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PENGEMBANGAN ROLE-PLAYING GAME UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR MATEMATIS SISWA PADA MATERI BARISAN DAN DERET ARITMETIKA

Nurrosyadah, Naqiyyah - Personal Name;

Students often experience difficulties in mathematical thinking, particularly in the processes of specializing, generalizing, conjecturing, and convincing when learning arithmetic sequences and series. These difficulties are mainly reflected in students’ limited ability to provide logical reasoning and to justify the correctness of their solutions. Meanwhile, research on the development of educational Role-Playing Games (RPGs) to support students’ mathematical thinking in Indonesian contexts remains limited. Therefore, this study aimed to develop an educational Role-Playing Game entitled Arithmetic Adventure: The Mystery of Polaria Village and to examine its validity, practicality, and effectiveness in enhancing students’ mathematical thinking abilities. This study employed a development research approach using the ADDIE model, which consists of the stages of analysis, design, development, implementation, and evaluation. The model was selected due to its systematic and iterative structure, allowing continuous refinement of the developed product. The participants were 34 tenth-grade students of SMA Negeri 10 Palembang. Data were collected through expert validation, student practicality questionnaires, and mathematical thinking ability tests. The data were analyzed using descriptive and inferential statistics, including a paired-sample t-test and effect size calculation. The results indicated that the developed media achieved a validity level of 91.19%, categorized as very valid. Practicality testing showed that Arithmetic Adventure 1 obtained a score of 86.25% and Arithmetic Adventure 2 achieved 87.08%, both categorized as very practical. Furthermore, the effectiveness test revealed a significant improvement in students’ mathematical thinking abilities, with the mean pre-test score increasing from 54.06 to 73.65 in the post-test. This improvement was statistically significant (p < 0.001) with a large effect size, indicated by a Cohen’s d value of 1.22.


Availability
#
Central Library (Reference) T1914642025
T191464
Available but not for loan - Not for Loan
Detail Information
Series Title
-
Call Number
T1914642025
Publisher
Indralaya : Prodi Magister Pendidikan Matematika, Fakultas Keguruan dan Ilmu Pendidikan Universitas Sriwijaya., 2025
Collation
xvii, 171 hlm.; ilus.; 29 cm
Language
Indonesia
ISBN/ISSN
-
Classification
513.420 7
Content Type
Text
Media Type
unmediated
Carrier Type
-
Edition
-
Subject(s)
Prodi Magister Pendidikan Matematika
Barisan dan Deret Aritmetika
Specific Detail Info
-
Statement of Responsibility
KA
Other version/related
TitleEditionLanguage
PENGEMBANGAN ROLE-PLAYING GAME UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR MATEMATIS SISWA PADA MATERI BARISAN DAN DERET ARITMETIKA-id
KEMAMPUAN KOLABORASI DAN BERPIKIR KREATIF MATEMATIS PESERTA DIDIK KELAS X DALAM PEMBELAJARAN BERBASIS MASALAH MATERI BARISAN DAN DERET ARITMETIKA MENGGUNAKAN SOAL AKM NUMERASI-id
KEMAMPUAN PEMECAHAN MASALAH MELALUI PBL – STEM MATERI BARISAN DAN DERET ARITMETIKA PADA SISWA KELAS X SMA NEGERI 3 PALEMBANGid
File Attachment
  • PENGEMBANGAN ROLE-PLAYING GAME UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR MATEMATIS SISWA PADA MATERI BARISAN DAN DERET ARITMETIKA
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