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Image of PENGARUH LITERASI MEDIA DIGITAL DAN KECANDUAN BERMAIN TERHADAP TINGKAT PERSEPSI RISIKO PENYALAHGUNAAN PLATFORM GAME ROBLOX PADA MAHASISWA UNIVERSITAS SRIWIJAYA
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Skripsi

PENGARUH LITERASI MEDIA DIGITAL DAN KECANDUAN BERMAIN TERHADAP TINGKAT PERSEPSI RISIKO PENYALAHGUNAAN PLATFORM GAME ROBLOX PADA MAHASISWA UNIVERSITAS SRIWIJAYA

Qotrunnada, Ravine - Personal Name;

This study aims to examine the effect of digital media literacy and gaming addiction on the level of risk perception of Roblox gaming platform abuse among Sriwijaya University students. The research employed a quantitative method with a survey technique using a Google Form questionnaire distributed to 100 respondents. The regression analysis results indicate that digital media literacy has a positive and significant effect on the level of risk perception (p = 0.007), while gaming addiction has a negative and significant effect (p = 0.000). The F-test shows that both variables simultaneously have a significant effect on the level of risk perception (p = 0.000). The R Square value of 0.246 indicates that the two variables explain 24.6% of the variance in risk perception. These findings highlight that higher digital media literacy enhances students’ vigilance toward digital risks, whereas gaming addiction reduces it. Keywords: Digital Media Literacy, Gaming Addiction, Risk Perception, Roblox, University Students.


Availability
#
Central Library (REFERENCE) T1914442025
T191444
Available but not for loan - Not for Loan
Detail Information
Series Title
-
Call Number
T1914442025
Publisher
Indralaya : Prodi Ilmu Komunikasi, Fakultas Ilmu Sosial dan Ilmu Politik Universitas Sriwijaya., 2025
Collation
xiv, 165 hlm.; ilus.; 29 cm
Language
Indonesia
ISBN/ISSN
-
Classification
302.231 07
Content Type
Text
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
Prodi Ilmu Komunikasi
Media Digital
Specific Detail Info
-
Statement of Responsibility
TUTI
Other version/related

No other version available

File Attachment
  • PENGARUH LITERASI MEDIA DIGITAL DAN KECANDUAN BERMAIN TERHADAP TINGKAT PERSEPSI RISIKO PENYALAHGUNAAN PLATFORM GAME ROBLOX PADA MAHASISWA UNIVERSITAS SRIWIJAYA
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