This research is driven by the global perception of mathematics as a challenging subject that frequently induces anxiety among students, particularly at the secondary level. Digital Game-Based Learning (DGBL) has emerged as a proven strategy to significantly enhance student motivation and engagement. Digital platforms such as Roblox offer technological flexibility, allowing educators and studen…
Background: High-resolution computed tomography (HRCT) imaging of the temporal bone prior to mastoidectomy is a routine examination in the field of Otorhinolaryngology–Head and Neck Surgery (ENT-HNS). HRCT findings play an important role in the medical and surgical management of patients with chronic suppurative otitis media (CSOM). In addition, HRCT can serve as the basis for planning the su…
The disparity in male contraceptive participation in Indonesia is not merely a medical issue but a reflection of patriarchal hegemony entrenched in the social structure. This study aimed to analyze how gender discourse regarding male contraceptive responsibility was constructed in @juanjumis’s organic TikTok content. Utilizing a qualitative method with Norman Fairclough’s three-dimensional …
The teaching of descriptive text writing in Grade VIII at SMP Setia Negara Palembang is still predominantly conducted using conventional methods with limited use of digital learning media. This condition results in low student motivation and difficulties in organizing descriptive texts in a structured manner. Therefore, this research aims to design interactive learning media for teaching descri…
This study examines the phenomenon of increasing self-disclosure among users in TikTok photo comments, which poses privacy risks while reflecting changes in communication patterns. Based on this urgency, the study aims to understand how self-disclosure is formed and interpreted in photo comments using the Online Disinhibition Effect as the analytical framework. The research employs a qualitativ…
This study aims to analyze the influence of the Problem-Based Learning model assisted by Canva audiovisual media on the learning interest in economics among eleventh-grade students at SMAN 2 Indralaya Utara. The research background indicates that economics learning is often unengaging, with students lacking focus and active involvement, necessitating innovations like Problem-Based Learning that…
This study examines the effect of Quizwhizzer, a web-based interactive learning platform, on students’ learning motivation in the Economics subject at SMA Negeri 12 Palembang. The research employed a quantitative approach with a pre-experimental one-group pre-test post-test design and involved 33 eleventh-grade students (class XI.4) as participants. The increase in learning motivation was evi…
Penyiaran televisi nasional berjaringan, saat ini sudah mulai jarang terdengar, khususnya di kalangan muda yang dipengaruhi oleh banyak faktor. Penelitian kali ini bertujuan untuk menganalisis eksistensi dari penyiaran televisi nasional berjaringan di era perkembangan media. Studi dilakukan pada lembaga penyiaran televisi berjaringan Kompas TV Palembang yang berbasis di Sumatera Selatan. Analis…
This research is motivated by the use of Instagram social media which is popular among Communication Science Students of the Faculty of Social and Political Sciences, Sriwijaya University who use Instagram with various motives so that it has an impact on their self-image. this study aims to determine and explain whether there is an influence on the motives for using Instagram media on self- ima…
Tingginya angka perceraian di Indonesia telah menjadi isu sosial yang kompleks dan tantangan bagi institusi perkawinan untuk mengidentifikasi akar masalah dan merumuskan strategi efektif, yang menunjukkan urgensi terciptanya kesepakatan perdamaian melalui proses mediasi oleh para pihak yang bersengketa untuk dapat kembali dalam ikatan perkawinan. Penelitian ini merupakan penelitian hukum normat…
This study examines the representation of self-awareness in the character Ryouma from the animated series By the Grace of The Gods Season 2 (2023) by applying Stuart Hall’s Representation Theory, Goleman’s Self-Awareness and Emotional Intelligence framework, and Peirce’s semiotic method. Six scenes were selected through purposive sampling and analyzed to identify how meaning is constructe…
This study discusses “The Use of Instagram Social Media in Building Awareness of Almsgiving for the Millennial Generation in Palembang”. The purpose of this study is to determine how the One Thousand Day Alms Community builds awareness of almsgiving through Instagram social media and the inhibiting factors for the One Thousand Day Alms Community in building awareness of almsgiving on Instag…
This research aims to determine the effect of exposure to advertising and the attraction of myskills on interest in using online learning media for students of FISIP UNSRI Class of 2020. The method used in this research is quantitative, the data in this research was obtained using a questionnaire distribution method which was processed using the IBM SPSS 29 application .Respondents in this rese…
Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbantuan google sites materi sifat-sifat bunyi mata pelajaran IPA di Kelas IV SD Muthiah Islamic School Kayuagung. Jenis penelitian yang digunakan adalah Research and Development (R & D). Model pengembangan yang digunakan adalah pengembangan ADDIE yang terdiri atas lima tahapan yaitu analysis, design, development, implementation …
This research aims to develop a 3D representation of the parenchyma tissue structure based on its functions using Blender software. The 3D representations developed include assimilation parenchyma from Japanese spinach (Spinacia oleracea), storage parenchyma from potato (Solanum tuberosum), aquifer parenchyma from cacti (Brasilicereus phaeacanthus), and air parenchyma from water hyacinth (Eichh…
