This study aimed to produce a case method-based assessment instrument to measure students’ critical thinking skills. The subjects of this study were Grade XI students of SMA Negeri 1 Indralaya Utara. The method used was Research and Development (R&D) with the ADDIE model. Data collection techniques included interviews, walkthroughs, questionnaires, and observations, while data were analyzed u…
21st-century education requires students not only to master knowledge but also to possess understanding, skills, and the ability to adapt to technological developments. This study aims to demonstrate the effect of using technology-based learning media through the Educaplay platform on the understanding of economics among 11th-grade students at MAN 3 Palembang. This is an experimental study usin…
The development of digital technology has created opportunities for digital-based entrepreneurship, highlighting the importance of digital literacy among university students. This study aimed to examine the influence of digital literacy on the interest in becoming a digipreneur among the 2023 cohort of Economic Education students at Sriwijaya University. This research employed a quantitative me…
In the era of 21st-century learning, the utilization of digital technology has become essential in supporting the development of students’ higher-order thinking skills. This study aimed to determine the effect of implementing an electronic student worksheet (e-LKPD) assisted by Topworksheets on students’ higher-order thinking skills at SMA Negeri 1 Indralaya. This research employed a quanti…
This study aimed to determine the effect of Circuit training on the physical fitness of pencak silat athletes fostered by Bank Sumsel Babel. The research method used was a quasi-experimental design with a one-group PreTest-PostTest approach. The research sample consisted of 30 male athletes. The Treatment in the form of a Circuit training program was conducted for 4 weeks with a training freque…
The growing use of social media platforms such as YouTube, TikTok, and Instagram has broadened students' exposure to diverse English accents beyond the classroom, yet little research has examined how English Education students perceive these accents and how such perceptions affect their listening experiences. This study explored those perceptions among eight fourth-semester students at Sriwijay…
This study was motivated by students low interest and ability in writing explanatory texts and the limited use of interactive digital learning media at SMK Negeri 2 Palembang. In addition, the lack of integration of South Sumatra local wisdom made the learning less contextual. This study aimed to develop and determine the feasibility of an e-module using Flipbook Heyzine based on local wisdom. …
This study aims to: (1) describe the needs of teachers and students for the development of multimodal digital teaching materials assisted by artificial intelligence (AI) with the theme of health education; (2) produce a design for the development of these digital teaching materials; and (3) describe the results of validation of the development of digital teaching materials in expository text le…
This study aims to produce a learning media product in the form of Mind Mapping with the help of Canva for learning materials for writing biographies of figures for grade X students of SMA Srijaya Negara Palembang. This study uses a research and development model with reference to the Alessi & Trollip model. Learning media was developed by referring to a needs analysis questionnaire obtained fr…
This study aims to analyze the social criticism embedded in Yoga Zen's novel Tersesat Setelah Terlahir Kembali through the lens of literary sociology, particularly Alan Swingewood's theoretical framework. A descriptive qualitative method was employed, with the novel itself serving as the primary data source. The findings reveal three main points. First, the novel functions as a mirror of societ…
This study aims to: (1) describe the need for developing drama script writing media based on South Sumatran folklore assisted by FlipHTML5; (2) describe the design of the learning media; and (3) describe the feasibility of the media in improving students' writing skills in the Traditional Malay Palembang Theater course. The research method used is research and development (R&D) with the develop…
Computational Thinking is a cognitive process used to identify problems and design solutions that can be effectively solved. This study aims to describe the Computational Thinking abilities of ninth-grade students at SMP Negeri 58 Palembang in solving numeracy problems on the topic of Two-Variable Linear Equation Systems (SPLDV). This research employed a descriptive method with data collection …
This study aimed to identify the factors influencing product manufacturing failures in Shielded Metal Arc Welding (SMAW) practice at the Mechanical Engineering Education Study Program, Universitas Sriwijaya. This research employed a quantitative descriptive method with 46 students selected using proportional random sampling. Data were collected through questionnaires and documentation and analy…
This study aims to describe students' attitudes towards learning with a deep learning approach on algebraic forms at SMP Negeri 17 Palembang. This study is a descriptive study with 33 students of class VII.9 at SMP Negeri 17 Palembang as subjects. Data collection techniques used were questionnaires and interviews. The questionnaires were tested for validity and reliability. The results showed t…
This study aims to develop Augmented Reality learning media assisted by Assemblr Edu to train the visual literacy of sixth-grade elementary school students. The study uses the Research and Development (R&D) method with the ADDIE model, which includes the stages of Analyze, Design, Development, Implementation, and Evaluation. Data collection techniques included interviews, documentation, validat…
