PENELITIAN BERTUJUAN UNTUK MENGHASILKAN PRODUK MEDIA PEMBELAJARAN AR PADA PEMBELAJARAN IPAS KELAS V PADA MATERI “MENGAPA BENTUK PERMUKAAN BUMI BERUBAH-UBAH” YANG BERISI PROSEDUR PENGEMBANGAN, VALIDITAS DAN KEPRAKTISAN DARI MEDIA YANG DIKEMBANGKAN. JENIS PENELITIAN YANG DIGUNAKAN ADALAH PENELITIAN PENGEMBANGAN (RESEARCH AND DEVELOPMENT) DENGAN MENGGUNAKAN MODEL PENGEMBANGAN ADDIE YANG MEMILI…
ENGEMBANGAN BAHAN AJAR BERBASIS ARTIFICIAL INTELLIGENCE BERBANTUAN APLIKASI SOLAR SYSTEM SCOPE MATERI SISTEM TATA SURYA KELAS VI SDN 05 INDRALAYA MENGGUNAKAN MODEL ADDIE BERTUJUAN UNTUK MENGEMBANGKAN BAHAN AJAR MATERI SISTEM TATA SURYA DENGAN MEMPEROLEH TINGKAT KEVALIDAN DAN TINGKAT KEPRAKTISAN BAHAN AJAR YANG DIKEMBANGKAN. DATA DIKUMPULKAN MELALUI WAWANCARA, OBSERVASI, DOKUMENTASI, DAN ANGKET.…
This research was motivated by the low fine motor skills of children aged 4-5 years, namely children who have difficulty coordinating their eyes and hands, difficulty controlling hand movements when using writing tools and difficulty using their fingers and wrists to make simple knots. The research aims to improve the fine motor skills of children aged 4-5 years through busy book media at the A…
This study aims to develop an edutainment-based learning media called PATEN (Puzzle Transformasi Energi) for 4th-grade elementary school students. This media is designed to address the issue of low student motivation caused by monotonous learning methods and the lack of interactive media. The study employs the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation), …
This study aims to produce a product in the form of digital teaching materials based on flipbooks on the cultural wealth of Palembang city in class IV of SD Negeri 222 Palembang, regarding the development procedure, validity, practicality, and effectiveness. This type of research is a development research using the ADDIE model whose stages consist of Analysis, Design, Development, Implementatio…
This research was conducted with the aim of producing learning media products in the form of Education for Sutainable Development (ESD) oriented e-comic strips on the material of harmonious ecosystems in Vth Grade Elementary School 239 Palembang. Contains development procedures, validity, practicality, and effectiveness of the e-comic strip learning media. The research conducted was a type of d…
This study aims to produce a product in the form of Padlet-assisted multimedia oriented towards Education for Sustainability Development for Science learning on environmental issues material for 5th grade students at SD Negeri 222 Palembang, concerning development procedures, validity, practicality, and effectiveness. This research is a development study that uses the ADDIE model, which consist…
This research aims to produce a Padlet-based multimedia learning product oriented to ESD for fifth-grade students at SD Negeri 149 Palembang, focusing on the procedure of development, validity, responses from teachers and students, and the effectiveness of the learning media. The type of research used is development research with the ADDIE model, which consists of the stages: Analysis, Design, …
This study aims to determine the effect of plasticine play activities on the fine motor skills of children aged 5-6 years at PAUD Bunga Anggrek Kotadaro II Village. The research method used is pre-experiment with a one-shot case study design. The sample in this study is 16 children aged 5-6 years, consisting of 7 boys and 9 girls who were selected using a saturated sampling technique. The data …
Penelitian ini bertujuan untuk menganalisis nilai karakter dalam pembelajaran dengan menggunakan model GQGA (Giving Question and Getting Answer) pada siswa kelas V di SD Negeri 243 Palembang. Penelitian ini menggunakan metode deskriptif kuantitatif dengan teknik pengumpulan data berupa wawancara, kuesioner (angket), dan dokumentasi. Hasil penelitian menunjukkan bahwa SD Negeri 243 Palembang tel…
Penelitian ini bertujuan untuk mengembangkan bahan ajar flipbook digital berbasis anyflip pada mata pelajaran Bahasa Indonesia kelas V SDN 243 Palembang dan mendeskripsikan tingkat kevalidan serta kepraktisan bahan ajar yang dikembangkan, Penelitian ini menggunakan jenis penelitian R&D (Research and Development) dengan menerapkan model ADDIE dengan modifikasi hanya dengan 4 tahap, yang melibatk…
Penelitian ini mengembangkan media pembelajaran E-Comic berbasis Heyzine materi IPAS untuk siswa kelas IV SD Negeri 129 bertujuan untuk mendeskripsikan tingkat kevalidan dan kepraktisan media pembelajaran yang dikembangkan. Penelitian ini menggunakan jenis penelitian pengembangan atau research and development (R&D) dengan model pengembangan ADDIE yang dimodifikasi hanya dengan 4 tahap (Analysis…
Penelitian ini bertujuan untuk mengembangkan media video pembelajaran berbasis Doratoon pada materi penggolongan hewan berdasarkan jenis makanannya di kelas V SD dan juga bertujuan untuk mengetahui kevalidan serta kepraktisan dari media tersebut. Jenis penelitian yang digunakan adalah Research and Development (R&D) dengan model 3D + I terdiri dari Define, Design, Development, dan Implementation…
This study aims to analyze the implementation and effectiveness of the game-based learning method on the understanding of fifth grade elementary school students on fictional and non-fiction text materials. The research method used is qualitative with a descriptive approach. The subjects of the study were fifth grade students at SD Negeri 107 Palembang. Data collection was carried out through ob…
