Skripsi
PENGEMBANGAN INFOGRAFIS INTERAKTIF BERBASIS AI MATERI LEMBAGA SOSIAL TONARIGUMI PADA MASA PENDUDUKAN JEPANG DI SMA NEGERI PLUS 2 BANYUASIN III
This research is entitled "Development of AI-Based Interactive Infographics on the Tonarigumi Social Institution During the Japanese Occupation at SMA Negeri Plus 2 Banyuasin III." The problem in this research focuses on how to develop interactive infographic media based on Artificial Intelligence that meets the criteria for validity and practicality as a history learning medium. The purpose of this research is to produce AI-assisted interactive infographic media that is suitable for use in history learning on the topic of the Japanese Tonarigumi Social Institution. The subjects in this study were 35 students of grade XI.1 of SMA Negeri Plus 2 Banyuasin III. This research is a type of development research (R&D) using the Four-D model, which includes the stages of define, design, develop, and disseminate. Data collection techniques were carried out through expert validation questionnaires and student response questionnaires to measure the level of validity and practicality of the media. The results of the study showed that the developed interactive infographics achieved an average score of 88.63% for media and 96.49% for material, categorized as very feasible. Meanwhile, the practicality rating based on student responses reached 90.92%, categorized as very practical. These results indicate that the developed media is easy to use, engaging, and understandable for students in relation to historical material. Therefore, the AI-assisted interactive infographics are declared valid and practical, making them suitable for use as an alternative history learning medium at SMA Negeri Plus 2 Banyuasin III.
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