Skripsi
PENGEMBANGAN MEDIA E-BOOK INTERAKTIF PADA MATERI MENCERITAKAN KEMBALI ISI CERITA RAKYAT SUMATERA SELATAN KELAS IV SD NEGERI 11 INDRALAYA
This study aims to develop interactive e-book learning media on Indonesian language subjects on retelling the contents of South Sumatra folklore in fourth-grade students at SD Negeri 11 Indralaya, and to determine the level of validity, practicality, and effectiveness. This development research employs the ADDIE model, which consists of Analyze, Design, Development, Implementation, and Evaluation. The data were collected through observation, interviews, validation sheets, response questionnaires, tests, and documentation. The validation results from material experts yielded a score of 94.11%, media experts 97.22%, and practitioner experts 98.61%, all of which fall in the very valid category. This indicates that the developed interactive e-book is feasible for use in learning. The practicality of the media based on individual trials obtained 90.74%, while small group trials reached 99.38%. Both results fall into the very practical category, indicating that the media is easy to use, engaging, and supports students in the learning process. The effectiveness of the media is indicated by an improvement in students’ ability to understand and retell folktales, as reflected in the average N-Gain score of 0.87, which falls into the high category. Thus, the developed interactive e-book can serve as a solution to students’ low ability to retell folktales in Indonesian language learning at the fourth-grade level.
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