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Found 62 from your keywords: subject="Teknologi pendidikan"
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PENGEMBANGAN MEDIA GAME EDUKASI BERBANTUAN CANVA PADA MATERI SISTEM PERNAPASA…
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Kusmirah, Kusmirah

Penelitian ini bertujuan untuk menghasilkan media game edukasi berbantuan canva pada materi sistem pernapasan manusia untuk Sekolah Dasar yang valid, praktis, dan efektif. Penelitian ini dilatarbelakangi oleh permasalahan pembelajaran di sekolah dasar, yaitu kurangnya penggunaan media pembelajaran di SDN Sri Damai dan SDN 1 Tegal Mulyo sehingga berpengaruh terhadap pemahaman peserta didik terha…

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vi, 155 hlm.; ilus.; 29 cm
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T1915022025
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PENGEMBANGAN MEDIA PEMBELAJARAN SISTEM TATA SURYA BERBANTUAN AUGMENTED REALIT…
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Ramadhani, Dwi Anggi

Perkembangan teknologi dalam bidang pendidikan menuntut adanya inovasi media pembelajaran yang mampu meningkatkan keterlibatan dan penguasaan konsep peserta didik, khususnya pada materi yang bersifat abstrak seperti sistem tata surya. Penelitian ini bertujuan untuk mengembangkan media pembelajaran Sistem Tata Surya berbantuan Augmented Reality (AR) yang valid, praktis, dan efektif guna meningka…

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xv, 42 hlm.; ilus.; 29 cm
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T1920332025
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PENGEMBANGAN MEDIA PEMBELAJARAN PENDIDIKAN AGAMA ISLAM MENGGUNAKANKOMIK DIGIT…
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Sriumi Lestari, Umi

PENGEMBANGAN MEDIA PEMBELAJARAN PENDIDIKAN AGAMA ISLAM MENGGUNAKAN KOMIK DIGITAL BERBASIS ARTIFICIAL INTELLIGENCE (AI) MATERI GHIBAH DAN TABAYYUN DI KELAS VII SMP NEGERI 7 SEKAYU Oleh Sri Umi Lestari 06032622428013@student.unsri.ac.id Pembimbing Dr. Syarifuddin, M.Pd syarifuddin@fkip.unsri.ac.id Dr. Nurhasan, M.Ag nurhasan@unsri.ac.id Magister Teknologi Pendidikan ABSTRAK Penelitian ini bertuju…

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xiv, 240 hlm.; ilus.; 29 cm
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T1922372025
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PENGEMBANGAN E-LEARNING BERBASIS GOOGLE SITE UNTUK MENINGKATKAN KEMAMPUAN MEM…
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Widyaswari, Tri

Research on the development of Google Site-based E-learning media for Indonesian narrative text material in elementary schools has been conducted with the aim of producing valid, practical, and effective learning media to improve student learning outcomes. The development model used is the Alessi and Trollip model, which consists of three stages, namely planning, design, and development. The re…

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x,166 hlm.; ilus.; 29 cm
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T1922682025
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PENGEMBANGAN E-MODUL PAJAK PENGHASILAN BERBASIS CANVA PADA PEMBELAJARAN PERPA…
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Anggraini, Yovita Dwi

The need for digital learning media, easily accessible, and able to simplify complex tax concepts so that they are easier to understand for students in vocational high schools. This study aims to produce a Canva-based income tax e-module for tax learning in vocational high schools that is valid, practical, and effective. The study was conducted in Class XI of SMK Xaverius Palembang, with 40 stu…

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xxi, 226 hlm.; ilus.; 29 cm
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T1922182025
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PENGEMBANGAN VIDEO ANIMASI ARTIFICIAL INTELLIGENT (AI)BERBASIS PROFIL PELAJAR…
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Alvionita, Rini

This study aims to produce a learning medium in the form of an animated video (AI) based on the Pancasila Student Profile for Pancasila education subject in junior high school that is valid, practical, and effective. This research was conducted in class VII of SMP Negeri 6 Sungai Keruh, with 60 students as research subjects. The type of research used is Development Research (DR) by adopting the…

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x, 128 hlm.; ilus.; 29 cm
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T1921402025
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PENGEMBANGAN VIDEO PEMBELAJARAN MATEMATIKA BERBASIS PMRI PADA SISWA KELAS ENA…
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Solina, Eva

This study aimed to develop a mathematics learning video based on Indonesian Realistic Mathematics Education (IRME) for sixth-grade elementary school students by integrating the local cultural context of Jumputan Gambo fabric. This development research employed the Rowntree model, which consists of planning, development, and evaluation stages, and was complemented by Tessmer’s formative evalu…

