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Found 384 from your keywords: subject="sekolah dasar"
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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS METAVERSE MENGGUNAKAN SPATIAL.IO PAD…
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Agustina, Ade Lia

This research aims to develop a Metaverse-based learning media using Spatial.io for multilateral cooperation material for sixth-grade students at SDN 11 Indralaya. The research employed a Research and Development (R&D) approach, or development research using a 3D model consisting of three stages: Define, Design, and Develop. Data collection techniques included observation, interviews, questionn…

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xviii, 172 hlm.; ilus.; 29 cm
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-
Call Number
T1948872026
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PENGARUH MODEL PEMBELAJARAN KOLABORATIF TIPE ROUND ROBIN BRAINSTORMING TERHAD…
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Agustin, Rahma

This study aims to determine the effect of the round robin brainstorming type of collaborative learning model on IPAS learning outcomes of fourth grade students at SD Negeri 05 Indralaya. The population in this study was all 116 fourth grade students at SD Negeri 05 Indralaya. The sample of this study consisted of 39 students in class IV A, which were selected using purposive sampling technique…

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xix, 141 hlm.; ilus.; 29 cm
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T1948122026
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PENGEMBANGAN E-MODUL INTERAKTIF PADA MATERI IKLIM DAN PERUBAHANNYA UNTUK SISW…
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Awaliya, Nabila

This study aims to develop an interactive e-module product on climate and its changes for fourth-grade elementary school students at SD Negeri 05 Indralaya. The research focuses on development procedures, validity, and teacher and student responses. The type of research used is R&D approach using the ADDIE model consisting of the Analyze, Design, Development, Implementation, and Evaluation stag…

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xviii, 107 hlm.; ilus.; 29 cm
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Call Number
T1949042026
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PENGEMBANGAN MEDIA PEMBELAJARAN POP-UP BOOK DIGITAL PADA MATERI MENGHARGAI PE…
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Sari, Heppi Okta

This study aims to develop a Digital Pop-Up Book as learning media on respecting differences in community identity for fourth-grade students at Talang Pangeran 1 Public Elementary School. The research also aims to determine the level of validity and practicality of the developed media. The method used in this study was Research and Development (R&D) with the ADDIE model, which consists of the s…

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xiv, 132 hlm.; ilus.; 29 cm
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Call Number
T1948082026
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PENGEMBANGAN E-BOOK CERITA BERGAMBAR BERBANTUAN ARTIFICIAL INTELLIGENCE PADA …
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Sukma, Dedek

This study aims to develop an AI-assisted illustrated story E-book on the topic of This study aims to develop an Artificial Intelligence-assisted (AI) illustrated story e-book on the topic of interactions among living things for third-grade elementary school students and to determine the validity, practicality, and effectiveness of the learning media. This study used the Research and Developmen…

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xvii, 202 hlm.; ilus.; 29 cm
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T1948072026
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PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBANTUAN APLIKASI CANVA PADA MAT…
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Indi, Nabila Shafira

This research aims to develop interactive learning media using the canva application on pancasila education material for second-grade elementary school, as well as to evaluate the level of validity and practicality. This research is motivated by the dominant use of printed media in pancasila education for secondgrade elementary school students, leading them to memorize without a deep understand…

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xix, 210 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1948042026
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PENGEMBANGAN E-BOOK BERBASIS BUKU FLIP SIMPLEBOOKLET PADA MATERI IDENTITAS DI…
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Sari, Dini Amelia

The development of an e-book based on simplebooklet flipbook on self-identity in secondgrad at sdn 11 indralaya aims to determine the development procedure, validity level, and practicality of the e-book. The study used the Research and Development (R&D) method with the ADDIE five-stage development model, which consists of Analysis, Design, Development, Implementation, and Evaluation. Data coll…

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ISBN/ISSN
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xvii, 210 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1948052026
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ANALISIS NILAI KARAKTER DALAM CERITA ANAK BERJENIS FABEL PADA BUKU TEMATIK SI…
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Aftanalia, Aftanalia

The aim of this research is to describe the character values in fable-type children's stories found in thematic books for Class II students at elementary school theme 7 togetherness, revised edition 2017. The type of research used is qualitative research with descriptive methods. The data collection technique used in research is documentation. The data in this research are 18 character values, …