This study aims to determine the effect of parenting styles on the social-emotional development of children in Group B at TK IT Insan Mandiri Cendekia Palembang. The research is quantitative, using an Ex Post Facto method. The independent variable is parenting style, while the dependent variable is the children's social- emotional development. The sample consists of 30 children, with data colle…
This study aims to determine the effect of PHET Colorado learning media on student learning outcomes in fraction material for Grade IV at SDN 107 Palembang. This research uses an experimental design with a One Group Pretest-Posttest Design. The data collection techniques used in this study are tests and documentation. The test given to students consists of 15 multiple-choice questions and 5 ess…
This development research aims to develop and produce Busy Board learning media with the theme I love the earth for children aged (4-5) years in PAUD Permata Bunda, Kalidoni District, Palembang City, which has been tested for validity and practicality. The research model used in this research is the Rowntree development model which consists of three stages, namely Planning, Development, and Eva…
This research aims to develop spin wheel game media for group B children in Raflessia PAUD, Pangkalan Lampam District, Ogan Komering Ilir Regency that is valid and practical. The method used in this research is R&D with the Rowntree development model in three stages, namely the planning, development and evaluation stages. The evaluation stage uses the Tessmer Formative evaluation model which co…
This research aims to describe the improvement of children's science abilities through a contextual approach in group B of the Pembina North Indralaya State Kindergarten. This research is Classroom Action Research (PTK) using the Kemmis and Mc Taggart model. The subjects of this research were 14 children from group B2, consisting of 10 girls and 4 boys. Data collection was carried out through o…
This development research aims to develop and produce interactive multimedia products for the ability to memorize Asmaul Husna for children aged 5-6 years at the Dahlia IB 2 Palembang Kindergarten. The research model used in this research is the development of ADDIE (Analyze, Design, Develop, Implement and Evaluate) with modifications to the Tessmer evaluation through the stages of self evaluat…
This research aims to determine the percentage of imitating behavior in the field of language development for children aged (3-4) years in Mehanggin Village, South Oku Regency. The research uses quantitative descriptive research. The population in this study were 12 children aged (3-4) years who lived in Mehanggin Village, South Oku Regency and the sample in this study was 12 children consistin…
The purpose of this research was to describe the improvement in learning outcomes of second grade students at Elementary School 129 Palembang in calculating multiplication operations and the distribution of whole numbers using Cuisenaire rod props. This research uses classroom action research methods using 3 cycles of action; this classroom action research has stages of planning, action, observ…
This research aims to determine the extent to which children aged (5-6) years old have achieved social emotional development at Tunas Harapan 1 Kindergarten, Suka Mulya Village, Ogan Komering Regency. The type of research used was quantitative descriptive with the same population and sample, namely 16 children aged (5-6) at Tunas Harapan 1 Kindergarten, Suka Mulya Village, Ogan Komering Ilir Re…
This research produces a product in the form of ROMI learning media assisted by Articulate Storyline to improve the critical thinking skills of elementary school students. The type of research used in this research is development research with the ADDIE model. The subjects used in this study were class VI C SDN 74 Palembang. The data collection techniques used were interviews, questionnaires, t…
This research aims to determine the beginning reading skills of class II students with theme 3, subtheme 3. The type of research used is qualitative with descriptive methods. The research subjects in this study were 26 class II students. This research was carried out in November 2023 at SDN 02 Indralaya Utara. Data collected is based on observations, interviews and documentation. The results of…
The development of an e-book on photosynthesis, the most important process on earth for class IV SD Negeri 08 Tanjung Batu aims to find out product manufacturing procedures, product quality and practicality of the learning media products being developed. This research uses research and development methods with the ADDIE model (Analysis, Design, Development, Implementation and Evaluation). This …
Penelitian ini bertujuan untuk mengembangkan media wapel (Wayang Pembelajaran) pada materi menceritakan kembali isi dongeng dikelas III SD Negeri 41 Palembang dan juga bertujuan untuk mengetahui kevalidan serta kepraktisan media tersebut. Jenis penelitian yang digunakan adalah Model ADDIE yaitu Analysis, Design, Development, Implementation, dan Evaluation. Penelitian ini melakukan validasi mate…