In the era of globalization, integrating local culture into English language teaching is important to promote students’ cultural awareness while improving their language skills. This study aimed to develop a local culture-based audiovisual media in EFL teaching for seventh-grade students. The product was designed as supplementary learning media integrating Palembang local culture into English…
Prokrastinasi akademik merupakan perilaku menunda dalam memulai, mengerjakan, atau menyelesaikan tugas akademik. Penelitian ini bertujuan untuk memberikan gambaran mengenai tingkat prokrastinasi akademik pada siswa kelas XI yang memiliki kemampuan manajemen waktu rendah di SMA Srijaya Negara Palembang. Penelitian ini menggunakan pendekatan kuantitatif dengan metode deskriptif. Populasi dalam pe…
This study aims to determine the influence of participation in Islamic Spiritual Extracurricular activities (Rohis) on the confident character of students at SMA Negeri 2 Palembang. This study uses a quantitative approach with simple linear regression analysis. The research sample amounted to 80 students who were members of the Rohis extracurricular, with saturated sampling techniques. Data col…
This research is entitled "Development of AI-Based Interactive Infographics on the Tonarigumi Social Institution During the Japanese Occupation at SMA Negeri Plus 2 Banyuasin III." The problem in this research focuses on how to develop interactive infographic media based on Artificial Intelligence that meets the criteria for validity and practicality as a history learning medium. The purpose of…
This research aims to determine whether Symbolab-assisted learning with a nutritional food context has a significant effect on students’ algebraic thinking ability on the topic of Systems of Linear Equations in Two Variables (SPLDV). The method used in this study was a quantitative approach with a quasi-experimental design, specifically the Nonequivalent Control Group Design. The research sam…
This study is titled “Development of an Interactive Digital Escape Room Learning Medium on the Topic of the Introduction of Buddhism to the Sriwijaya Kingdom for Students at State High School 10 Palembang.” This study was conducted in class X.4 at State High School 10 Palembang and is a development research study using the Alessi & Trollip model. The objective of this study is to develop an…
This study was motivated by students’ perception that mathematical word problems are difficult to solve, particularly due to difficulties in constructing mathematical models from the given problems. This study aimed to describe students’ perceptions of mathematical modeling learning on arithmetic sequence material. The method used was descriptive research with quantitative and qualitative a…
Penelitian yang berjudul penggunaan pengukuran hasil tes fisik cabang olahraga renang menggunakan aplikasi pada siswa SD Negeri 39 Palembang. Penelitian ini bertujuan untuk menentukan norma kategori pengukuran hasil tes fisik cabang olahraga renang menggunakan aplikasi. Komponen-komponen kondisi fisik yang sangat penting dalam cabang olahraga renang meliputi daya tahan, kecepatan, kekuatan, dan…
History learning in schools is generally theoretical, with Framevr students are invited to learn through experience visiting a virtual museum. This thesis is entitled "Development of Framevr-Based Learning Media on the Material of Bumiayu Temple Artifacts TPKS Museum in SMA Negeri 10 Palembang." This study aims to develop learning media in the form of Framevr and determine the level of validity…
Financial literacy has a very important role in individual financial management. Individuals who have good financial literacy are able to make financial plans more efficiently. This study aims to examine the effect of financial literacy on the financial planning of students in the Economic Education Study Program at Sriwijaya University. The research method uses a quantitative approach with an …
The background of this study is the low student learning outcomes caused by teacher-centered learning processes and the limited use of technology-based learning media. This research employed a quantitative approach using an experimental method with a one group pretest–posttest design. This study aims to determine the effect of YouTube learning content on students’ learning outcomes in the C…
This study aims to improve the early numeracy skills of children aged 5–6 years through the Cak Ingkling Gerpak game at PAUD Athaya Naffa’ Palembang. This research employed Classroom Action Research (CAR) based on the Kemmis and McTaggart model, consisting of planning, action, observation, and reflection stages conducted in two cycles. The research subjects were 15 children in group B. Data…
The development of early literacy in children aged 5–6 years is an important stage in building the foundation of reading and writing skills. At this age, children begin to recognize alphabet letters, understand the relationship between sounds and letter symbols, read simple words, and write their own names. This study aims to improve children's early literacy skills through the use of letter …
Penelitian ini bertujuan untuk meningkatkan kemampuan bahasa anak kelompok B melalui penggunaan media kartu huruf di TK Doa Ibu Palembang. Permasalahan dalam penelitian ini adalah rendahnya kemampuan anak dalam menyebutkan huruf, membedakan huruf yang mirip, serta menyusun huruf menjadi kata sederhana. Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK) dengan model Stephen Kemmis…
Pendahuluan : Tekanan intraokular (TIO) memainkan peran penting dalam diagnosis dan manajemen beberapa penyakit mata, terutama yang terkait dengan peningkatan tekanan intraokular. Tingginya TIO dan Central Corneal Thickness (CCT) merupakan faktor risiko hilangnya penglihatan. Hingga saat ini Goldmann Applanation Tonometry (GAT) masih menjadi gold standard pengukuran TIO dan telah terdapat beber…