematical problem-solving skills.


Availability
#
Central Library (Reference) T1905302026
T190530
Available but not for loan - Not for Loan
Detail Information
Series Title
-
Call Number
T1905302026
Publisher
Indralaya : Prodi Pendidikan Matematika, Fakultas Keguruan dan Ilmu Pendidikan Universitas Sriwijaya., 2026
Collation
xvii, 166 hlm.; ilus.; 29 cm
Language
Indonesia
ISBN/ISSN
-
Classification
510.710 7
Content Type
Text
Media Type
unmediated
Carrier Type
-
Edition
-
Subject(s)
Prodi Pendidikan Matematika
Specific Detail Info
-
Statement of Responsibility
KA
Other version/related
TitleEditionLanguage
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN QUIZWHIZZER TERHADAP MOTIVASI BELAJAR PESERTA DIDIK DI SMP NEGERI 1 INDRALAYA UTARA-id
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  • KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA KELAS VIII PADA MATERI POLA BILANGAN MELALUI PENDEKATAN PEMBELAJARAN GAMIFIKASI MENGGUNAKAN QUIZWHIZZER
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