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Image of ANALISIS PERBANDINGAN ALGORITMA A* DAN JUMP POINT SEARCH DALAM PENCARIAN JALUR PADA GIM PETUALANGAN BERBASIS ROBLOX
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ANALISIS PERBANDINGAN ALGORITMA A* DAN JUMP POINT SEARCH DALAM PENCARIAN JALUR PADA GIM PETUALANGAN BERBASIS ROBLOX

Dzaki, Muhammad Naufal - Personal Name;

Digital game development requires efficient pathfinding algorithms. This study compares A* and Jump Point Search (JPS) in a hill-climbing adventure game based on Roblox. The three-dimensional terrain was converted into a 181x209 uniform-cost two-dimensional grid with a cell size of 4 Roblox units. Both algorithms were implemented in Roblox Studio using Lua and the octile distance heuristic for eight-directional movement. Testing was conducted in four scenarios with 30 trials for each algorithm in each scenario, producing 240 data points. The evaluation metrics were execution time, path length, and explored nodes. The results show that JPS reduced execution time by 84.62% to 95.31% and explored nodes by 80.14% to 91.31% compared with A*, while producing identical path lengths. Therefore, JPS is more efficient for grid-based terrain pathfinding in Roblox adventure games.


Availability
#
Central Library (Reference) T2010512026
T201051
Available but not for loan - Not for Loan
Detail Information
Series Title
-
Call Number
T2010512026
Publisher
Indralaya : Prodi Teknik Informatika, Fakultas Ilmu Komputer Universitas Sriwijaya., 2026
Collation
xvii, 94 hlm.; ilus.; tab.; 29 cm.
Language
Indonesia
ISBN/ISSN
-
Classification
005.130 7
Content Type
Text
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
Pemrograman Komputer
Prodi Teknik Informatika
Specific Detail Info
-
Statement of Responsibility
MI
Other version/related

No other version available

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  • ANALISIS PERBANDINGAN ALGORITMA A* DAN JUMP POINT SEARCH DALAM PENCARIAN JALUR PADA GIM PETUALANGAN BERBASIS ROBLOX
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