This research produces flipbook-based teaching material products for learning science and science, Me and My Needs. The type of research used in this research is research and development. Flipbook-based teaching materials are developed using 3D models, which consist of three stages: Define, Design, and Development. The research subjects in this study were class IV B at SDN 72 Palembang. The dat…
Penelitian pengembangan media ajar scrapbook gamifikasi untuk meningkatkan ekoliterasi siswa kelas V SDN 72 Palembang menggunakan model ADDIE bertujuan untuk mengembangkan media ajar scrapbook ekolietrasi dengan memperoleh tingkat kelayakan dan tingkat kepraktisan media ajar yang dikembangkan. Hasil penelitian ini menunjukkan hasil validasi ahli materi memperoleh persentase sebesar 90,62% denga…
PENELITIAN INI BERTUJUAN UNTUK MENGANALISIS KETERAMPILAN BERBICARA SISWA KELAS I DALAM PEMBELAJARAN BAHASA INDONESIA DENGAN MODEL ROLE PLAYING. METODE PENELITIAN YANG DIGUNAKAN ADALAH KUANTITATIF DESKRIPTIF DENGAN TEKNIK ANGKET, WAWANCARA, DAN DOKUMENTASI. BERDASARKAN ANALISIS YANG DILAKUKAN, MODEL ROLE PLAYING DAPAT DIGUNAKAN UNTUK MELIHAT KETERAMPILAN BERBICARA SISWA KELAS 1 SERTA MENGIDENTIF…
This research aims to design AR-based magic card learning media on the topic of ethnic diversity and local culture, as well as to evaluate the feasibility and practicality of the media. This research uses the Research and Development (R&D) method with a 3D research model. Data collection techniques were carried out through observation, interviews, questionnaires, and documentation. Validation w…
PENELITIAN INI BERTUJUAN UNTUK MENGHASILKAN PRODUK MEDIA PEMBELAJARAN KOMIK DIGITAL BERBANTUAN WEBSITE STORYBOARDTHAT PADA PROSES BELAJAR MENGAJAR MATERI ISU KEBERSIHAN LINGKUNGAN DI KELAS IV SDN 02 INDRALAYA UTARA. MEDIA PEMBELAJARAN KOMIK DIGITAL DIKEMBANGKAN MENGGUNAKAN MODEL 4D YANG DIMODIFIKASI MENJADI 3D, TAHAPANNYA YAITU: DEFINE, DESIGN, DAN DEVELOPMENT. HASIL VALIDASI OLEH TIGA VALIDATO…
PENELITIAN BERTUJUAN UNTUK MENGHASILKAN PRODUK MEDIA PEMBELAJARAN AR PADA PEMBELAJARAN IPAS KELAS V PADA MATERI “MENGAPA BENTUK PERMUKAAN BUMI BERUBAH-UBAH” YANG BERISI PROSEDUR PENGEMBANGAN, VALIDITAS DAN KEPRAKTISAN DARI MEDIA YANG DIKEMBANGKAN. JENIS PENELITIAN YANG DIGUNAKAN ADALAH PENELITIAN PENGEMBANGAN (RESEARCH AND DEVELOPMENT) DENGAN MENGGUNAKAN MODEL PENGEMBANGAN ADDIE YANG MEMILI…
ENGEMBANGAN BAHAN AJAR BERBASIS ARTIFICIAL INTELLIGENCE BERBANTUAN APLIKASI SOLAR SYSTEM SCOPE MATERI SISTEM TATA SURYA KELAS VI SDN 05 INDRALAYA MENGGUNAKAN MODEL ADDIE BERTUJUAN UNTUK MENGEMBANGKAN BAHAN AJAR MATERI SISTEM TATA SURYA DENGAN MEMPEROLEH TINGKAT KEVALIDAN DAN TINGKAT KEPRAKTISAN BAHAN AJAR YANG DIKEMBANGKAN. DATA DIKUMPULKAN MELALUI WAWANCARA, OBSERVASI, DOKUMENTASI, DAN ANGKET.…
Penelitian ini bertujuan untuk menganalisis kebutuhan sarana dan prasarana yang diperlukan dalam mata kuliah pengelasan di laboratorium Pendidikan Teknik Mesin. Seiring dengan perkembangan teknologi dan kebutuhan industri, pengajaran pengelasan di perguruan tinggi harus diimbangi dengan fasilitas yang memadai untuk mendukung pembelajaran yang efektif dan berkualitas. Oleh karena itu, penting un…
Planning and design of a high school agricultural Science that is able to create a conducive atmosphere so that students are competent in their field. Facilities that are learning theory and classroom activities are research and practice in laboratory and experimental gardens should be planned well with the theme and style of application architecture right. Then designed a high school agricultu…
Planning o f Autism Therapeutic School and Research at City of Padang is vehiele to accommodate pcoplc with autism in the arca cf West Sumatra whose number is increasiiig evcry ycar. Localion ol lhis building in the city of Padang the site of the most number of pcoplc with autism in westem Sumatra. This planning covers clinic, therapy arca, spccialized schools with autism, autism research, muse…
This study aims to develop an edutainment-based learning media called PATEN (Puzzle Transformasi Energi) for 4th-grade elementary school students. This media is designed to address the issue of low student motivation caused by monotonous learning methods and the lack of interactive media. The study employs the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation), …
This study aims to produce a product in the form of digital teaching materials based on flipbooks on the cultural wealth of Palembang city in class IV of SD Negeri 222 Palembang, regarding the development procedure, validity, practicality, and effectiveness. This type of research is a development research using the ADDIE model whose stages consist of Analysis, Design, Development, Implementatio…
This research was conducted with the aim of producing learning media products in the form of Education for Sutainable Development (ESD) oriented e-comic strips on the material of harmonious ecosystems in Vth Grade Elementary School 239 Palembang. Contains development procedures, validity, practicality, and effectiveness of the e-comic strip learning media. The research conducted was a type of d…
This study aims to produce a product in the form of Padlet-assisted multimedia oriented towards Education for Sustainability Development for Science learning on environmental issues material for 5th grade students at SD Negeri 222 Palembang, concerning development procedures, validity, practicality, and effectiveness. This research is a development study that uses the ADDIE model, which consist…
