Skripsi
PENGEMBANGAN INSTRUMEN PENILAIAN BERBASIS GAME EDUKASI EDUCANDY UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA PADA PEMBELAJARAN PENDIDIKAN PANCASILA KELAS VIII DI SMP NEGERI 9 PRABUMULIH
This study aims to produce a product in the form of an educational game-based assessment instrument Educandy that is valid, practical, and has a potential effect in increasing the learning motivation of eighth-grade students in Pancasila Education learning. This research is a research and development conducted at SMP Negeri 9 Prabumulih involving eighth-grade students as research subjects. The research design used is the ADDIE model. Data collection techniques were carried out through interviews, walkthroughs, questionnaires, observations, and documentation. Based on the results of data analysis, the validity test of the assessment instrument through expert assessment with the walkthrough technique obtained 78% in the material aspect with a valid category, 89% in the language aspect with a very valid category, 93% in the media aspect with a very valid category, and 86% in the evaluation aspect with a very valid category. The results of the practicality test at the one-to-one evaluation stage obtained an average of 86% with a very practical category, while at the small group evaluation stage obtained an average of 88% with a very practical category. Furthermore, the results of the potential effect test at the field test stage obtained an average score of 90% with a very high category. Based on the results of this study, it can be concluded that the Educandy educational game-based assessment instrument is valid, practical, and has a potential effect in increasing students' learning motivation.