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Image of PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS METAVERSE MENGGUNAKAN SPATIAL.IO PADA MATERI KERJA SAMA MULTILATERAL DI KELAS VI SDN 11 INDRALAYA
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Skripsi

PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS METAVERSE MENGGUNAKAN SPATIAL.IO PADA MATERI KERJA SAMA MULTILATERAL DI KELAS VI SDN 11 INDRALAYA

Agustina, Ade Lia - Personal Name;

This research aims to develop a Metaverse-based learning media using Spatial.io for multilateral cooperation material for sixth-grade students at SDN 11 Indralaya. The research employed a Research and Development (R&D) approach, or development research using a 3D model consisting of three stages: Define, Design, and Develop. Data collection techniques included observation, interviews, questionnaires, and documentation. Validation results from the three validators resulted in a score of 93.8%, categorized as "Very Valid," and deemed suitable for testing. Individual trials yielded a 100% score, categorized as "Very Practical," while small-group trials yielded a 93.8% score, also categorized as "Very Practical." The combined practicality results from individual and small-group trials reached 115 out of a maximum of 120 points, or 95,8% categorized as "Very Practical." Therefore, it can be concluded that metaverse-based learning media using Spatial.io for multilateral cooperation materials are suitable for learning activities.


Availability
#
Central Library (Reference) T1948872026
T194887
Available but not for loan - Not for Loan
Detail Information
Series Title
-
Call Number
T1948872026
Publisher
Indralaya : Prodi Pendidikan Guru Sekolah Dasar, Fakultas Keguruan dan Ilmu Pendidikan Universitas Sriwijaya., 2026
Collation
xviii, 172 hlm.; ilus.; 29 cm
Language
Indonesia
ISBN/ISSN
-
Classification
372.830 7
Content Type
Text
Media Type
unmediated
Carrier Type
-
Edition
-
Subject(s)
augmented reality
Prodi Pendidikan Guru Sekolah Dasar
Specific Detail Info
-
Statement of Responsibility
KA
Other version/related
TitleEditionLanguage
PENERAPAN AUGMENTED REALITY PADA PENGENALAN EMPON EMPON SEBAGAI MEDIA EDUKASI PENGENALAN OBAT TRADISONAL DENGAN MENGGUNAKAN METODE MARKER BASED TRACKINGid
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS AUGMENTED REALITY (AR) DENGAN BANTUAN CANVA PADA MATA PELAJARAN PENDIDIKAN PANCASILA DI SMA NEGERI 3 PALEMBANG-id
File Attachment
  • PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS METAVERSE MENGGUNAKAN SPATIAL.IO PADA MATERI KERJA SAMA MULTILATERAL DI KELAS VI SDN 11 INDRALAYA
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