This research aims to produce a Padlet-based multimedia learning product oriented to ESD for fifth-grade students at SD Negeri 149 Palembang, focusing on the procedure of development, validity, responses from teachers and students, and the effectiveness of the learning media. The type of research used is development research with the ADDIE model, which consists of the stages: Analysis, Design, …
Penelitian ini bertujuan untuk menganalisis nilai karakter dalam pembelajaran dengan menggunakan model GQGA (Giving Question and Getting Answer) pada siswa kelas V di SD Negeri 243 Palembang. Penelitian ini menggunakan metode deskriptif kuantitatif dengan teknik pengumpulan data berupa wawancara, kuesioner (angket), dan dokumentasi. Hasil penelitian menunjukkan bahwa SD Negeri 243 Palembang tel…
Penelitian ini bertujuan untuk mengembangkan bahan ajar flipbook digital berbasis anyflip pada mata pelajaran Bahasa Indonesia kelas V SDN 243 Palembang dan mendeskripsikan tingkat kevalidan serta kepraktisan bahan ajar yang dikembangkan, Penelitian ini menggunakan jenis penelitian R&D (Research and Development) dengan menerapkan model ADDIE dengan modifikasi hanya dengan 4 tahap, yang melibatk…
Penelitian ini mengembangkan media pembelajaran E-Comic berbasis Heyzine materi IPAS untuk siswa kelas IV SD Negeri 129 bertujuan untuk mendeskripsikan tingkat kevalidan dan kepraktisan media pembelajaran yang dikembangkan. Penelitian ini menggunakan jenis penelitian pengembangan atau research and development (R&D) dengan model pengembangan ADDIE yang dimodifikasi hanya dengan 4 tahap (Analysis…
Penelitian ini bertujuan untuk mengembangkan media video pembelajaran berbasis Doratoon pada materi penggolongan hewan berdasarkan jenis makanannya di kelas V SD dan juga bertujuan untuk mengetahui kevalidan serta kepraktisan dari media tersebut. Jenis penelitian yang digunakan adalah Research and Development (R&D) dengan model 3D + I terdiri dari Define, Design, Development, dan Implementation…
This study aims to analyze the implementation and effectiveness of the game-based learning method on the understanding of fifth grade elementary school students on fictional and non-fiction text materials. The research method used is qualitative with a descriptive approach. The subjects of the study were fifth grade students at SD Negeri 107 Palembang. Data collection was carried out through ob…
This study aims to determine the effect of parenting styles on the social-emotional development of children in Group B at TK IT Insan Mandiri Cendekia Palembang. The research is quantitative, using an Ex Post Facto method. The independent variable is parenting style, while the dependent variable is the children's social- emotional development. The sample consists of 30 children, with data colle…
This study aims to determine the effect of PHET Colorado learning media on student learning outcomes in fraction material for Grade IV at SDN 107 Palembang. This research uses an experimental design with a One Group Pretest-Posttest Design. The data collection techniques used in this study are tests and documentation. The test given to students consists of 15 multiple-choice questions and 5 ess…
Tantrum merupakan ledakan emosi yang tidak dapat terkendali pada anak yang terjadi karena ketidakmampuan anak dalam mengontrol emosi dan menyampaikan keinginannya. Tantrum memiliki dampak terhadap perkembangan emosional anak. Salah satu upaya yang dapat dilakukan untuk meningkatkan pengetahuan mengenai tantrum adalah dengan memberikan edukasi kesehatan. Tujuan penelitian ini adalah untuk menget…
ABSTRACT This research aims to see the implementation of high school biology laboratory management in Lahat district in terms of completeness of facilities and infrastructure, qualifications of laboratory personnel, environmental conditions, administrative completeness, as well as occupational health and safety in the laboratory. This research uses a descriptive method. The samples in this stud…
The purpose of this research was to describe the improvement in learning outcomes of second grade students at Elementary School 129 Palembang in calculating multiplication operations and the distribution of whole numbers using Cuisenaire rod props. This research uses classroom action research methods using 3 cycles of action; this classroom action research has stages of planning, action, observ…
Career maturity is a developmental task that begins to be formed from childhood in order to achieve an optimal career in the future. The development of career maturity in children can be provided in various career learning media. This research aims to develop a media board game snakes and ladders in group games at SD Negeri 05 Indralaya that is valid and practical. This research uses research a…
This research aims to describe the role of parents in overcoming dyslexia in children in Sidang Emas Village, Banyuasin Regency. The type of research is descriptive with a qualitative approach. The research subjects consisted of parents, children and teachers who taught at elementary schools (SD) in Sidang Emas Village. Data collection techniques were carried out through observation and intervi…
This research produces a product in the form of ROMI learning media assisted by Articulate Storyline to improve the critical thinking skills of elementary school students. The type of research used in this research is development research with the ADDIE model. The subjects used in this study were class VI C SDN 74 Palembang. The data collection techniques used were interviews, questionnaires, t…