Skripsi
KEMAMPUAN BERPIKIR KRITIS MATEMATIS SISWA PADA MATERI POLA BILANGAN MELALUI PENDEKATAN GAMIFIKASI
This study aims to obtain a description of students' mathematical critical thinking skills after the Gamification approach was applied to number pattern material. This type of research is descriptive research conducted in class VIII.3 of SMPN 19 Palembang with a total of 33 students. During the learning stage, students were given worksheets designed in accordance with the Gamification approach. Gamification is the application of game elements in a non-game context, particularly in education, to increase motivation, engagement, and personalization of learning, thereby creating a more interesting and interactive experience for students. Data collection techniques were carried out through written tests and interviews. The test questions were compiled based on indicators of mathematical critical thinking skills, and interviews were conducted to support the test results. Based on the results of the study, it was found that the mathematical critical thinking skills of class VIII.3 at SMPN 19 Palembang were in the moderate category with an average of 57.97. There were 5 students in the high category, 23 students in the moderate category, and 5 students in the low category. The interview results show that students are able to interpret problems well, with a percentage of 84.35%, and analyze arguments related to mathematics, with a percentage of 73.23%. However, they still have difficulty evaluating information, which only reaches 54.04%. In addition, at the stage of drawing conclusions and making reflective decisions, students' abilities were still low, with percentages of 39.90% and 38.38%, respectively, because they were not thorough in assessing the results and were not accustomed to reviewing the steps they had taken to solve problems. Therefore, the researchers recommend the application of a gamification approach designed to pay more attention to each ability indicator in order to further develop higher-order thinking skills and other cognitive skills.