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xx, 105 hlm.; ilus.; 29 cm
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T1920542025
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PENGEMBANGAN MEDIA INTERAKTIF BERBASIS APLIKASI QUIZIZZ PADA PELAJARAN IPA KE…
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Supriyadi, Heri

This study aims to produce interactive media based on the Quizizz application that is valid, practical, and effective for fifth-grade science subjects at SD Negeri 7 Lahat. The study uses the Hannafin and Peck development model consisting of three stages: needs analysis, design and development, and implementation and evaluation. Based on the results of the needs analysis, it shows that the limi…

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xii, 188 hlm.; ilus.; tab.; 29 cm.
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T1911002025
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PENGEMBANGAN MODEL PEMBELAJARAN BERBASIS PROJECT BASED LEARNING BERPADU KEARI…
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Rusidah, Rusidah

This study aims to produce a Project-Based Learning model integrated with kearifan lokal in teaching folk tale writing for students at SD Negeri Air Balui that is valid, practical, and effective. The research employed the Development Research method using the ADDIE model, which consists of five stages: Analyze, Design, Develop, Implement, and Evaluate. Data analysis techniques included observat…

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x, 158 hlm.; ilus.; 29 cm
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T1920552025
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PENGEMBANGAN MEDIA AUDIO VISUAL BERBANTUAN CANVA UNTUK PEMBELAJARAN IKLIM DAN…
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Rohmatul Janah, Siti

This study aims to develop Canva-assisted audio visual media for climate and climate change. This media is characterized by a combination of attractive visuals, thematic illustrations, simple animations, and audio narration that clarifies concepts, making the material more concrete, interactive, and easy to understand. The study used the ADDIE development model, which includes five stages. In t…

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xii, 258 hlm.; ilus.; 29 cm
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T1914802025
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PENGEMBANGAN VIDEO PEMBELAJARAN INTERAKTIF MATERI EKOSISTEM UNTUK MENINGKATKA…
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Daria, Jasum Novi

Science learning in elementary schools is still dominated by conventional methods, resulting in low levels of students’ scientific literacy, particularly in ecosystem topics; therefore, interactive learning media are needed. This study aimed to develop an interactive learning video on ecosystem material and to examine its validity, practicality, and effectiveness for fifth-grade elementary sc…

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x, 312 hlm.; ilus.; 29 cm
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T1910082025
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PENGEMBANGAN VIDEO PEMBELAJARAN BERMAIN PERAN BERBASIS KARAKTER PROFIL PELAJA…
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Zurmanely, Zurmanely

Penelitian pengembangan video pembelajaran pada materi peristiwa rotasi dan revolusi bumi untuk meningkatkan hasil belajar peserta didik peserta didik kelas VI Sekolah Dasar telah dilakukan. Tujuan dari penelitian ini yaitu untuk menghasilkan video pembelajaran interaktif yang valid, praktis, dan efektif untuk meningkatkan kemampuan meningkatkan hasil belajar peserta didik peserta didik di SD N…

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ix, 81 hlm.; ilus.; 29 cm
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T1913532025
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PENGEMBANGAN VIDEO PEMBELAJARAN MENGGUNAKAN APLIKASI CANVA MATERI PERKALIAN M…
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Asri, Dinna Cilvia

This study aims to develop a valid, practical, and effective learning video on matrix multiplication material for high school students. This study uses the Akker development model with formative evaluation referring to Tessmer. The Akker development stage consists of three stages, namely: (1) Analysis stage; (2) Design stage; (3) Evaluation stage. In the third stage, it is adjusted to the Tessm…

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xii, 43 hlm.; ilus.; tab.; 29 cm.
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T1909492025
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PENGEMBANGAN MEDIA E-STORY BOOK BERBASIS LOCAL WISDOM DAN ECOLITERACY DALAM P…
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Perawati, Perawati

This research aims to produce an e-storybook media based on local wisdom and ecoliteracy for reading comprehension learning for students at Ulak Embacang State Elementary School that is valid, practical, and effective. The research uses the Development Research method with the ADDIE model, which includes five stages: Analyze, Design, Develop, Implement, and Evaluate. Data collection techniques …

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ix, 86 hlm.; ilus.; 29 cm
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T1905632025
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PENGEMBANGAN E-MODUL BERBASIS KEARIFAN LOKAL PADA MATA PELAJARAN IPAS DI SD N…
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Anita, Mian

This study aims to develop a local wisdom-based e-module for Natural and Social Sciences (IPAS) at Peninggalan Public Elementary School and to test its validity, practicality, and effectiveness in improving students' knowledge. This study refers to Research and Development (R&D) with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The research subjects c…

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xvii, 135 hlm.; ilus.; tab.; 29 cm
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T1905622025
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PENGEMBANGAN VIDEO PEMBELAJARAN MATEMATIKA MENGGUNAKAN PMRI KONTEKS BATIK GAM…
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Aula, Muhammad Nur

