Fun learning is one of the atmosphere that must be felt by 21st century students. This study aims to determine the effect of using the Role Playing learning model on student learning outcomes in the economic activity material for class IV SDN 59 Palembang. This research is a research using quasi-experimental method, with research design Noneequivalent Control Group Design. The population in thi…
The purpose of this study was to find out the form of sarcasm style on the Pembasmi Kehaluan Real Instagram account and its implications for learning Indonesian. This study used descriptive qualitative method. The data sources for this research are the Pembasmi Kehaluan Real Instagram accounts for the August and September 2022 editions. The theory used in this study uses Elizabeth Camp's theory…
This study aims to develop teaching materials based on ethnomathematics of the local culture of Pagar Alam City on flat and geometric shapes in elementary schools and to determine the validity and practicality of using teaching material products. The research used is development research with the ADDIE model (Analyze, Design, Develop, Implement, and Evaluate). This research only reaches the thi…
This study aims to develop electronic worksheets based on Project Based Learning on biodiversity material that are valid and practical for educators and students of Class X Science at SMA Negeri 1 Tempilang. This research uses the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The subjects in this study were students of class X IPA 3 at SMA Negeri 1 Tempilang, total…
ABSTRACT This study aims to prove the effect of true or false learning strategies on student learning out comes in economic subjects at SMA Negeri 3 Tanjung Raja.This research is an experimental study with a pre-experimental design in the form of a one group pre-test,post- test design.The population in this study were all class XI IIS at SMA Negeri 3 Tnjung Raja as many as 71 students.Sampling …
Penelitian ini berjudul “Pengembangan Media Pembelajaran Comic Strip dalam Mata Pelajaran Sejarah pada peserta didik kelas XI di SMA Srijaya Negara Palembang” memuat data mengenai Pertempuran Lima Hari Lima Malam di Kota Palembang Tahun 1947, penelitian ini telah dilakukan dan diterapkan di kelas XI IPS 1 di SMA Srijaya Negara Palembang. Rumusan masalah yang diangkat adalah bagaimana mengem…
The objectives of this study were to find out the correlation and the contribution between students’ flourishing level and their willingness to speak (WTS). The purposive sampling technique was used to select 73 sixth-semester students from Sriwijaya University's English Education Study Program, Faculty of Teacher Training and Education, as a sample in this study. There are two kinds of quest…
The aims of the study were to determine whether students are motivated to learn English grammar through online class, and to find out the ways students increase their motivation in learning English grammar through online class. The subjects of the study were 73 students of English education at Sriwijaya University in the sixth semester who had learned Advanced English grammar through online cla…
Penelitian ini bertujuan untuk mengambarkan apa saja permasalahan yang dialami dalam belajar fisika semasa pandemi Covid-19 di SMA Negeri yang ada di kota Pagaralam.. Metode pada penelitian ini adalah deskriptif kuantitatif. Untuk Teknik pengumpulan data menggunakan angket yang disebar secara online menggunakan google form yang selanjutnya dianalisis secara deskriptif. Hasil penelitian menyatak…
This research is aimed to prove the effect of “the meaningful Instructional Design learning model” onto economic subject against result learning of students SMA Negeri 1 Prabumulih. This research is an experimental research type with Pre-Experimental Design in the form of One Group Pre-test and Post-test. The population in this study was class XI, majoring in social studies, SMA Negeri 1 Pr…
This study entitled "Development of Sway-based interactive learning media for the flora and fauna of the Bumiayu site in history class X SMA Negeri 10 Palembang" contains data on the flora and fauna of the Bumiayu site in Bumiayu village, Pali district. This research has been applied in class X MIPA 3 SMA Negeri 10 Palembang. The purpose of this research is to develop Sway-based interactive lea…
The purpose of this study was to improve the learning outcomes of fourth grade students at SDN 114 Palembang by applying the Think Talk Write Learning model on the theme of my Goals. This type of research is Classroom Action Research (CAR) which is carried out in 3 cycles. The subjects in this study were students of class IV B SDN 114 Palembang, totaling 32 students consisting of 15 male studen…
This study aims to prove the effect of the double loop problem solving learning model on student learning outcomes in economics subjects at SMA Negeri 2 Palembang. The population in this study were all class XI IPS at SMA Negeri 2 Palembang. The sample of this study used Cluster Random Sampling, and the selected sample was class XI IPS 3 as the experimental class, which consisted of 36 students…
This study aims to produce a development product in the form of learning media using the Discord application on advertising text material for class VIII students of SMP Negeri 1 Indralaya. The type of research conducted is research with research and development methods (Research and Development). The model used in this study is the ADDIE development model, namely Analysis, Design, Development, …
This study aims to develop interactive hyperlink powerpoint media based on a contextual teaching and learning model on the tema 9 subtema 1 class IV at SDN 68 Palembang and also aims to determine the validity and effectiveness of the media. The type of research used is Research and Development (R&D) with a 3D + I model consisting of Define, Design, Develop, and Implementation. This study valida…
