This study is entitled “The Development of Augmented Reality-Based History Learning Media on the Koleksi Gedung Bumi Ayu Material for Grade X History Learning at SMA Negeri 2 Palembang.” This study aims to develop Augmented Reality (AR)-based history learning media that is valid and practical. This research is categorized as Research and Development (R&D) using the Four-D model (Define, Des…
This study is entitled “The Development of a History Learning Media Based on Spinner Artificial Intelligence on the Architecture of Candi Bumi Ayu for Grade X Students of SMA Negeri 2 Palembang.” The purpose of this study was to develop a valid and practical learning media. This research employed the Four-D development model consisting of define, design, develop, and disseminate stages. The…
This research is a historical, social, and economic study that aims to analyze the development of the kemplang business as well as the social and economic life of kemplang business actors in Pedamaran Village, Ogan Komering Ilir Regency, from 2011 to 2023. The research focused on the development of kemplang as a community-based business, changes in the social life of business makers, and the ec…
The study entitled “Development of a Heyzine-Based E-book on Animal Reliefs at the Bumi Ayu Temple Site for History Learning at SMA Srijaya Negara Palembang” involved 36 students of class X.4 as the research subjects. The study employed a Research and Development (R&D) approach using the Alessi & Trollip development model, which consists of the planning, design, and development stages. This…
This study is titled “The Lives of Rubber Farmers in the Transmigration Community of Berlian Jaya Village, Tungkal Jaya Subdistrict, Musi Banyuasin Regency, 1982–2022.” This study aims to trace the history of the formation of Berlian Jaya Village, analyze the socio-economic lives of rubber farmers in the transmigration community during the period 1982–2022, and identify the factors infl…
This study aims to determine the effectiveness of using FlipHTML5-based learning media on the Local History in the East Coast of South Sumatra at MAN 1 Ogan Ilir. This study used a quasi-experimental method with a design Nonequivalent Control Group. The research sample was determined using the technique purposive sampling, which includes students of class X.2 as the experimental class and X.6 a…
Penelitian ini bertujuan untuk mengembangkan, menguji kelayakan, dan menguji efektivitas bahan ajar E-Magazine berbasis Heyzine pada materi sejarah lokal Pangeran Sido Ing Rejek di SMA Negeri 1 Indralaya Utara. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan 4D yang meliputi tahap define, design, develop, dan disseminate. Subjek penelitian terdir…
This research is entitled "Development of AI-Based Interactive Infographics on the Tonarigumi Social Institution During the Japanese Occupation at SMA Negeri Plus 2 Banyuasin III." The problem in this research focuses on how to develop interactive infographic media based on Artificial Intelligence that meets the criteria for validity and practicality as a history learning medium. The purpose of…
This study is titled “Development of an Interactive Digital Escape Room Learning Medium on the Topic of the Introduction of Buddhism to the Sriwijaya Kingdom for Students at State High School 10 Palembang.” This study was conducted in class X.4 at State High School 10 Palembang and is a development research study using the Alessi & Trollip model. The objective of this study is to develop an…
History learning in schools is generally theoretical, with Framevr students are invited to learn through experience visiting a virtual museum. This thesis is entitled "Development of Framevr-Based Learning Media on the Material of Bumiayu Temple Artifacts TPKS Museum in SMA Negeri 10 Palembang." This study aims to develop learning media in the form of Framevr and determine the level of validity…
This research and development (R&D) study aims to develop a valid and effective Heyzine Flipbook based e-module on the Role of Radical Organizations during the Dutch Colonial Period. The study seeks to address the dominance of lecture based instruction that negatively affects student learning outcomes at Adabiyah Senior High School, Palembang, Indonesia. The development process adopted the Ales…
This research is entitled The Leadership of Regent Mawardi Yahya in Infrastructure Development in Ogan Ilir Regency, South Sumatra, 2005–2015. The study examines the dynamics of infrastructure development that took place during the leadership of Regent Mawardi Yahya. The objective of this research is to identify and analyze the infrastructure development carried out during Mawardi Yahya’s a…
This study is entitled “The Development of a Project-Based Learning (PjBL)-Based E-Module Using Heyzine on Hindu-Buddhist Kingdom Material for Grade X at SMAN Plus 2 Banyuasin III.” The research problem addressed in this study is how to develop a Project-Based Learning-based e-module using Heyzine on Hindu-Buddhist Kingdom material for Grade X at SMAN Plus 2 Banyuasin III that is valid and …
Penelitian ini berjudul "Dasar Pertimbangan Hakim Menjatuhkan Vonis Bebas terhadap Anak Pelaku Penganiayaan Anak yang Mengakibatkan Kematian (Studi Putusan Nomor 25/Pid. Sus-Anak/2023/PN Liw)" Penelitian ini dilatarbelakangi oleh adanya putusan bebas terhadap anak yang didakwa melakukan tindak pidana penganiayaan yang mengakibatkan kematian. Permasalahan dalam penelitian ini adalah: (1) Apa yan…
Penulisan Skripsi dengan Judul: Perlindungan Hukum Terhadap Korban Penipuan Online (Studi Putusan: Nomor 400/Pid.Sus/2024/PN.Tar). Penelitian ini mengkaji penerapan sanksi pidana terhadap pelaku tindak pidana penipuan online dalam Putusan Nomor 400/Pid.Sus/2024/PN Tar. serta mengkaji perlindungan hukum preventif serta represif bagi korban penipuan online. Fokus penelitian meliputi analisis yuri…
