Skripsi
PENGEMBANGAN MEDIA PEMBELAJARAN ESCAPE ROOM DIGITAL INTERAKTIF PADA MATERI MASUKNYA AGAMA BUDDHA DI KERAJAAN SRIWIJAYA UNTUK PESERTA DIDIK SMA NEGERI 10 PALEMBANG
This study is titled “Development of an Interactive Digital Escape Room Learning Medium on the Topic of the Introduction of Buddhism to the Sriwijaya Kingdom for Students at State High School 10 Palembang.” This study was conducted in class X.4 at State High School 10 Palembang and is a development research study using the Alessi & Trollip model. The objective of this study is to develop an engaging game-based learning tool in the form of an interactive digital Escape Room that is valid according to experts and practical for both teachers and students. The validity of the interactive digital Escape Room is based on validation conducted with the involvement of media experts and subject matter experts. The results obtained from media validation were 95.83%, and content validation was 87.50%, both falling into the “highly valid” category. The practicality of the interactive digital Escape Room can be seen from the responses of teachers and students, measured through the beta testing phase. The average teacher response rate was 97. 9%, while the student response rate was 88.30%, both falling into the “highly practical” category. Based on this description, it can be concluded that the interactive digital Escape Room on the introduction of Buddhism in the Sriwijaya Kingdom is highly valid and highly practical, making it suitable for use in history lessons in the 10th grade at SMA Negeri 10 Palembang.
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