Abstract This study aims to develop learning videos on heat and temperature materials based on conceptual change for high school students that are valid and practical. The research method used is development research using the Rowntree model which consists of three stages, namely the planning stage, the development stage and the evaluation stage. The evaluation stage uses a tessmer formative ev…
This study was aimed to determine the strategy of Pancasila and Civic Education teachers in improving students' learning creativity through project-based learning at MAN 2 OKI. The qualitative method was used in this study with case study method. In this study, the purposive sampling technique was used for taking the samples. Data collecting conducted with documentation, interviews, and observa…
Students' engagement in English online learning was affected by the learning method applied in the class. This study aimed to measure the students' engagement level in English online learning through the project-based learning (PjBL) method. This study also purposed to find out the most significant aspect of engagement and identify the challenges students faced. A mix-method design of quantitat…
This study aims to produce learning media and determine the feasibility of learning media based on Sparkol VideoScribe in learning to write fable texts. This study uses the research and development method using the research and development steps of Sugiyono. Data collection techniques in this study used interview techniques, questionnaires or questionnaires, and assessment sheets. The results o…
Literature is closely related to the human environment, one of which is the folklore of Musi Rawas, South Sumatra Province, whose background is dominant with nature. The purpose of this study is to describe ecology, whether there is balance and inbalance in the Musi Rawas folklore and its support for learning Indonesian. This research method uses descriptive qualitative. The data source of this…
This research is about the effectiveness of online learning during the Covid-19 period in perception of students at SMAN 08 Ogan Ilir. The purpose of this study was to describe the effectiveness of online learning during the Covid-19 period in the perceptions of students at SMAN 08 Ogan Ilir. The research method used in this research is descriptive. Data collection techniques used are interview…
Analysis of the ability students in determining the intrinsic elements of the Theme of Love of Animals and Plants Sub-themes of the Benefits of Animals for Human Life in Class III SD Negeri 1 Muara Enim. This research was conducted with a quantitative descriptive analysis method. Data were collected through interviews with teachers and tests in the form of multiple choice questions and descript…
This study aims to prove the effect of Lectora Inspire learning media on student learning outcomes in economics subjects at SMA Negeri Tugumulyo. This research is an experimental research with Pre-Experimental Design in the form of One Group Pretest Posttest Design. The population in this study was all class XI IPS SMA Negeri Tugumulyo and the sample in this study was class XI IPS 3 which amoun…
ABSTRACT This research is entitled "Development of Learning-Based Multimedia Macromedia Flash 8 in History Subjects of Vocational high School (VhS) Number 1 Sekayu Musi Banyuasin". This research type used development research. As for the research problem, this research tended to know how to develop a valid learning multimedia and what the impact of that effectiveness on students’ learning out…
Penelitian ini bertujuan untuk: (1) menghasilkan LKPD materi kesebangunan segitiga berbasis filsafat yang valid dan praktis, dan (2) mengetahui efek potensial LKPD materi kesebangunan segitiga berbasis filsafat terhadap motivasi belajar peserta didik kelas IX. Jenis penelitian yang digunakan dalam penelitian ini ialah penelitian pengembangan yang melalui 2 tahapan besar preliminary study dan fo…
Penelitian ini bertujuan untuk mengetahui kemampuan penalaran matematis siswa pada materi PLSV setelah diterapkan pembelajaran menggunakan media video melalui pendekatan PMRI dan collaborative learning. Video yang digunakan berisikan sharing task dan jumping task dengan pendekatan PMRI yang membuat siswa lebih tertarik dalam belajar. Subjek dalam penelitian ini adalah siswa kelas VII.4 SMP Nege…
Pengembangan media pembelajaran menggunakan PowerPoint dan iSpring Suite 10 pada materi statistika di kelas V SDN 13 Tanjung Batu bertujuan untuk mengetahui tingkat validitas dan kelayakan produk media yang dikembangkan. Pengembangan dilakukan dengan menggunakan model pengembangan ADDIE (analysis, design, development, implementation, dan evaluation), penelitian ini hanya dibatasi sampai pada ta…
Kemampuan pemodelan matematika merupakan aspek penting dalam pembelajaran matematika. Melalui pemodelan, permasalahan nyata dapat diselesaikan melalui proses matematika. Latar belakang permasalahan dalam penelitian ini adalah masih rendahnya kemampuan pemodelan matematika siswa terutama pada materi Program Linear. Penerapan model PBL dapat dijadikan solusi dalam mengatasi permasalahan tersebut.…
This study aims to determine the effectiveness of compulsory scout activities at SMP Negeri 1 Indralaya Utara in terms of Permendikbud number 63 of 2014. This research is a quantitative study with a population of all students from grade 7 to grade 9 at SMP Negeri 1 Indralaya Utara, but the sample taken is only 79 people. The sampling technique used is simple random sampling technique, namely th…
Penelitian ini bertujuan untuk mendeskripsikan bagaimana pelaksanaan pembelajaran berbasis daring di TK Islam Al-Kautsar Indralaya selama masa pandemi covid-19. Pada penelitian ini menggunakan jenis penelitian deskriptif kualitatif dengan empat subjek penelitian. Teknik pengumpulan data yang digunakan oleh peneliti adalah observasi, wawancara, dan dokumentasi. Analisis data yang digunakan pada …