Skripsi ini berjudul “Penerapan Teori Pemidanaan Terhadap Pelaku Pembunuhan Berencana” Penelitian ini membahas penerapan teori pemidanaan terhadap pelaku pembunuhan berencana yang memiliki hubungan keluarga dengan korban, dengan fokus pada Putusan No. 201/Pid.B/2024/PN Ktg dan Putusan No. 332/Pid.B/2024/PN Jkt.Sel serta menganalisis kesesuaian ketentuan pidana mati dalam KUHP Nasional denga…
This research is entitled "Development of Inquiry-Based Animation Learning Videos with the Application of Capcut Materials for the Pre-Literate Period in the Stone Age at SMA Negeri 1 Keluang". The problem faced at SMA Negeri 1 Keluang is the lack of creativity of educators in using technology-based teaching materials. This research aims to be able to develop valid inquiry-based animation video…
This research is entitled "Development of a Digital Module of Indonesian History Based on Problem Based Learning with the Book Creator Application on the Material of Islamic Kingdoms in Indonesia at SMA Negeri 2 Palembang". The problem formulation in this research is how to develop a digital module Based on Problem Based Learning with the Book Creator Application on the Material of Islamic King…
History education often constructs women within a masculine framework, overlooking their traditional (feminine) roles. This study provides a more inclusive perspective by examining how female History Teacher Facilitators (Guru Penggerak) in Palembang integrate both traditional and professional roles. It aims to explore the implementation of feminist pedagogy through a postmodern feminist lens, …
Penelitian ini bejudul Pesantren Ar-Riyadh 13 Ulu Palembang tahun 1973-2025,peneliti melihat sejarah awal didirikannya pesantren ar-riyadh, Perkembangan hinggasistem pendidikan yang diterapkan oleh Pesantren Ar-Riyadh 13 Ulu Palembangsejak tahun 1973 hingga 2025. Penelitian ini bcrtujuan untuk mengctahui bagaimanasistem pendidikan yang digunakan didalam pesantren Ar-Riyadh 13 Ulu scjak tahun197…
Penelitian ini bertujuan mengembangkan media pembelajaran berbasis Powtoon pada materi Arca Megalitik koleksi Museum Negeri Sumatera Selatan untuk pembelajaran sejarah di SMA Aziziah Palembang, serta menguji validitas dan efektivitasnya. Metode yang digunakan ialah Research and Development (R&D) dengan model pengembangan Alessi dan Trollip yang meliputi tahap perencanaan, desain, dan pengembang…
Penelitian ini berjudul "Pengembangan Video Pembelajaran Berbasis Pro Maker Capcut Materi Arca-Arca Hindu Di Situs Candi Bumi Ayu Untuk Pembelajaran Sejarah Di SMA Negeri 2 Indralaya Utara". Penelitian ini dilaksanakan di kelas X.1 SMA Negeri 2 Indralaya Utara. Penelitian ini bertujuan untuk mengembangkan video pembelajaran berbasis Pro Maker Capcut pada materi Arca-arca Hindu di Situs Candi Bu…
Penelitian ini berjudul tentang “Peran Lembaga Kerapatan Adat Nagari (KAN) Terhadap Adat Perkawinan di Nagari Pakan Sinayan Kecamatan Banuhampu Kabupaten Agam Sumatera Barat Tahun 2004-2016”. Adat perkawinan Minangkabau merupakan bagian penting dari sistem sosial dan budaya masyarakat yang berlandaskan falsafah adat basandi syarak, syarak basandi Kitabullah. KAN sebagai lembaga adat terting…
This research is entitled "Development of an E-Module Based on an Educational Game of Crossword Puzzle on the Material of Sriwijaya Inscription Heritage in Class X of SMA Negeri 1 Indralaya Utara". The formulation of the problem underlying this research is; how is the development procedure, validity, and response of teachers and students to the e-module based on an educational game of crossword…
Penelitian ini berjudul "Pengembangan Media Pembelajaran Infografis Berbasis Visme Untuk Mengukur Pemahaman Sejarah Lokal Pada Materi Peranan A.K Ghani Masa Revolusi Fisik di SMA Islam Az-Zahrah Palembang". Penelitian ini dilaksanakan di kelas XI3 SMA Islam Az-Zahrah Palembang dengan metode penelitian Research & Development dan model pengembangan ADDIE (analisis, desain, pengembangan, implement…
This study aims to analyze the development of the Indonesian Islamic Propagation Institute (LDII) in Palembang City during the period 2001–2022 from a social history perspective. The focus of the study is on the dynamics of organizational change, including organizational structure, religious role, social role, and economic empowerment. This study uses a qualitative approach with historical re…
Pembelajaran sejarah di sekolah pada umumnya masih didominasi oleh penggunaan metode konvensional yang cenderung monoton, sehingga belum sepenuhnya mampu meningkatkan perhatian serta minat belajar peserta didik. Pada materi sejarah dan perkembangan Bandara Sultan Mahmud Badaruddin II, peserta didik kerap mengalami kesulitan dalam memahami konsep dan alur historisnya. Oleh karena itu, penelitian…
This research entitled "The Influence of the Application of Examples Non Examples Learning Models on Student Learning Outcomes in History Subjects in Class X State senior high school 16 Palembang" The formulation of the problem is to see whether there is an influence of examples non examples learning models on student learning outcomes in subjects history in class X State senior high school 16 …
This research is entitled “The Development of Focusky-Based Learning Media on the Topic of the Japanese Occupation in Indonesia for History Learning in Grade XI at Senior High School Srijaya Negara Palembang”. The study was conducted in class XI 4 at Senior High School Srijaya Negara Palembang. This research employed a procedural method using the Hannafin and Peck development model. The pur…
This research is entitled "Development of Infographic Media Based on the Canva Application. Tekurep Crater Burial Material for History Learning at SMA PGRI 2 Palembang". This research was carried out in class X-8 of SMA PGRI 2 Palembang. This research is a type of development research using the Alessi & Trollip method. The aim of this research is to develop infographics using the Canva applicat…