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Found 688 from your keywords: subject="Sekolah"
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PERENCANAAN DAN PERANCANGAN SEKOLAH TINGGI SENI RUPA DAN DESAIN PALEMBANG DEN…
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Putri, Farrah Eriska

Planning and Design College of Fine Art and Design with Collaborative Space approach was planned in Palembang, South Sumatera, this school is an educational institution that organizes higher education in the field of Fine Art and Design. The planning and design was encouraged by the community needs of education in fine art and design in order to face the ASEAN Economic Community, and also to ac…

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xv, 161 hlm. : ilus. ; tab. ; 28 cm
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T1396842016
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SEKOLAH TINGGI SENI MUSIK DI PALEMBANG
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Pamungkas, Sartyangga Yudha

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ix, 152 hlm. : ilus. ; tab. ; 28 cm
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T1317512012

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ix, 152 hlm. : ilus. ; tab. ; 28 cm
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T1317512012
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PENGARUH PEMBELAJARAN BERDIFERENSIASI TERHADAP PEMAHAMAN SISWA PADA PEMBELAJA…
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Agustav, Faizal

This research aims to determine the effect of Differentiated Learning on students' understanding of science Learning in Grade IV of Sekolah Dasar. This research is an experimental type of research using the Quasy Experiment research method using a Non Equivalent Control Group Design. Data was collected through pretest and posttest in the experimental class and control class, and analyzed throug…

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xvii, 128 hlm.; ilus.; tab.; 29 cm.
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T1713242025
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PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK DIGITAL BERBANTUAN ARTIFICIAL INTELLIGE…
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Dewi, Nuraina

This research aims to produce digital comic learning media products assisted by artificial intelligence in the teaching and learning process of cultural heritage materials in grade V of SDN 72 Palembang. This research is a type of Research and Development (R&D) with a 4D model modified into 3D (model of the Define, Design, and Development). The validation results by the three validators showed …

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xvi, 130 hlm.; ilus.; tab.; 29 cm.
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T1713052025
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PENGEMBANGAN MEDIA INFOGRAFIS INTERAKTIF BERBANTUAN GOOGLE SITES DENGAN MODEL…
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Rosyada, Dini Alya

This study aims to develop interactive infographic media that meets the needs of students, teachers, media, and instructional design, as well as to enhance the activity, motivation, and learning outcomes of fifth-grade students on the topic of food chains. The research was conducted at SD Negeri 25 Indralaya using the ADDIE development model, which includes five stages: Analysis, Design, Develo…

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xvii, 234 hlm.; ilus.; tab.; 29 cm.
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T1713202025
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PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBANTUAN GOOGLE SITES PADA MATER…
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Sari, Indah.

This research aims to develop Interactive Learning Media Assisted by Google Sites on Energy Materials and Energy Sources in Daily Life in Class IV SDN 05 Indralaya. The type of research used is Research and Development (R&D) with the ADDIE development model which in this research only uses four stages, namely Analysis, Design, Development and Implementation. The subjects in this research were 1…

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xvii, 166 hlm.; ilus.; tab.; 29 cm.
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T1713192025
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PENGEMBANGAN MEDIA PEMBELAJARAN GAME INTERAKTIF BERBASIS PLATFORM BAMBOOZLE M…
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Mutmainnah, Mutmainnah

This study aims to develop an interactive learning game based on the Bamboozle Platform for the topic of Light, Sound, and Their Properties for fifth-grade students at SD Negeri 5 Indralaya. The development process follows the ADDIE model, consisting of five stages: Analyze, Design, Development, Implementation, and Evaluation. Needs analysis revealed that learning media in schools are still dom…

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xvii, 12 hlm.; ilus.; tab.; 29 cm.
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Call Number
T1713232025
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PENGEMBANGAN MEDIA PEMBELAJARAN MONOPOLI PADA MATERI EKOSISTEM KELAS V SEKOLA…
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Septa Indah Permata

