PENGEMBANGAN MEDIA PEMBELAJARAN PENDIDIKAN AGAMA ISLAM MENGGUNAKAN KOMIK DIGITAL BERBASIS ARTIFICIAL INTELLIGENCE (AI) MATERI GHIBAH DAN TABAYYUN DI KELAS VII SMP NEGERI 7 SEKAYU Oleh Sri Umi Lestari 06032622428013@student.unsri.ac.id Pembimbing Dr. Syarifuddin, M.Pd syarifuddin@fkip.unsri.ac.id Dr. Nurhasan, M.Ag nurhasan@unsri.ac.id Magister Teknologi Pendidikan ABSTRAK Penelitian ini bertuju…
Research on the development of Google Site-based E-learning media for Indonesian narrative text material in elementary schools has been conducted with the aim of producing valid, practical, and effective learning media to improve student learning outcomes. The development model used is the Alessi and Trollip model, which consists of three stages, namely planning, design, and development. The re…
The need for digital learning media, easily accessible, and able to simplify complex tax concepts so that they are easier to understand for students in vocational high schools. This study aims to produce a Canva-based income tax e-module for tax learning in vocational high schools that is valid, practical, and effective. The study was conducted in Class XI of SMK Xaverius Palembang, with 40 stu…
This study aims to produce a learning medium in the form of an animated video (AI) based on the Pancasila Student Profile for Pancasila education subject in junior high school that is valid, practical, and effective. This research was conducted in class VII of SMP Negeri 6 Sungai Keruh, with 60 students as research subjects. The type of research used is Development Research (DR) by adopting the…
This study aimed to develop a mathematics learning video based on Indonesian Realistic Mathematics Education (IRME) for sixth-grade elementary school students by integrating the local cultural context of Jumputan Gambo fabric. This development research employed the Rowntree model, which consists of planning, development, and evaluation stages, and was complemented by Tessmer’s formative evalu…
This study aims to produce interactive media based on the Quizizz application that is valid, practical, and effective for fifth-grade science subjects at SD Negeri 7 Lahat. The study uses the Hannafin and Peck development model consisting of three stages: needs analysis, design and development, and implementation and evaluation. Based on the results of the needs analysis, it shows that the limi…
This study aims to produce a Project-Based Learning model integrated with kearifan lokal in teaching folk tale writing for students at SD Negeri Air Balui that is valid, practical, and effective. The research employed the Development Research method using the ADDIE model, which consists of five stages: Analyze, Design, Develop, Implement, and Evaluate. Data analysis techniques included observat…
This study aims to develop Canva-assisted audio visual media for climate and climate change. This media is characterized by a combination of attractive visuals, thematic illustrations, simple animations, and audio narration that clarifies concepts, making the material more concrete, interactive, and easy to understand. The study used the ADDIE development model, which includes five stages. In t…
Science learning in elementary schools is still dominated by conventional methods, resulting in low levels of students’ scientific literacy, particularly in ecosystem topics; therefore, interactive learning media are needed. This study aimed to develop an interactive learning video on ecosystem material and to examine its validity, practicality, and effectiveness for fifth-grade elementary sc…
Penelitian pengembangan video pembelajaran pada materi peristiwa rotasi dan revolusi bumi untuk meningkatkan hasil belajar peserta didik peserta didik kelas VI Sekolah Dasar telah dilakukan. Tujuan dari penelitian ini yaitu untuk menghasilkan video pembelajaran interaktif yang valid, praktis, dan efektif untuk meningkatkan kemampuan meningkatkan hasil belajar peserta didik peserta didik di SD N…
This study aims to develop a valid, practical, and effective learning video on matrix multiplication material for high school students. This study uses the Akker development model with formative evaluation referring to Tessmer. The Akker development stage consists of three stages, namely: (1) Analysis stage; (2) Design stage; (3) Evaluation stage. In the third stage, it is adjusted to the Tessm…
This research aims to produce an e-storybook media based on local wisdom and ecoliteracy for reading comprehension learning for students at Ulak Embacang State Elementary School that is valid, practical, and effective. The research uses the Development Research method with the ADDIE model, which includes five stages: Analyze, Design, Develop, Implement, and Evaluate. Data collection techniques …
This study aims to develop a local wisdom-based e-module for Natural and Social Sciences (IPAS) at Peninggalan Public Elementary School and to test its validity, practicality, and effectiveness in improving students' knowledge. This study refers to Research and Development (R&D) with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The research subjects c…
This study aims to develop and examine the effectiveness and potential effects of a mathematics instructional video based on the Indonesian Realistic Mathematics Education (PMRI) approach using the batik gambo context on fraction addition material at the elementary school level. The media development employed the Development Studies approach using the Rowntree model. Data were collected through…