This study aims to develop and examine the effectiveness and potential effects of a mathematics instructional video based on the Indonesian Realistic Mathematics Education (PMRI) approach using the batik gambo context on fraction addition material at the elementary school level. The media development employed the Development Studies approach using the Rowntree model. Data were collected through…

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xix, 147 hlm.; ilus.; tab.; 29 cm
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T1937502025
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PENGEMBANGAN MEDIA BUSTARAH UNTUK MENGENALKAN LITERASI BACA TULIS AUD DALAM E…
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Amalia, Sherly

Penelitian ini bertujuan mengembangkan media buku saku wisata bersejarah (BUSTARAH) sebagai sarana pembelajaran literasi baca tulis bagi anak usia dini (AUD) melalui pendekatan eksplorasi wisata edukatif di Palembang. Pengenalan literasi secara kontekstual, menyenangkan, dan sesuai dunia nyata anak menjadi latar belakang utama. Penelitian menggunakan model pengembangan ADDIE, mulai dari analisi…

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xii, 128 hlm.; ilus.; 29 cm
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T1865782025
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PENGEMBANGAN MEDIA INFOGRAFIS BERBASIS APLIKASI CANVA MATERI PEMAKAMAN KAWAH …
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Putra, Ramzy Taneta

This research is entitled "Development of Infographic Media Based on the Canva Application. Tekurep Crater Burial Material for History Learning at SMA PGRI 2 Palembang". This research was carried out in class X-8 of SMA PGRI 2 Palembang. This research is a type of development research using the Alessi & Trollip method. The aim of this research is to develop infographics using the Canva applicat…

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xv, 42 hlm.; ilus.; 29 cm
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T1529352024
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PENERAPAN KELAS DIGITAL DAN PENGARUHNYA TERHADAP SELF EFFICACY DAN HASIL BELA…
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Tamami, Aisyah Putri

This study aims to determine the application of digital classes and their influence on self efficacy and learning outcomes of class XI students in Biology at SMA Negeri 1 Pemulutan. The research subjects of class XI MIPA 1 amounted to 30 students as a control class and class XI MIPA 2 with a total of 29 students as an experimental class. The research method used is Quasi Experiment with Nonequi…

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xiii, 87 hlm.; ilus.; 29 cm
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T1567452024
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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAME EDUKASI INTERAKTIF MATERI SISTE…
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Mutiara, Mutiara

Penelitian ini berjudul “Pengembangan Media Pembelajaran Berbasis Game Edukasi Interaktif Materi Sistem Pencernaan Manusia untuk Siswa Sekolah Dasar”. Penelitian ini dilaksanakan di kelas V SD Negeri di Desa Pagar Kaya, dan Model Rowntree dipilih sebagai model pengembangan dan Evaluasi Tessmer. Tujuan dari penelitian ini adalah membuktikan validitas, praktikalitas dan efektivitas game eduka…

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xix, 184 hlm.; ilus.; tab.; 29 cm.
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Call Number
T1830692025
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PENGEMBANGAN E-LKPD HYPERCONTENT BERBASIS AI PADA PEMBELAJARAN IPAS DI KELAS …
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Murwani, Sri

Penelitian ini bertujuan untuk menghasilkan E-LKPD Hypercontent berbasis AI pada Pembelajaran IPAS di Kelas V Sekolah dasar yang valid, praktis dan efektif. Penelitian dilaksanakan di Kelas V SDN 10 Sekayu, dengan subjek penelitian sebanyak 50 orang peserta didik. Jenis penelitian yang digunakan adalah Research Development (RD) dengan model pengembangan Rowntree dan Evaluasi Tessmer. Tahapan mo…

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xvii, 185 hlm.; ilus.; tab.; 29 cm.
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Call Number
T1828352025
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PENGEMBANGAN MEDIA INFOGRAFIS INTERAKTIF BERBASIS DISCOVERY LEARNING PADA MAT…
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Marita, Raini

Penelitian ini bertujuan mengembangkan media infografis interaktif berbasis Discovery Learning pada materi energi terbarukan untuk siswa sekolah dasar. Penelitian ini menggunakan model pengembangan ADDIE (Analysis, Design, Development, Implementation, dan Evaluation) yang melibatkan validasi dari ahli materi, media, dan bahasa. Hasil validasi menunjukkan bahwa produk media pembelajaran memiliki…

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xviii, 158 hlm.; ilus.; tab.; 29 cm.
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Call Number
T1831742025
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PENGEMBANGAN MULTIMEDIA PEMBELAJARAN INTERAKTIF BERBANTUAN APLIKASI CANVA PAD…
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Warda, Warda

