Skripsi
PENGEMBANGAN MEDIA PEMBELAJARAN FLIPBOOK DIGITAL INTERAKTIF CERITA HIKAYAT PALEMBANG MENGGUNAKAN CANVA UNTUK SISWA KELAS X SMA NEGERI 22 PALEMBANG
This study aims to: (1) describe the need for developing interactive digital Flipbook learning media for Palembang hikayat stories using Canva; (2) describe the design for developing interactive digital Flipbook learning media for Palembang hikayat stories using Canva; and (3) describe the feasibility level of interactive digital Flipbook learning media for understanding of class X students of SMA Negeri 22 Palembang. The research method used is research and development with a modified Alessi & Trollip development model, including the planning, design, and development stages. The research data consists of qualitative data obtained through interviews and quantitative data obtained through questionnaires and expert validation sheets. The media feasibility test was carried out through validation by material experts, media experts, and language experts, obtaining a percentage of 78.12% in the media aspect, 93.25% in the material aspect, and 92.85% in the language aspect, from these three aspects obtaining an average of 88.04%. Thus, the developed media can be used as an engaging and effective alternative learning medium to enhance student understanding and support local cultural literacy. Keywords: learning media development, interactive digital flipbook, Canva, Palembang folklore, Alessi & Trollip