Skripsi
HUBUNGAN PENGGUNAAN GAME ONLINE DENGAN KONSENTRASI BELAJAR PADA SISWA KELAS XI 5 DAN XI 6 DI SMA NEGERI 2 PALEMBANG
Online games are a type of video game that requires an internet connection to be played. The habit of playing online games is often associated with decreased student focus and low learning motivation. This study aims to determine the relationship between playing online games and the learning concentration of students in classes XI 5 and XI 6 at SMA Negeri 2 Palembang. This research employs a quantitative method. Data collection techniques include questionnaires, observations, interviews, and documentation. The sampling technique used is purposive sampling based on specific criteria, with a total sample of 50 students who met the predetermined requirements. The results show that the correlation test produced a significance value (Sig. 2-tailed) of 0.00 < 0.05, indicating a significant relationship between the variables studied. The relationship is negative, meaning that the more frequently students play online games, the lower their level of learning concentration. Furthermore, the correlation coefficient falls within the interval of 0.61–0.80, indicating a moderate level of relationship. Therefore, it can be concluded that H₀ is rejected and Hₐ is accepted. This indicates that there is a significant relationship between playing online games and students’ learning concentration, in which the higher the intensity of playing online games, the lower the learning concentration of students in classes XI 5 and XI 6 at SMA Negeri 2 Palembang. Keywords: Online Games, Learning Concentration, Students
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