Bullying has become increasingly prevalent in school environments and requires immediate attention, as it can cause serious adverse effects on victims. Adequate knowledge of bullying behavior plays a crucial role in shaping positive attitudes and preventing bullying incidents. This study aimed to compare the effectiveness of educational interventions using hand puppet media and pop-up book medi…
Penelitian ini bertujuan mengembangkan video pembelajaran berbantuan Artificial Intelligence (AI) pada materi usaha dan energi untuk siswa Sekolah Menengah Pertama (SMP) yang memenuhi kriteria valid dan praktis. Metode yang digunakan adalah penelitian dan pengembangan dengan model Rowntree yang meliputi tahap perencanaan, pengembangan, dan evaluasi. Tahap evaluasi dilakukan melalui expert revie…
The development of interactive E-LKPD with Wizer.me material on chemical concepts in everyday life based on green chemistry has been carried out in class X chemistry learning at SMAN 1 Indralaya. This development process uses the APPE model (Analysis, Planning, Development, Evaluation). Data for this development was obtained through interviews, questionnaires, walkthroughs and tests. The evalua…
The purpose of this study is to analyze the behavior of the LGBT community through the TikTok application with the method used in this study being a qualitative method. With the support of 4 informants who were randomly taken to provide responses to the behavior of the LGBT spread community with 4 informants and using data collection techniques, namely documentation, interview, and observation …
Daily Dose of Sunshine is a drama series from South Korea that tells the story of Jung Da-Eun (Park Bo-Young) struggle as a nurse in a neuropsychiatric ward in treating, caring and listening to her patients. This research aims to determine the representation of panic disorder in the Korean drama Daily Dose of Sunshine episode 3 (2023). The data in this research were obtained from observation, d…
The aims of this research is to prove the effect of the crossword puzzle learning media on student learning outcomes in economics subjects at SMA Negeri 1 Tanjung Raja. This research is a quantitative experimental research using the Nonquivalent Control Group Design method where this design is almost the same as pretest-posstesy control. The population in this research is all class XI at SMA Ne…
This dissertation was motivated by the high divorce rate in Indonesia. Therefore, it is necessary to reformulate the law on mediation of divorce disputes. The normative research was supported by field data aiming to analyze the dynamics of the regulation and implementation of divorce dispute mediation in the jurisdiction of Religious Courts in Indonesia, the significance of resolving divorce di…
This development research aims to (1) describe the results of the analysis of teachers' and students' needs for podcast learning media using the Spotify application on folklore text material, (2) describe the results of designing podcast learning media using the Spotify application on folklore text material, (3) describe the results of expert validation of the podcast learning media design usin…
Penelitian ini bertujuan untuk meneliti serta menjelaskan bagaimana pengaruh komunikasi interpersonal dan parasocial relationship terhadap kesehatan mental. Sampel penelitian ini ialah sebanyak 84 orang dari fandom ARMY di Grup Whatsapp "BTS World". Dalam penelitian ini teknik penarikan sampel yang digunakan ialah Simple Random sampling serta penelitian ini menggunakan metode kuantitatif dengan…
Penelitian ini bertujuan untuk mengembangkan media puzzle angka bagi anak usia 4–5 tahun yang valid dan praktis. Jenis penelitian yang digunakan adalah penelitian pengembangan dengan model Rowntree yang terdiri atas tiga tahap, yaitu perencanaan, pengembangan, dan evaluasi. Tahap evaluasi dimodifikasi menggunakan model evaluasi formatif Tessmer yang meliputi tahap self evaluation, expert revi…
This research aims to determine whether there is an influence between Tiktok social media content and the self-actualization of teenagers in Timbangan Indralaya, Ogan Ilir Regency and to measure how much self-actualization teenagers in Timbangan Indralaya village, Ogan Ilir Regency have when following and viewing Tiktok social media content. The population and sample in this study were 89 teena…
Penelitian ini berjudul “Pengembangan Media Pembelajaran E-comic Berbasis Flipbook Pada Materi Sejarah Bagus Kuning Untuk Pembelajaran Sejarah Kelas X Sma Negeri 8 Palembang”. Penelitian ini dilaksanakan di kelas X SMA Negeri 8 Palembang, dan menggunakan jenis penelitian pengembangan dengan menggunakan model Alessi & Trollip. Penelitian ini bertujuan untuk mengembangkan media pembelajaran b…
The rapid growth of digital technologies in higher education has encouraged universities to improve academic service delivery through integrated online platforms. This study aims to measure the effectiveness of the E-PPT (Pusat Pelayanan Terpadu Berbasis Elektronik) website of the Faculty of Computer Science, Universitas Sriwijaya, using the WebQual 4.0 model. A quantitative descriptive method …
Industri dekorasi pernikahan membutuhkan media promosi yang mampu menyajikan visualisasi desain secara lebih realistis untuk membantu calon pengantin memahami konsep dekorasi secara akurat. Media promosi konvensional seperti foto dan video 2D sering kali tidak mampu memberikan gambaran ruang yang mendalam sehingga diperlukan pendekatan visual yang lebih interaktif. Penelitian ini mengembangkan …