Penelitian ini dilakukan dengan tujuan untuk mengetahui pengaruh permainan congklak terhadap kemampuan berhitung pada anak usia (5-6) Tahun di TK Tataku Kesuma Talang Kelapa Palembang. Manfaat dari penelitian ini adalah untuk untuk membantu anak dalam mengenal lambang bilangan serta berhitung dengan menggunakan permainan congklak. Metode penelitian yang digunakan adalah Pre-Eksperimen dengan de…
This study aims to determine the effect of the use of podcast media on learning motivation in grade XI students of SMA Negeri 10 Palembang. This study used a quantitative approach with a descriptive method. The population in this study was all class XI amounting to 640 people and the sample of this study was class XI.1 totaling 46 people. This study used Probability Sampling technique, namely P…
This research aims to determine the effect of Meship Sahaya media on the measurement material abilities of group B children at Kartika II-1 Kindergarten Palembang. The research method used in this research is pre-experimental quantitative research with a one shot case study design. The sampling in this study was purposive sampling with a comparison of children who had different abilities in mea…
This research was conducted with the aim of finding out how children's character plays in the role of parents in shaping the character of children aged 5-6 years in Sako Raya Palembang. The benefit of this research is to understand how good character is implemented in early childhood as well as developing the role of parents in treat children with good behavior. The research method used is qual…
The purpose of this study was to determine the increase in the character of caring for the environment through planting activities in polybags in group B children at TKN I Pembina Banyuasin 1. This research uses a class action research method (PTK), using the Kemmis & Mc Tanggart method. The subjects of this study were 18 children in group B1, totaling 10 girls and 8 boys. Data collection used …
This research aims to improve children's discipline through the application of behavioral contracts techniques at Aisyiyah Bustanul Athfal Seri Kembang Kindergarten. The type of research used is classroom action research. The data collection technique uses observation which will then be analyzed using percentages. The results obtained were that in observation cycle 1, in the aspect of complying…
Penelitian ini bertujuan untuk mengidentifikasi miskonsepsi mahasiswa program studi Pendidikan fisika pada materi perubahan iklim yang mencakup pemanasan global, efek rumah kaca, penipisan lapisan ozon, dan hujan asam. Penelitian ini dilakukan pada 61 mahasiswa calon guru fisika di Universitas Sriwijaya. Pengumpulan data dilakukan menggunakan instrument tes soal berupa 13 soal pilihan ganda dal…
This research aims to develop digital book teaching materials using the anyflip application on plant reproduction material in class IV SD Negeri 11 Palembang and to determine the validity and practicality of digital book teaching materials. The type of research used is Research and Development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). Th…
This research aims to determine the optimization of the role of libraries in improving students' reading and writing literacy at SD Negeri 05 Indralaya in terms of school library standards. The type of research used in this research is qualitative research with descriptive methods. The data collection techniques used are observation, interviews and documentation. The data analysis techniques us…
This research aims to determine the validity of flipbook-based teaching materials in the learning activities of students in class IV SDN 02 Indralaya Utara and to determine participant responses educate about the attractiveness of teaching materials. This type of research is Research and Development (R&D) with the development stage using the ADDIE model (Analysis, Design, Development, Implement…
Penelitian ini berjudul Analisis Tentang Kekuatan Hukum Putusan Pengangkatan Anak Dikaitkan Dengan Syarat Kewajiban Untuk Merawat Orang Tua Angkat: Study Terhadap Putusan Mahkamah Agung No. 2866 K/Pdt/1987” membahas mengenai Bagaimanakah kekuatan hukum putusan pengangkatan anak dikaitkan dengan kewajiban untuk merawat orang tua angkat menurut putusan Mahkamah Agung No. 2866 K/Pdt/1987. Tujuan…
The purpose of this study was to determine the effect on the use of a team assisted individualization type cooperative learning model on the mathematics learning outcomes of fifth grade students at SD Negeri 74 Palembang. This research uses quasi experimental design method with nonequivalent control group design type. The population in this study was all fifth grade students of SD Negeri 74 Pal…
This study aims to produce animated video learning media products based on Problem Based Learning using the Powtoon application on natural ecosystem material in grade V SD Negeri 05 Indralaya about development procedures, validity, teacher and student responses, and the effectiveness of learning media. The type of research used is development research with the ADDIE model which consists of the …
This research aims to describe the results of the analysis of the needs of teacher and grade V students at SDN 01 Indralaya Selatan for innovative learning media, to develop a snakes and ladders game on the topic of the Human Digestive System, and to test the feasibility and practicality of the developed media. The type of research used is research and development with the ADDIE model consistin…
