Skripsi
PENGEMBANGAN E-MODUL BERBASIS GAME EDUKATIF CROSSWORD PUZZLE PADA MATERI PRASASTI PENINGGALAN KEDATUAN SRIWIJAYA DI KELAS X SMA NEGERI 1 INDRALAYA UTARA
This research is entitled "Development of an E-Module Based on an Educational Game of Crossword Puzzle on the Material of Sriwijaya Inscription Heritage in Class X of SMA Negeri 1 Indralaya Utara". The formulation of the problem underlying this research is; how is the development procedure, validity, and response of teachers and students to the e-module based on an educational game of crossword puzzle on the material of Sriwijaya inscription heritage. The purpose of this research is to develop learning media in the form of an e-module based on an educational game of crossword puzzle with validity from experts namely media experts and material experts and practical from the responses of teachers and students. The research method used is Research and Development (R&D) with the Alessi & Trollip development model. The results obtained from media validation were 100% and material validation was 92.85% with a very valid category. The practicality of the e-module based on an educational game of crossword puzzle can be seen from the responses of teachers and students which were measured through the beta test stage. The average teacher response rate was 95%, student X.4's response rate was 96.16%, and student X.5's response rate was 99.5%, categorizing it as very practical. These results indicate that the crossword puzzle-based educational game on the Sriwijaya Inscriptions is highly valid and practical, making it suitable for use in history lessons in grade 10 of SMA Negeri 1 Indralaya Utara.
| Title | Edition | Language |
|---|---|---|
| PENGEMBANGAN MEDIA PEMBELAJARAN DIGITAL STORYTELLING PADA MATERI MENULIS CERPEN SISWA KELAS V SD NEGERI 02 INDRALAYA UTARA | id |