Penelitian ini bertujuan mengembangkan media buku saku wisata bersejarah (BUSTARAH) sebagai sarana pembelajaran literasi baca tulis bagi anak usia dini (AUD) melalui pendekatan eksplorasi wisata edukatif di Palembang. Pengenalan literasi secara kontekstual, menyenangkan, dan sesuai dunia nyata anak menjadi latar belakang utama. Penelitian menggunakan model pengembangan ADDIE, mulai dari analisi…
Penelitian ini berjudul “Pengembangan Media Pembelajaran Berbasis Game Edukasi Interaktif Materi Sistem Pencernaan Manusia untuk Siswa Sekolah Dasar”. Penelitian ini dilaksanakan di kelas V SD Negeri di Desa Pagar Kaya, dan Model Rowntree dipilih sebagai model pengembangan dan Evaluasi Tessmer. Tujuan dari penelitian ini adalah membuktikan validitas, praktikalitas dan efektivitas game eduka…
Penelitian ini bertujuan untuk menghasilkan E-LKPD Hypercontent berbasis AI pada Pembelajaran IPAS di Kelas V Sekolah dasar yang valid, praktis dan efektif. Penelitian dilaksanakan di Kelas V SDN 10 Sekayu, dengan subjek penelitian sebanyak 50 orang peserta didik. Jenis penelitian yang digunakan adalah Research Development (RD) dengan model pengembangan Rowntree dan Evaluasi Tessmer. Tahapan mo…
Penelitian ini bertujuan mengembangkan media infografis interaktif berbasis Discovery Learning pada materi energi terbarukan untuk siswa sekolah dasar. Penelitian ini menggunakan model pengembangan ADDIE (Analysis, Design, Development, Implementation, dan Evaluation) yang melibatkan validasi dari ahli materi, media, dan bahasa. Hasil validasi menunjukkan bahwa produk media pembelajaran memiliki…
This study aims to develop interactive learning multimedia using the Canva application on the subject of Changes in Natural Appearance for elementary school students. The development model used is the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data collection was carried out through observation, interviews, and questionnaires with teachers and students. The validat…
This study aims to develop an instructional medium in the form of an Artificial Intelligence (AI)-assisted animated video on the topic of cubes and rectangular prisms for second-grade elementary school students. The research employed a Design Research approach of the Development Studies type, using the ADDIE development model. Data were collected through expert validation, teacher and student q…
This study aims to design and develop an educational video as a medium for introducing reading and writing literacy, using the theme of local educational tourism adapted to the learning characteristics of early childhood. The subjects of this study involved 30 children from PAUD KB Ceria. The development process followed the ADDIE model stages, starting from needs analysis, story-based design, …
This study aims to develop an interactive multimedia-based Electronic Student Worksheet (E-LKPD) using the iSpring Suite application for the junior high school science subject on Objects of Natural Science and Their Observations. The research employed a Research and Development (R&D) method using the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and …
Penelitian ini bertujuan untuk mengetahui tahapan proses pengembangan E-LKPD untuk materi hidrokarbon, serta menganalisis pengaruh langsung kepraktisan E-LKPD terhadap minat belajar dan hasil belajar siswa, pengaruh langsung minat belajar terhadap hasil belajar, serta pengaruh tidak langsung kepraktisan E-LKPD terhadap hasil belajar melalui minat belajar siswa pada materi hidrokarbon di SMA Neg…
Local wisdom-based teaching materials containing flipbook descriptive text material for junior high school students have been developed. The purpose of this research was to produce valid, practical and effective teaching materials. This developmental research followed the ADDIE model (Analysis, Design, Development, Implementation and Evaluation). The validation results carried out by media expe…
This study aims to develop interactive digital teaching materials in the form of an IPAS (Natural and Social Sciences) flipbook on the material of superior regional products based on the local wisdom of Musi Banyuasin to facilitate the creative thinking skills of fifth-grade elementary school students. This study uses the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) dev…
Penelitian ini bertujuan untuk mengembangkan multimedia pembelajaran berbasis web dengan konteks isu perubahan iklim dan konten isu-isu lingkungan guna mendukung peningkatan literasi peserta didik Sekolah Menengah Pertama (SMP). Latar belakang penelitian ini didasarkan pada rendahnya tingkat literasi peserta didik di SMP Negeri 9 Tungkal Jaya dan terbatasnya bahan ajar yang interaktif serta rel…
TikTok-based multimedia is used as a renewable learning medium, especially in learning science on climate change material in grade 7 of SMP Negeri 6 Lahat. The purpose of this study is to produce science learning media that is valid, practical and effective for student learning outcomes. This research uses the Research and Development method applied to science lessons on climate change. The tar…
This research aims to develop media-based learning bulletin board in order to improve student learning outcomes in Pancasila Education subjects at the Junior High School (SMP) level. This research uses the 4D development model (Define, Design, Develop, Disseminate) which offers a systematic and structured approach in producing learning products. The development process begins with needs analysi…
The ability of educators to create a conducive, effective and enjoyable learning atmosphere is one part of the professionalism of educators. The use of multimedia-based learning media in the teaching and learning process is the main choice for educators in improving student learning outcomes. This is in accordance with the theory of Burner and Edgar Dale which states that the use of more intera…