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xv, 42 hlm.; ilus.; 29 cm
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Call Number
T1576012024
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ANALISIS UNSUR INTRINSIK DALAM CERITA FIKSI PADA BUKU TEMATIK SISWA KELAS IV …
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Amalia, Riski

Analyzing intrinsic elements in fiction stories in thematic books for class IV students in theme 8 in the area where I live. Analysis is an activity to examine a particular object systematically, in order to obtain information about that object. Fiction stories in the form of literary works are fictional stories, which means they are something of the author's imagination and imagination. Intrin…

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xiii, 87 hlm.; ilus.; 29 cm
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Call Number
T1529492024
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PENGEMBANGAN MEDIA PEMBELAJARAN BERBANTUAN GOOGLE SITES MATERI SIFAT-SIFAT BU…
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Syauqi, Ahmad

Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbantuan google sites materi sifat-sifat bunyi mata pelajaran IPA di Kelas IV SD Muthiah Islamic School Kayuagung. Jenis penelitian yang digunakan adalah Research and Development (R & D). Model pengembangan yang digunakan adalah pengembangan ADDIE yang terdiri atas lima tahapan yaitu analysis, design, development, implementation …

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viii, 234 hlm.; ilus.; 29 cm
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Call Number
T1529122024
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PENGEMBANGAN MEDIA BERBASIS VIDEO ANIMASI PADA PEMBELAJARAN IPAS DI KELAS IV …
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Maharani, Mutia Annisa

The development of animated video-based media in IPAS lessons in class IV SD Negeri 23 Palembang was carried out to determine the characteristics of animated video-based learning media in class IV SD Negeri 23 Palembang, the validity and practicality of the products that have been developed. This research uses the ADDIE approach model with five stages, namely Analysis, Design, Development, Impl…

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xiii, 126 hlm.; ilus.; 29 cm
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Call Number
T1517442024
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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS WORDWALL PADA MATA PELAJARAN MATEMAT…
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Arlinda, Meirina

Pengembangan media pembelajaran berbasis wordwall pada mata pelajaran matematika materi bangun ruang kelas IV SDN 1 Cempaka bertujuan untuk mengetahui prosedur pembuatan produk, tingkat kevalidan, dan kepraktisan dari media yang dikembangkan. Penelitian ini menggunakan metode Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Tekni…

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xv, 101 hlm.; ilus.; tab.; 29 cm.
Series Title
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Call Number
T1843282025
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PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO INTERAKTIF PADA KEMAMPUAN MEMBACA PERMU…
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Lestari, Viona

This research aims to develop interactive video learning media based on reading ability material for the first grade of elementary school and also aims to determine the validity, responses of teachers and students, as well as the effectiveness of interactive video learning media. The type of research used is development research with the ADDIE model which consists of five stages, namely Analysi…

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xiii, 38 hlm.; ilus.; 29 cm
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Call Number
T1536402024
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ANALISIS MOTIVASI BELAJAR PESERTA DIDIK PADA MASA PANDEMI COVID-19 DI SD NEGE…
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Pratiwi, Rita

This research aims to determine the high or low level of learning motivation among students at SD Negeri 107 Jambi. This research uses descriptive quantitative methods. The data collection instrument used in this research is a questionnaire in the form of a Guttman scale which consists of two aspects, namely intrinsic motivation and ectrinsic motivation. The reliability coefficient result of th…

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xiii, 52 hlm.; ilus.; 29 cm
Series Title
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Call Number
T1461032024
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BIMBINGAN KONSELING ISLAMI di Sekolah Dasar
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Hidayah, RifaMu' awanah, Elfi

Masa anak merupakan periode perkembangan yang cepat dan terjadinya perubahan dalam banyak aspek perkembangan. Pengalaman masa kecil mempunyai pengaruh yang kuat terhadap perkembangan berikutnya. Anak pada umur kalender yang sama tidak selalu mencapai perkembangan yang sama. Perkembangan dalam psikologi merupakan konsep yang mengandung banyak dimensi, yatu pertumbuhan, kematangan, dan perubahan …

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1
ISBN/ISSN
978-979-010-596-6
Collation
x, 185hlm.; ilus.; tab.; 21cm
Series Title
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Call Number
371.4 Mua b
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PENGARUH PENGGUNAAN MIND MAPPING TERHADAP HASIL BELAJAR MATA PELAJARAN IPAS K…
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Shabirah, Afra

