Skripsi
PENGARUH LITERASI MEDIA DIGITAL DAN KECANDUAN BERMAIN TERHADAP TINGKAT PERSEPSI RISIKO PENYALAHGUNAAN PLATFORM GAME ROBLOX PADA MAHASISWA UNIVERSITAS SRIWIJAYA
This study aims to examine the effect of digital media literacy and gaming addiction on the level of risk perception of Roblox gaming platform abuse among Sriwijaya University students. The research employed a quantitative method with a survey technique using a Google Form questionnaire distributed to 100 respondents. The regression analysis results indicate that digital media literacy has a positive and significant effect on the level of risk perception (p = 0.007), while gaming addiction has a negative and significant effect (p = 0.000). The F-test shows that both variables simultaneously have a significant effect on the level of risk perception (p = 0.000). The R Square value of 0.246 indicates that the two variables explain 24.6% of the variance in risk perception. These findings highlight that higher digital media literacy enhances students’ vigilance toward digital risks, whereas gaming addiction reduces it. Keywords: Digital Media Literacy, Gaming Addiction, Risk Perception, Roblox, University Students.
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