Skripsi
PENGARUH PENERAPAN METODE PEMBELAJARAN BERBASIS PERMAINAN TERHADAP PERWUJUDAN PEMBELAJARAN BERMAKNA PADA MATA PELAJARAN PENDIDIKAN PANCASILA DI SMAN 1 MARTAPURA
This study was conducted to determine the effect of the application of game-based learning methods on the realization of meaningful learning in the Pancasila Education subject at SMAN 1 Martapura. This study used a quantitative approach through a quasi-experimental method of a non-equivalent group design with class XC as the experimental class and class XE as the control class. The population in this study was all students in class X, totaling 357 people. The sampling technique used was purposive sampling based on various specific considerations. Data collection techniques used were documentation, tests, and questionnaires. Based on the hypothesis test using an independent sample t-test assisted by SPSS software version 27. Based on the hypothesis test, the test data obtained a sig. (2-tailed) value of
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