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Image of PENGARUH PENGGUNAAN MEDIA BERBASIS GAMIFIKASI GIMKIT TERHADAP MOTIVASI BELAJAR PESERTA DIDIK PADA PEMBELAJARAN PENDIDIKAN PANCASILA DI SMA NEGERI 2 PALEMBANG
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PENGARUH PENGGUNAAN MEDIA BERBASIS GAMIFIKASI GIMKIT TERHADAP MOTIVASI BELAJAR PESERTA DIDIK PADA PEMBELAJARAN PENDIDIKAN PANCASILA DI SMA NEGERI 2 PALEMBANG

Agustina, Meri - Personal Name;

This study aims to determine the influence of the use of Gimkit gamification-based media on students' learning motivation in education learning Pancasila at SMA Negeri 2 Palembang. This study uses a quantitative approach with the Pre Experimental method in the form of intra-group comparison. The population in this study amounted to 360 students, with a sample of 70 students consisting of the control class and the experimental class selected using a non-probability sampling technique of purposive sampling type. Data collection techniques used questionnaires, observation, and documentation. Based on the results of the research and discussion in this study, there is an influence of the use of Gimkit gamification-based media on students' learning motivation in education learning Pancasila at SMA Negeri 2 Palembang. This is proven by looking at the results of the hypothesis test using the independent sample t-test with the help of SPSS Version 25, obtained a significance value (Sig. 2-tailed) of 0.017 < 0.05, then Ha is accepted and H0 is rejected. So it can be concluded that there is an influence of the use of Gimkit gamification-based media on students' learning motivation in education learning Pancasila at SMA Negeri 2 Palembang.


Availability
#
Central Library (REFERENCES) T1959872026
T195987
Available but not for loan - Not for Loan
Detail Information
Series Title
-
Call Number
T1959872026
Publisher
Indralaya : Prodi Pancasila dan Kewarganegaraan, Fakultas Keguruan dan Ilmu Pendidikan Universitas Sriwijaya., 2026
Collation
xvii, 83 hlm.; ilus.; tab, 29 cm
Language
Indonesia
ISBN/ISSN
-
Classification
371.330 7
Content Type
Text
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
Prodi Pancasila dan Kewarganegaraan
Gamifikasi dalam pendidikan
Specific Detail Info
-
Statement of Responsibility
TUTI
Other version/related

No other version available

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  • PENGARUH PENGGUNAAN MEDIA BERBASIS GAMIFIKASI GIMKIT TERHADAP MOTIVASI BELAJAR PESERTA DIDIK PADA PEMBELAJARAN PENDIDIKAN PANCASILA DI SMA NEGERI 2 PALEMBANG
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