This research aims to produce a learning media product in the form of a Monopoly game on the ecosystem material for fifth-grade elementary school students, which relates to the analysis of needs, validity, practicality, and effectiveness. Development research is used as the research type in this study. The ADDIE model, which consists of five stages—Analysis, Design, Development, Implementatio…

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xviii, 127 hlm.; ilus.; tab.; 29 cm.
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T1695352025
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PENGEMBANGAN MEDIA PEMBELAJARAN GOOGLE SITES BERORIENTASI MODEL PROBLEM BASED…
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Rizkika, Rahma

This study aims to produce a product in the form of Google Sites learning media that is oriented to the Problem Based Learning model for grade V Elementary Schools, which is related to needs analysis, validity, practicality, and effectiveness. The type of this research is development research with the ADDIE model whose stages consist of Analysis, Design, Development, Implementation, and Evaluat…

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xix, 153 hlm.; ilus.; tab.; 29 cm.
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T1695372025
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PERENCANAAN DAN PERANCANGAN SEKOLAH DASAR DAN MENENGAH TERPADU MUHAMMADIYAH D…
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Yasir, Muhammad

Developmcnt of cducation is one of thc main pillars Dikdasmen Muhammadiyah movement, these asscmblies noble vision of education for the ummah and the nation. One of thc cfforts for thc devclopment of the vision and the quality of education itself is through the establishment of an integrated primary and secondary education. Primarv and secondary schools arc integrated Muhammadiyah schools organ…

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xiii, 118 hlm. : ilus. ; tab. ; 28 cm
Series Title
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Call Number
T1313142013
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PENGEMBANGAN BAHAN AJAR BERBASIS FLIPBOOK PADA PEMBELAJARAN IPAS AKU DAN KEBU…
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Adilla, Reyta Nur

This research produces flipbook-based teaching material products for learning science and science, Me and My Needs. The type of research used in this research is research and development. Flipbook-based teaching materials are developed using 3D models, which consist of three stages: Define, Design, and Development. The research subjects in this study were class IV B at SDN 72 Palembang. The dat…

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xvi, 26 hlm.; ilus.; tab.; 29 cm.
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Call Number
T1690872025
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PENGEMBANGAN MEDIA AJAR SCRAPBOOK GAMIFIKASI UNTUK MENINGKATKAN EKOLITERASI S…
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Sagita, Putri Ayu

Penelitian pengembangan media ajar scrapbook gamifikasi untuk meningkatkan ekoliterasi siswa kelas V SDN 72 Palembang menggunakan model ADDIE bertujuan untuk mengembangkan media ajar scrapbook ekolietrasi dengan memperoleh tingkat kelayakan dan tingkat kepraktisan media ajar yang dikembangkan. Hasil penelitian ini menunjukkan hasil validasi ahli materi memperoleh persentase sebesar 90,62% denga…

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xiii, 160 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1691062025
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ANALISIS KETERAMPILAN BERBICARA SISWA KELAS I DALAM PEMBELAJARAN BAHASA INDON…
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Rahmadhani, Zsa Zsa

PENELITIAN INI BERTUJUAN UNTUK MENGANALISIS KETERAMPILAN BERBICARA SISWA KELAS I DALAM PEMBELAJARAN BAHASA INDONESIA DENGAN MODEL ROLE PLAYING. METODE PENELITIAN YANG DIGUNAKAN ADALAH KUANTITATIF DESKRIPTIF DENGAN TEKNIK ANGKET, WAWANCARA, DAN DOKUMENTASI. BERDASARKAN ANALISIS YANG DILAKUKAN, MODEL ROLE PLAYING DAPAT DIGUNAKAN UNTUK MELIHAT KETERAMPILAN BERBICARA SISWA KELAS 1 SERTA MENGIDENTIF…

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xv, 50 hlm.; ilus.; tab.; 29 cm.
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T1688282025
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PENGEMBANGAN MEDIA PEMBELAJARAN KARTU AJAIB BERBASIS AUGMENTED REALITY MATERI…
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Hanifa, Resi Rahma