Penelitian ini bertujuan untuk mendeskripsikan Pengaruh Penggunaan Model Mind Mapping terhadap hasil belajar mata pelajaran IPAS kelas IV SD Negeri 05 Pemulutan. Penelitian ini merupakan jenis penelitian eksperimen dengan bentuk Pre- Experimental Designs, Yaitu, One Group Pretest-Posstes Populasi penelitian ini berjumlah 20 orang sekaligus sebagai sampel penelitian. Model pembelajaran pada pene…

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xiiii, 96 hlm.; ilus.; tab, 29 cm.
Series Title
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Call Number
T1527632024
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PENGEMBANGAN BAHAN AJAR FLPBOOK MATERI PENERAPAN NILAI NILAI PANCASILA KELAS …
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Pora, Ira

This research aims to develop flipbook teaching materials regarding the application of Pancasila values and determine manufacturing procedures and product validity, to improve the quality of learning in class III. The research method used is the Research and Development (R&D) method. The development model used is ADDIE (Analysis, Dessing, Development, Implementation, Evaluation). The teaching m…

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xiii, 97 hlm.; ilus.; tab, 29 cm.
Series Title
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Call Number
T1538522024
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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAMIFIKASI PADA MATERI SIKLUS AIR KE…
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Putri, Septia Rahma

This study aims to produce interactive gamification based learning media for the water cycle topic in fifth-grade elementary school science. This research employed the ADDIE development model, consisting of five stages: Analysis, Design, Development, Implementation, and Evaluation. The trial subjects were students of Class V.A at SD Negeri 14 Indralaya Utara. Data collection techniques included…

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ISBN/ISSN
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xvii, 101 hlm.; ilus.; tab, 29 cm
Series Title
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Call Number
T1811912025
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PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF MENGGUNAKAN CANVA DENGAN BERBANTUA…
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Yuliastuti, Septi

Penelitian ini bertujuan mengembangkan media pembelajaran interaktif berbasis Canva yang terintegrasi dengan Augmented Reality (AR) untuk materi gotong royong kelas IV SDN 14 Indralaya Utara. Metode yang digunakan adalah Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Validasi yang dilakukan oleh ahli media, ahli materi, dan praktis…

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ISBN/ISSN
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xvii, 99 hlm.; ilus.; tab, 29 cm
Series Title
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Call Number
T1811242025
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PENGEMBANGAN MEDIA PEMBELAJARAN BERBANTUAN NEARPOD PADA MATERI IDE POKOK DI K…
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Wardani, Rinda Amallia

Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis Nearpod pada materi ide pokok untuk peserta didik kelas IV SDN 14 Indralaya Utara. Metode yang digunakan adalah penelitian pengembangan (Research and Development) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Hasil pengembangan media menunjukkan bahwa Nearpod mampu menciptakan pembelajaran…

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xii, 82 hlm.; ilus.; tab, 29 cm
Series Title
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Call Number
T1811322025
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PENGARUH PEMBELAJARAN BERDIFERENSIASI TERHADAP PEMAHAMAN SISWA PADA PEMBELAJA…
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Agustav, Faizal

This research aims to determine the effect of Differentiated Learning on students' understanding of science Learning in Grade IV of Sekolah Dasar. This research is an experimental type of research using the Quasy Experiment research method using a Non Equivalent Control Group Design. Data was collected through pretest and posttest in the experimental class and control class, and analyzed throug…

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ISBN/ISSN
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xvii, 128 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1713242025
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PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK DIGITAL BERBANTUAN ARTIFICIAL INTELLIGE…
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Dewi, Nuraina

This research aims to produce digital comic learning media products assisted by artificial intelligence in the teaching and learning process of cultural heritage materials in grade V of SDN 72 Palembang. This research is a type of Research and Development (R&D) with a 4D model modified into 3D (model of the Define, Design, and Development). The validation results by the three validators showed …

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ISBN/ISSN
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xvi, 130 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1713052025
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PENGEMBANGAN MEDIA INFOGRAFIS INTERAKTIF BERBANTUAN GOOGLE SITES DENGAN MODEL…
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Rosyada, Dini Alya

This study aims to develop interactive infographic media that meets the needs of students, teachers, media, and instructional design, as well as to enhance the activity, motivation, and learning outcomes of fifth-grade students on the topic of food chains. The research was conducted at SD Negeri 25 Indralaya using the ADDIE development model, which includes five stages: Analysis, Design, Develo…

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ISBN/ISSN
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xvii, 234 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1713202025
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PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBANTUAN GOOGLE SITES PADA MATER…
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Sari, Indah.

