Skripsi
PENGEMBANGAN APLIKASI FOSSERA BERBASIS AUGMENTED REALITY SEBAGAI MEDIA EDUKASI FOSIL MANUSIA PURBA
Learning about ancient human fossils remains predominantly reliant on two-dimensional media and is further constrained by limited public access to museum collections, resulting in suboptimal implementation of interactive and contextual learning processes. This study aims to develop FOSSERA as an Augmented Reality (AR)-based educational application that presents three-dimensional visualizations of ancient human fossil skulls. The study is expected to provide both conceptual and practical contributions to the development of interactive AR-based digital learning media, as well as serve as a scientific reference for the advancement of similar educational applications in the field of education. The application was developed using the Multimedia Development Life Cycle (MDLC) method, which consists of conceptualization, design, material collecting, assembly, testing, and distribution stages. User experience evaluation was conducted quantitatively using the User Experience Questionnaire (UEQ), involving 28 respondents who operated the application on Android devices. The analysis results indicate that FOSSERA achieved positive mean scores across all UEQ dimensions. The dimensions of Attractiveness, Perspicuity, and Efficiency obtained relatively high scores, indicating strong visual appeal, ease of use, and effective interaction performance. Meanwhile, the dimensions of Dependability, Stimulation, and Novelty yielded comparatively lower scores, suggesting the need for improvements in system stability, user engagement, and feature innovation. Overall, the findings demonstrate that the implementation of AR technology in FOSSERA is effective in enhancing user experience quality and shows potential to support the transformation of digital learning media toward more interactive educational environments.