The Sriwijaya University Library

  • Home
  • Information
  • News
  • Help
  • Login
  • Librarian
  • Member Area
  • Select Language :
    Arabic Bengali Brazilian Portuguese English Espanol German Indonesian Japanese Malay Persian Russian Thai Turkish Urdu

Search by :

ALL Author Subject ISBN/ISSN Advanced Search

Last search:

{{tmpObj[k].text}}
Image of PENERAPAN PEMBELAJARAN MENDALAM BERBASIS PERMAINAN TRADISIONAL UNTUK MENINGKATKAN HASIL BELAJAR MATERI LARI 50 METER PADA PESERTA DIDIK KELAS V SEKOLAH DASAR
Bookmark Share

Skripsi

PENERAPAN PEMBELAJARAN MENDALAM BERBASIS PERMAINAN TRADISIONAL UNTUK MENINGKATKAN HASIL BELAJAR MATERI LARI 50 METER PADA PESERTA DIDIK KELAS V SEKOLAH DASAR

Humaidi, Humaidi - Personal Name;

Learning the 50 meter sprint in Physical Education, Sports, and Health (PJOK) at the elementary school level is still predominantly monotonous, which has resulted in low student learning outcomes. This study aims to examine the effectiveness of deep learning based traditional games, the differences between this approach and conventional learning, and the magnitude of improvement in the learning outcomes of fifth-grade students. The study employed a Pretest–Posttest Control Group Design, involving an experimental class of 32 students and a control class of 30 students. The research instruments consisted of cognitive tests, affective questionnaires, and a 50 meter sprint performance test, with data analyzed using the SPSS program. The results indicate that deep learning based traditional games are effective and significantly improve 50 meter sprint learning outcomes, as shown by a significance value of 0.000 (p < 0.05). The improvement in the experimental group was higher than in the control group, with an N-Gain percentage of 67.87% (moderate to high category), while the control group achieved only 26.00% (low category). These findings confirm that deep learning based traditional games are more effective than conventional learning. The implications of this study highlight the importance of PJOK teachers integrating traditional games as a contextual and meaningful alternative learning strategy to enhance student motivation, active engagement, and the overall quality of learning experiences. Keywords: deep learning, traditional games, 50 meter sprint


Availability
#
Central Library (REFERENCES) T1961902026
T196190
Available but not for loan - Not for Loan
Detail Information
Series Title
-
Call Number
T1961902026
Publisher
Indralaya : Prodi Pendidikan Jasmani dan Kesehatan, Fakultas Keguruan dan Ilmu Pendidikan Universitas Sriwijaya., 2026
Collation
xxvii, VI-2 hlm.; ilus.; 29 cm
Language
Indonesia
ISBN/ISSN
-
Classification
372.860 7
Content Type
Text
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
Permainan Tradisional
Prodi Pendidikan Jasmani dan Kesehatan
Specific Detail Info
-
Statement of Responsibility
TUTI
Other version/related

No other version available

File Attachment
  • PENERAPAN PEMBELAJARAN MENDALAM BERBASIS PERMAINAN TRADISIONAL UNTUK MENINGKATKAN HASIL BELAJAR MATERI LARI 50 METER PADA PESERTA DIDIK KELAS V SEKOLAH DASAR
Comments

You must be logged in to post a comment

The Sriwijaya University Library
  • Information
  • Services
  • Librarian
  • Member Area

About Us

As a complete Library Management System, SLiMS (Senayan Library Management System) has many features that will help libraries and librarians to do their job easily and quickly. Follow this link to show some features provided by SLiMS.

Search

start it by typing one or more keywords for title, author or subject

Keep SLiMS Alive Want to Contribute?

© 2026 — Senayan Developer Community

Powered by SLiMS
Select the topic you are interested in
  • Computer Science, Information & General Works
  • Philosophy & Psychology
  • Religion
  • Social Sciences
  • Language
  • Pure Science
  • Applied Sciences
  • Art & Recreation
  • Literature
  • History & Geography
Icons made by Freepik from www.flaticon.com
Advanced Search
Where do you want to share?