The purpose of this study was to determine the effect of Jigsaw type cooperative learning model on mathematical communication of fifth grade students of SD Negeri 74 Palembang. Mathematical communication is the ability used to solve problems in mathematics, starting from changing story problems into symbols or images. This research used quasi experimental design method with nonequivalent contro…
Penelitian ini bertujuan untuk mendeskripsikan nilai-nilai karakter dalam cerita fiksi yang terdapat pada majalah Bobo edisi 51 dan 52 tahun 2019. Jenis penelitian yang digunakan yaitu penelitian kualitatif dengan metode deskriptif. Teknik pengumpulan data yang digunakan adalah dokumentasi dan teknik baca catat. Teknik analisis data yang digunakan yaitu reduksi data, penyajian data, dan penarik…
Technological developments have a very significant impact on human living conditions, especially in the field of education. To develop interactive e-bookstory learning media on human respiratory system material for class V SD Negeri 2 Prabumulih. The development method uses the ADDIE method which consists of Analysis, Design, Development, Implementation, Evaluation with interview, questionnaire…
This research aims to describe the results of the needs analysis of class III students at SD Negeri 02 North Indralaya in subtheme 1 characteristics of living things for e-books assisted by the Canva application, describe the results of media development, as well as describe the results of feasibility tests and practical test results of the media that have been developed. The type of research u…
This study aims to develop 3D learning media based on the Assemblr EDU application to increase the learning interest of fourth grade students of SDN 02 Indralaya Utara. The type of research used is Research and Development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The data collection techniques used are observation, interviews, questionn…
Due to the limited availability of teaching materials that suit the characteristics of students, this research aims to develop teaching materials for theme 2 love plants and animals through the Canva and Qr Code applications for class III at SDN 02 Palembang and describe their validity. Using the development method or R & D (Research and Development) with the stages of Analysis, Design, Develop…
Materi IBD yang cukup padat ini terdiri dari XI BAB yang meliputi masalah kebudayaan, manusia dan cinta kasih, manusia dan keindahan, manusia dan penderitaan, manusia dan keadilan, tanggung jawab, pandangan hidup, kegelisahan, harapan, dan pendidikan kependudukan dan lingkungan hidup. Tujuan penulisan buku ini antara lain agar mahasiswa peka terhadap lingkungan budaya serta lebih mudah menyesua…
Penelitian ini menghasilkan media buku cerita bergambar digital untuk meningkatkan literasi sains pada materi gaya di sekitar kita di kelas IV SD Negeri 9 Prabumulih serta mengetahui tingkat kelayakan, kepraktisan, dan dampak media tersebut. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADDIE. Pada penelitian ini dilakukan uji kelayakan dengan …
Flash flipbook development has been carried out and applied for learning to change the form of energy in class IV SD Negeri 29 Talang Kelapa. The type of research is Research and Development (R&D). The development was carried out using the ADDIE model (analysis, design, development, implementation, and evaluation). This flash flipbook development aims to test the validity, determine the practic…
This research resulted in a Google Sites-based learning media product using the collaborative learning model for the topic of the human circulatory system in Grade V of State Elementary School 74 Palembang. It covers the Development procedure, validity, responses from teachers and students, as well as the effectiveness of the learning media. The research utilized the ADDIE model, consisting of …
This study aims to determine and describe the ability of grade V students of SDN 02 Indralaya Utara in writing pantun in terms of pantun requirements. This type of research is qualitative research with data collection techniques in the form of tests and documentation. The results of this study indicate that the ability of students in writing pantun in terms of pantun requirements in the aspect …
The development of interactive learning media based on articulate storyline on the material of relationships between living things in the class V ecosystem of SDN 05 Indralaya aims to find out the procedure for making products, the level of validity and practicality of the media that has been developed . The type of research used is development research with the ADDIE model which consists of th…
Penelitian ini merupakan penelitian dengan menggunakan metode penelitian deskriptif kuantitatif. Tujuan dari penelitian ini adalah Mendeskripsikan kesiapan siswa dalam mengikuti proses Pembelajaran Tatap Muka (PTM) Terbatas pada masa transisi sekolah online ke offline di SDN 104 Palembang. Mendeskripsikan efektifitas hasil belajar Pembelajaran Tatap Muka (PTM) Terbatas di SDN 104 Palembang. Tek…
This research focuses on the development of Video Animation Learning Media Based on the Canva Application for the Human Respiratory System subject in Grade V at SDN 001 Palembang. The research adopts the ADDIE (Analyze, Design, Development, Implementation, Evaluation) development model. The validation results from subject matter experts indicate a validity rate of 92.72%, categorized as highly …
The purpose of this study was to determine the effect of the use of hand puppet media on the listening skills of fairy tales for second grade students at SD Negeri 05 Indralaya. This study used a pre-experimental design method with a one-group pretest-posttest design. The population in this study were all grade II students at SD Negeri 05 Indralaya. The sample in this study were 23 students who…
This study aims to describe the reading comprehension skills of Grade IV A students at SD N 5 Indralaya in non-fiction texts about My Hero, the Sub-theme of the Struggle of Heroes. This research was did using descriptive qualitative research methods. Data collection techniques used are tests and documentation. The results of this study indicate that students' reading comprehension skills in non…
This study aims to see the effect of using problem-based student worksheets on self-efficacy and student learning outcomes in class IV SDN 16 Indralaya Utara, and to see the relationship between self-efficacy and student learning outcomes as a result of the application of problem-based student worksheets. The research method used in this research is experimental with a one-group pretest-posttes…