Skripsi
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS FRAMEVR PADA MATERI PENINGGALAN ARTEFAK CANDI BUMIAYU MUSEUM TPKS DI SMA NEGERI 10 PALEMBANG
History learning in schools is generally theoretical, with Framevr students are invited to learn through experience visiting a virtual museum. This thesis is entitled "Development of Framevr-Based Learning Media on the Material of Bumiayu Temple Artifacts TPKS Museum in SMA Negeri 10 Palembang." This study aims to develop learning media in the form of Framevr and determine the level of validity and response in the use of Framevr media in SMA Negeri 10 Palembang Class X.5. Respond The method used is research and development (Research and Development) with the Alessi & Trolip model including: Analysis, Design, Development. Data collection techniques used include observation, interviews, Alpha and Betha tests, questionnaires. The average result of material validation is 89.58% and media experts 93.75% validation results show a very valid category. Educator responses regarding the use of Framevr media with a practicality level of 91.66% while student responses are 91.82%. The use of Framevr in learning shows a good level of interest and ease for students. Based on these results, Framevr is suitable for use as a history learning medium for the material on artifacts from Bumiayu Temple at the TPKS Museum.
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