This research aims to describe the results of the E-LKPD Liveworksheet validaty result on local wisdom in Lubuklinggau City on the theme of caring for living things in class IV students at SD N 28 Lubuklinggau City towards an effective learning process, developing one part of the teaching materials, namely E-LKPD on the theme caring for living creatures based on local wisdom in Lubuklinggau Cit…
Penelitian ini bertujuan untuk mengetahui pengaruh model RADEC terhadap kemampuan membaca pemahaman pada pembelajaran IPAS peserta didik kelas IV SDN 2 Rantau Durian 1. Penelitian ini menggunakan jenis penelitian eksperimen dengan tipe one group pretest-posttest. Teknik pengumpulan data yang digunakan adalah tes, observasi, dan dokumentasi. Hasil validasi soal pretest-posttest dinyatakan 10 soa…
This research developed application-based animated video learning media on the sub-theme of the importance of healthy food for the body for class V SD Negeri 141 Palembang with the aim of describing the level of validity and practicality of the media developed. This research uses R&D (Research and Development) research by applying the ADDIE model, which involves the stages of Analysis, Design, …
This study aims to produce a product in the form of E-LKPD assisted by the wizer.me website on environmental damage material in class V SDN 02 Indralaya Utara. The purpose of this study is to determine the development procedures, validity, student responses, and the impact of using E-LKPD on students' understanding and ecoliteracy attitudes. The type of research used is development research wit…
This research aims to produce a learning media product in the form of a Monopoly game on the topic of integer arithmetic operations using the Teams Games Tournament (TGT) method in Grade VI of SDN 08 Tanjung Batu, focusing on development procedures, feasibility, attractiveness, student responses, and effectiveness. The research design employed is the ADDIE development model, consisting of five …
Development of Nearpod-based learning media on the topic of the respiratory system of animals for Grade 5 students at SD Negeri 05 Indralaya aims to determine the product development procedures, product validity, and practicality of the developed media product. The research type used is developmental research using the ADDIE model, consisting of the stages of Analysis, Design, Development, Impl…
The development of South Sumatra wisdom-based learning modules in Class IV of SD Negeri 41 Palembang was carried out to determine the characteristics of learning modules at SD Negeri 41 Palembang, procedures for making products and the level of validity of the product modules that have been developed. This research uses the Research and Development (R&D) method with a 3D development model (Defi…
Emotions are certain feelings that are agitated and experienced by a person and have an influence on human life. Students' emotional attitudes can also be affected by disharmonious families or broken homes. Broken home is a division of family problems, lack of attention from family or lack of love from parents. However, it turns out that in every school, there are students who experience high e…
This research aims to describe the results of the analysis of the needs of teachers and students of class V SDN 02 Palembang regarding learning videos based on the Animiz Animaker application in subtheme 1 Animal Movement Organs, as well as testing the feasibility and practicality of the videos that have been developed. The type of research used is research and development with the ADDIE model …
This learning assessment instrument research aims to describe the product manufacturing process, product quality, and determine the level of practicality, as well as testing the feasibility of a learning evaluation product assisted by the wordwall application being developed. This research uses research and development methods with the ADDIE model (Analysis, Design, Development, Implementation …
Penelitian ini bertujuan untuk mendeskripsikan dampak pemberian reward terhadap minat belajar pada mata pelajaran IPA siswa kelas IV SD Negeri 24 Lahat, dampak pemberian ice breaking terhadap minat belajar pada mata pelajaran IPA siswa kelas IV SD Negeri 24 Lahat, dampak pemberian reward terhadap hasil belajar pada mata pelajaran IPA siswa kelas IV SD Negeri 24 Lahat, dampak pemberian ice break…
This research aims to produce interactive learning video media products with a discovery learning model on human respiratory system material in class V elementary school and determine the development, validity, attractiveness and effectiveness of interactive learning video media. The type of research used is development research with the ADDIE model which consists of five stages, namely Analysi…
This research aims to develop animaker animated video learning media based on problem based learning on material on the characteristics of living creatures for class III elementary school and also aims to determine the validity, responses of teachers and students, as well as the effectiveness of animated video learning media. The type of research used is development research with the ADDIE mode…
This research aims to describe the characteristics of learning media and the results of the development of scratch learning media products on class II fable story material at SD Negeri 05 Indralaya in terms of the intrinsic elements of prose and aims to describe the validity and practicality of the media developed. This research uses the ADDIE research type (Analyze, Design, Development, Implem…