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Image of KEMAMPUAN PEMODELAN MATEMATIKA MATERI BALOK DAN KUBUS DALAM PEMBELAJARAN BERBANTUAN AUGMENTED REALITY (AR) PADA SISWA KELAS IX
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KEMAMPUAN PEMODELAN MATEMATIKA MATERI BALOK DAN KUBUS DALAM PEMBELAJARAN BERBANTUAN AUGMENTED REALITY (AR) PADA SISWA KELAS IX

Simanjuntak, Putri Novita Sere - Personal Name;

This study aims to describe the mathematical modeling abilities of ninth-grade students on the topics of rectangular prisms and cubes through learning supported by Augmented Reality (AR). This study uses a descriptively approach with participants consisting of ninth-grade students from SMP PGRI 7 Palembang. Data were collected through mathematical modeling tests and interviews and analyzed descriptively based on modeling ability indicators, namely contextual problem understanding, mathematical model construction, model solving, and solution interpretation. The results showed that the use of AR media helped students visualize rectangular prisms and cubes more concretely, thereby facilitating the process of abstraction into mathematical models. In general, the students' abilities fell into the good category, with strengths in the visualization stage and weaknesses in the interpretation stage. These findings indicate that AR-supported learning can be an alternative strategy to improve students' mathematical modeling abilities in three-dimensional geometry.


Availability
#
Central Library (Reference) T1907642026
T190764
Available but not for loan - Not for Loan
Detail Information
Series Title
-
Call Number
T1907642026
Publisher
Indralaya : Prodi Pendidikan Matematika, Fakultas Keguruan dan Ilmu Pendidikan Universitas Sriwijaya., 2026
Collation
xiii, 116 hlm.; ilus.; 29 cm
Language
Indonesia
ISBN/ISSN
-
Classification
371.334 07
Content Type
Text
Media Type
unmediated
Carrier Type
-
Edition
-
Subject(s)
augmented reality
Prodi Pendidikan Matematika
Specific Detail Info
-
Statement of Responsibility
KA
Other version/related
TitleEditionLanguage
PENGEMBANGAN MEDIA FLASHCARD MATERI BINATANG BUAS BERBASIS TEKNOLOGI AUGMENTED REALITY PADA ANAK USIA (5-6) TAHUN DI KAYU AGUNGid
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS AUGMENTED REALITY (AR) DENGAN BANTUAN CANVA PADA MATA PELAJARAN PENDIDIKAN PANCASILA DI SMA NEGERI 3 PALEMBANG-id
PENGEMBANGAN MEDIA PEMBELAJARAN KARTU AJAIB BERBASIS AUGMENTED REALITY MATERI KERAGAMAN SUKU BANGSA DAN BUDAYA SETEMPAT KELAS IV SD NEGERI 05 INDRALAYAid
File Attachment
  • KEMAMPUAN PEMODELAN MATEMATIKA MATERI BALOK DAN KUBUS DALAM PEMBELAJARAN BERBANTUAN AUGMENTED REALITY (AR) PADA SISWA KELAS IX
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