This research aims to design AR-based magic card learning media on the topic of ethnic diversity and local culture, as well as to evaluate the feasibility and practicality of the media. This research uses the Research and Development (R&D) method with a 3D research model. Data collection techniques were carried out through observation, interviews, questionnaires, and documentation. Validation w…

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xvi, 117 hlm.; ilus.; tab.; 29 cm.
Series Title
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Call Number
T1689022025
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PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK DIGITAL BERBANTUAN WEBSITE STORYBOARDTH…
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Khairani, Fanny

PENELITIAN INI BERTUJUAN UNTUK MENGHASILKAN PRODUK MEDIA PEMBELAJARAN KOMIK DIGITAL BERBANTUAN WEBSITE STORYBOARDTHAT PADA PROSES BELAJAR MENGAJAR MATERI ISU KEBERSIHAN LINGKUNGAN DI KELAS IV SDN 02 INDRALAYA UTARA. MEDIA PEMBELAJARAN KOMIK DIGITAL DIKEMBANGKAN MENGGUNAKAN MODEL 4D YANG DIMODIFIKASI MENJADI 3D, TAHAPANNYA YAITU: DEFINE, DESIGN, DAN DEVELOPMENT. HASIL VALIDASI OLEH TIGA VALIDATO…

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xv, 123 hlm.; ilus.; tab.; 29 cm
Series Title
.
Call Number
T1688442025
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PENGEMBANGAN MEDIA PEMBELAJARAN AUGMENTED REALITY (AR) PADA PEMBELAJARAN IPAS…
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Fasmawati, Erni

PENELITIAN BERTUJUAN UNTUK MENGHASILKAN PRODUK MEDIA PEMBELAJARAN AR PADA PEMBELAJARAN IPAS KELAS V PADA MATERI “MENGAPA BENTUK PERMUKAAN BUMI BERUBAH-UBAH” YANG BERISI PROSEDUR PENGEMBANGAN, VALIDITAS DAN KEPRAKTISAN DARI MEDIA YANG DIKEMBANGKAN. JENIS PENELITIAN YANG DIGUNAKAN ADALAH PENELITIAN PENGEMBANGAN (RESEARCH AND DEVELOPMENT) DENGAN MENGGUNAKAN MODEL PENGEMBANGAN ADDIE YANG MEMILI…

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xi, 145 hlm.; ilus.; tab.; 29 cm.
Series Title
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Call Number
T1688092025
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PENGEMBANGAN BAHAN AJAR BERBASIS ARTIFICIAL INTELLIGENCE BERBANTUAN APLIKASI …
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Saputra, Mistaf Agung

ENGEMBANGAN BAHAN AJAR BERBASIS ARTIFICIAL INTELLIGENCE BERBANTUAN APLIKASI SOLAR SYSTEM SCOPE MATERI SISTEM TATA SURYA KELAS VI SDN 05 INDRALAYA MENGGUNAKAN MODEL ADDIE BERTUJUAN UNTUK MENGEMBANGKAN BAHAN AJAR MATERI SISTEM TATA SURYA DENGAN MEMPEROLEH TINGKAT KEVALIDAN DAN TINGKAT KEPRAKTISAN BAHAN AJAR YANG DIKEMBANGKAN. DATA DIKUMPULKAN MELALUI WAWANCARA, OBSERVASI, DOKUMENTASI, DAN ANGKET.…

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xvi, 196hlm.; ilus.; tab.; 29 cm
Series Title
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Call Number
T16881322025
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ANALISIS KEBUTUHAN SARANA DAN PRASARANA MATA KULIAH PENGELASAN DI LABORATORIU…
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SARI, KURNIA PURNAMA

Penelitian ini bertujuan untuk menganalisis kebutuhan sarana dan prasarana yang diperlukan dalam mata kuliah pengelasan di laboratorium Pendidikan Teknik Mesin. Seiring dengan perkembangan teknologi dan kebutuhan industri, pengajaran pengelasan di perguruan tinggi harus diimbangi dengan fasilitas yang memadai untuk mendukung pembelajaran yang efektif dan berkualitas. Oleh karena itu, penting un…