This research aims to develop Interactive Learning Media Assisted by Google Sites on Energy Materials and Energy Sources in Daily Life in Class IV SDN 05 Indralaya. The type of research used is Research and Development (R&D) with the ADDIE development model which in this research only uses four stages, namely Analysis, Design, Development and Implementation. The subjects in this research were 1…

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ISBN/ISSN
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xvii, 166 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1713192025
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PENGEMBANGAN MEDIA PEMBELAJARAN GAME INTERAKTIF BERBASIS PLATFORM BAMBOOZLE M…
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Mutmainnah, Mutmainnah

This study aims to develop an interactive learning game based on the Bamboozle Platform for the topic of Light, Sound, and Their Properties for fifth-grade students at SD Negeri 5 Indralaya. The development process follows the ADDIE model, consisting of five stages: Analyze, Design, Development, Implementation, and Evaluation. Needs analysis revealed that learning media in schools are still dom…

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ISBN/ISSN
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xvii, 12 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1713232025
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PENGEMBANGAN MEDIA PEMBELAJARAN MONOPOLI PADA MATERI EKOSISTEM KELAS V SEKOLA…
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Septa Indah Permata

This research aims to produce a learning media product in the form of a Monopoly game on the ecosystem material for fifth-grade elementary school students, which relates to the analysis of needs, validity, practicality, and effectiveness. Development research is used as the research type in this study. The ADDIE model, which consists of five stages—Analysis, Design, Development, Implementatio…

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xviii, 127 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1695352025
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PENGEMBANGAN MEDIA PEMBELAJARAN GOOGLE SITES BERORIENTASI MODEL PROBLEM BASED…
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Rizkika, Rahma

This study aims to produce a product in the form of Google Sites learning media that is oriented to the Problem Based Learning model for grade V Elementary Schools, which is related to needs analysis, validity, practicality, and effectiveness. The type of this research is development research with the ADDIE model whose stages consist of Analysis, Design, Development, Implementation, and Evaluat…

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xix, 153 hlm.; ilus.; tab.; 29 cm.
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-
Call Number
T1695372025
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PERENCANAAN DAN PERANCANGAN SEKOLAH DASAR DAN MENENGAH TERPADU MUHAMMADIYAH D…
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Yasir, Muhammad

Developmcnt of cducation is one of thc main pillars Dikdasmen Muhammadiyah movement, these asscmblies noble vision of education for the ummah and the nation. One of thc cfforts for thc devclopment of the vision and the quality of education itself is through the establishment of an integrated primary and secondary education. Primarv and secondary schools arc integrated Muhammadiyah schools organ…

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xiii, 118 hlm. : ilus. ; tab. ; 28 cm
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-
Call Number
T1313142013
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PENGEMBANGAN BAHAN AJAR BERBASIS FLIPBOOK PADA PEMBELAJARAN IPAS AKU DAN KEBU…
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Adilla, Reyta Nur

This research produces flipbook-based teaching material products for learning science and science, Me and My Needs. The type of research used in this research is research and development. Flipbook-based teaching materials are developed using 3D models, which consist of three stages: Define, Design, and Development. The research subjects in this study were class IV B at SDN 72 Palembang. The dat…

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xvi, 26 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1690872025
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PENGEMBANGAN MEDIA AJAR SCRAPBOOK GAMIFIKASI UNTUK MENINGKATKAN EKOLITERASI S…
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Sagita, Putri Ayu

Penelitian pengembangan media ajar scrapbook gamifikasi untuk meningkatkan ekoliterasi siswa kelas V SDN 72 Palembang menggunakan model ADDIE bertujuan untuk mengembangkan media ajar scrapbook ekolietrasi dengan memperoleh tingkat kelayakan dan tingkat kepraktisan media ajar yang dikembangkan. Hasil penelitian ini menunjukkan hasil validasi ahli materi memperoleh persentase sebesar 90,62% denga…

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ISBN/ISSN
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xiii, 160 hlm.; ilus.; tab.; 29 cm.
Series Title
-
Call Number
T1691062025
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