Skripsi
PENGEMBANGAN H5P GAME MAP UNTUK MENINGKATKAN SUSTAINABILITY AWARENESS PADA MATERI SIKLUS AIR SISWA KELAS V SD
This study aims to develop H5P Game Map learning media to increase sustainability awareness of the water cycle material among fifth-grade elementary school students. The method utilized is research and development approach with the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of media experts, subject matter experts, education practitioners, and fifth-grade students at SD Negeri 4 Palembang. Data collection techniques included observation, interviews, validation questionnaires, student response questionnaires, and pretest and posttest questionnaires. The results showed that the developed media obtained a validity score of 95.47%, indicating high validity. Practicality tests through one-to-one and small-group sessions yielded 92.59% and 90.27%, respectively, indicating high practicality. The effectiveness test, conducted through field tests, showed an increase in the average student score from 56.07 to 94.29 with an N-gain score of 0.81, categorized as high. These findings indicate that the H5P Game Map is valid, practical, and effective in improving students' sustainability awareness regarding the water cycle.