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xv, 112 hlm., ilus., tab.; 29 cm
Series Title
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Call Number
T1653662025
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PERENCANAAN DAN PERANCANGAN SEKOLAH TINGGI ILMU PERTANIAN PALEMBANG
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Helena S., Nurafni

Planning and design of a high school agricultural Science that is able to create a conducive atmosphere so that students are competent in their field. Facilities that are learning theory and classroom activities are research and practice in laboratory and experimental gardens should be planned well with the theme and style of application architecture right. Then designed a high school agricultu…

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vii, 164 hlm. : ilus. ; tab. ; 28 cm
Series Title
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Call Number
T1317272014
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BIMBINGAN KONSELING, Edisi Revisi
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Hikmawati, Fenti

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1
ISBN/ISSN
978-979-769-300-8
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xii, 256 hlm.; 21 cm.
Series Title
-
Call Number
371.4 Hik b

Edition
1
ISBN/ISSN
978-979-769-300-8
Collation
xii, 256 hlm.; 21 cm.
Series Title
-
Call Number
371.4 Hik b
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AUTISM THERAPEUTIC SCHOOL AND RESEARCH
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Moera, Prima Vinanda

Planning o f Autism Therapeutic School and Research at City of Padang is vehiele to accommodate pcoplc with autism in the arca cf West Sumatra whose number is increasiiig evcry ycar. Localion ol lhis building in the city of Padang the site of the most number of pcoplc with autism in westem Sumatra. This planning covers clinic, therapy arca, spccialized schools with autism, autism research, muse…

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ISBN/ISSN
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xiv, 155 hlm. : ilus. ; tab. ; 28 cm
Series Title
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Call Number
T1378462013
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PATEN (PUZZLE TRANSFORMASI ENERGI) : PENGEMBANGAN MEDIA PEMBELAJARAN BERORIEN…
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Moheta, Audry Nurrizka

This study aims to develop an edutainment-based learning media called PATEN (Puzzle Transformasi Energi) for 4th-grade elementary school students. This media is designed to address the issue of low student motivation caused by monotonous learning methods and the lack of interactive media. The study employs the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation), …

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xvi, 83 hlm., ilus., tab.; 29 cm
Series Title
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Call Number
T1646862025
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PENGEMBANGAN BAHAN AJAR DIGITAL BERBASIS FLIPBOOK MATERI KEKAYAAN BUDAYA KOTA…
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Zahra, Putri Darma

This study aims to produce a product in the form of digital teaching materials based on flipbooks on the cultural wealth of Palembang city in class IV of SD Negeri 222 Palembang, regarding the development procedure, validity, practicality, and effectiveness. This type of research is a development research using the ADDIE model whose stages consist of Analysis, Design, Development, Implementatio…

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xvi, 189 hlm., ilus., tab.; 29 cm
Series Title
-
Call Number
T1646872025
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PENGEMBANGAN MEDIA E-COMIC STRIP BERORIENTASI ESD PADA MATERI EKOSISTEM YANG …
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Yolanda, Prita Amelia

This research was conducted with the aim of producing learning media products in the form of Education for Sutainable Development (ESD) oriented e-comic strips on the material of harmonious ecosystems in Vth Grade Elementary School 239 Palembang. Contains development procedures, validity, practicality, and effectiveness of the e-comic strip learning media. The research conducted was a type of d…

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xvi, 240 hlm., ilus., tab.; 29 cm
Series Title
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Call Number
T1646892025
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PENGEMBANGAN MULTIMEDIA BERBANTUAN PADLET PEMBELAJARAN IPAS MATERI PERMASALAH…
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Rodiyah, Afifah Lisaiha