This study aims to develop interactive learning multimedia using the Canva application on the subject of Changes in Natural Appearance for elementary school students. The development model used is the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data collection was carried out through observation, interviews, and questionnaires with teachers and students. The validat…

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xvi, 145 hlm.; ilus.; tab.; 29 cm.
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Call Number
T1835692025
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PENGEMBANGAN VIDEO ANIMASI BERBANTUAN ARTIFICIAL INTELLIGENCE MATERI BALOK DA…
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Musfiroh, Ani

This study aims to develop an instructional medium in the form of an Artificial Intelligence (AI)-assisted animated video on the topic of cubes and rectangular prisms for second-grade elementary school students. The research employed a Design Research approach of the Development Studies type, using the ADDIE development model. Data were collected through expert validation, teacher and student q…

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xix, 183 hlm.; ilus.; tab.; 29 cm.
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T1841922025
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PENGEMBANGAN VIDEO EDUKASI DALAM MENGENALKAN LITERASI BACA TULIS ANAK USIA DI…
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Arjuna, Arjuna

This study aims to design and develop an educational video as a medium for introducing reading and writing literacy, using the theme of local educational tourism adapted to the learning characteristics of early childhood. The subjects of this study involved 30 children from PAUD KB Ceria. The development process followed the ADDIE model stages, starting from needs analysis, story-based design, …

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xiii, 45 hlm.; ilus.; tab, 29 cm
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Call Number
T1815662025
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PENGEMBANGAN E-LKPD UNTUK PEMBELAJARAN OBJEK ILMU PENGETAHUAN ALAM DAN PENGAM…
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Indah, Hana Lestari

This study aims to develop an interactive multimedia-based Electronic Student Worksheet (E-LKPD) using the iSpring Suite application for the junior high school science subject on Objects of Natural Science and Their Observations. The research employed a Research and Development (R&D) method using the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and …

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xv, 174 hlm.; ilus.; tab, 29 cm
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Call Number
T1812722025
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PENGEMBANGAN E-LKPD MENGGUNAKAN APLIKASI ISPRING SUITE UNTUK MATERI HIDROKARB…
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Sari, Ambar

Penelitian ini bertujuan untuk mengetahui tahapan proses pengembangan E-LKPD untuk materi hidrokarbon, serta menganalisis pengaruh langsung kepraktisan E-LKPD terhadap minat belajar dan hasil belajar siswa, pengaruh langsung minat belajar terhadap hasil belajar, serta pengaruh tidak langsung kepraktisan E-LKPD terhadap hasil belajar melalui minat belajar siswa pada materi hidrokarbon di SMA Neg…

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xii, 146 hlm.; ilus.; tab, 29 cm
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T1807162025
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PENGEMBANGAN INFOGRAFIS INTERAKTIF BAHASA JERMAN MATERI BEGRÜΒUNG DI SMA
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Krisnatalety, Krisnatalety

Research on the Development of Interactive German Language Infographics the Begrüßung material in class XI SMAN 14 Palembang has been conducted. The purpose of this research is to obtain valid, practical, and effective interactive infographic learning media for German language that impacts students' learning outcomes. Product development uses the Alessi and Trollip development model, which co…

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xvi, 125 hlm.; ilus.; tab.; 29 cm.
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T1821622025
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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS PjBL (PROJECT BASED LEARNING) DENGAN…
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Lidiyartikah, Lidiyartikah

Penelitian ini bertujuan untuk menghasilkan media interaktif pembelajaran PjBl (Project Based Learning) dengan aplikasi powtoon guna mendukung pemahaman siswa pada mata Pelajaran Prakarya di SMP. Media ini dikembangkan dengan menggunakan model pengembangan ADDIE, yang melibatkan tahap analisis, desain, development, implementasi dan evaluasi. Subjek dalam penelitiana ini yaitu siswa kelas VII SM…

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xiii, 104 hlm.; ilus.; tab.; 29 cm.
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T1817912025
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PENGEMBANGAN MULTIMEDIA PEMBELAJARAN INTERAKTIF BERBASIS WEB PADA MATERI PERU…
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Yumilawati, Yumilawati

ABSTRAK Pengembangan Multimedia Pembelajaran Interaktif Berbasis Web pada Materi Perubahan Iklim dalam Pelajaran Ilmu Pengetahuan Alam Sekolah Menengah Pertama. Penelitian ini bertujuan untuk menghasilkan multimedia pembelajaran interaktif berbasis web pada materi perubahan iklim dalam pelajaran Ilmu Pengetahuan Alam Sekolah Menengah Pertama yang valid, praktis dan efektif meningkatkan hasil be…

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xvii, 117 hlm.; ilus.; tab.; 29 cm.
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-
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T1818502025
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