This study aims to produce a product in the form of Padlet-assisted multimedia oriented towards Education for Sustainability Development for Science learning on environmental issues material for 5th grade students at SD Negeri 222 Palembang, concerning development procedures, validity, practicality, and effectiveness. This research is a development study that uses the ADDIE model, which consist…

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xv, 186 hlm., ilus., tab.; 29 cm
Series Title
-
Call Number
T1646802025
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PENGEMBANGAN MULTIMEDIA PEMBELAJARAN PADLET BERORIENTASI ESD PADA SISWA KELAS…
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Purnama, Vivi Amalia

This research aims to produce a Padlet-based multimedia learning product oriented to ESD for fifth-grade students at SD Negeri 149 Palembang, focusing on the procedure of development, validity, responses from teachers and students, and the effectiveness of the learning media. The type of research used is development research with the ADDIE model, which consists of the stages: Analysis, Design, …

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ISBN/ISSN
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xiii, 125 hlm., ilus., tab.; 29 cm
Series Title
-
Call Number
T1646752025
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ANALISIS NILAI KARAKTER DALAM PEMBELAJARAN DENGAN MODEL GQGA PADA SISWA KELAS…
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Ningsih, Ayu Setia

Penelitian ini bertujuan untuk menganalisis nilai karakter dalam pembelajaran dengan menggunakan model GQGA (Giving Question and Getting Answer) pada siswa kelas V di SD Negeri 243 Palembang. Penelitian ini menggunakan metode deskriptif kuantitatif dengan teknik pengumpulan data berupa wawancara, kuesioner (angket), dan dokumentasi. Hasil penelitian menunjukkan bahwa SD Negeri 243 Palembang tel…

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ISBN/ISSN
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xiv, 170 hlm., ilus., tab.; 29 cm
Series Title
-
Call Number
T1644912025
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PENGEMBANGAN BAHAN AJAR FLIPBOOK DIGITAL BERBASIS ANYFLIP PADA MATA PELAJARAN…
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Handayani, Putri

Penelitian ini bertujuan untuk mengembangkan bahan ajar flipbook digital berbasis anyflip pada mata pelajaran Bahasa Indonesia kelas V SDN 243 Palembang dan mendeskripsikan tingkat kevalidan serta kepraktisan bahan ajar yang dikembangkan, Penelitian ini menggunakan jenis penelitian R&D (Research and Development) dengan menerapkan model ADDIE dengan modifikasi hanya dengan 4 tahap, yang melibatk…

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ISBN/ISSN
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xiv, 107 hlm., ilus., tab.; 29 cm
Series Title
-
Call Number
T1644722025
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PENGEMBANGAN MEDIA PEMBELAJARAN E-COMIC BERBASIS HEYZINE MATERI IPAS UNTUK SI…
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Putri, Rika Dwi

Penelitian ini mengembangkan media pembelajaran E-Comic berbasis Heyzine materi IPAS untuk siswa kelas IV SD Negeri 129 bertujuan untuk mendeskripsikan tingkat kevalidan dan kepraktisan media pembelajaran yang dikembangkan. Penelitian ini menggunakan jenis penelitian pengembangan atau research and development (R&D) dengan model pengembangan ADDIE yang dimodifikasi hanya dengan 4 tahap (Analysis…

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ISBN/ISSN
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Collation
xvi, 163 hlm., ilus., tab.; 29 cm
Series Title
-
Call Number
T1644902025
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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS DORATOON PADA MATERI PENGELOMPOKKAN …
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Pratiwi, Dinda Eka

Penelitian ini bertujuan untuk mengembangkan media video pembelajaran berbasis Doratoon pada materi penggolongan hewan berdasarkan jenis makanannya di kelas V SD dan juga bertujuan untuk mengetahui kevalidan serta kepraktisan dari media tersebut. Jenis penelitian yang digunakan adalah Research and Development (R&D) dengan model 3D + I terdiri dari Define, Design, Development, dan Implementation…

Edition
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ISBN/ISSN
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xv, 127 hlm., ilus., tab.; 29 cm
Series Title
-
Call Number
T1644862025
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