The number of pulmonary tuberculosis cases in Solok Regency has continued to increase over the past 2 years. Pulmonary tuberculosis is one of the diseases caused by environmental sanitation. This study aims to determine the relationship between hygiene practices and home sanitation with the incidence of Pulmonary TB in the community in Solok Regency. This study used analytic observation with ca…
This study aims to develop a picture story flipbook teaching material supported by the Canva application on the topic of Bhinneka Tunggal Ika for fourth-grade students at SDN 16 Indralaya. The research employed the ADDIE development model, consisting of analysis, design, development, implementation, and evaluation stages. The study subjects included 5 students in a small group trial and 15 stud…
TheThis study aims to develop digital Pop-Up Book media and determine development procedures, product feasibility, and media effectiveness in learning Pancasila Education, material on Indonesian Social and Cultural Diversity in class III SDN 12 Sembawa. The method used is development research or Research and Development (R&D) with the ADDIE model, which includes Analysis, Design, Development, I…
Masalah kesehatan mental di kalangan remaja, khususnya perilaku self- harm, menjadi isu yang semakin mengkhawatirkan dan memerlukan penanganan yang efektif melalui pendekatan edukatif. Penelitian ini bertujuan untuk menguji efektivitas penggunaan video interaktif dalam meningkatkan pemahaman siswa mengenai perilaku self-harm di SMA Negeri 10 Palembang. Penelitian ini menggunakan pendekatan kuan…
This study aims to prove the effect of Digital Media Use on Student Learning Achievement in the Digital Class Management Course in the Economic Education Study Program, 2021 Batch, Sriwijaya University. This research is a quantitative study with a correlational research type. The population in this study were Economic Education students of Sriwijaya University Class of 2021, totaling 75 student…
This research aims to prove the influence of the Pancasila Student Profile Reinforcement Project (P5) within the Merdeka Curriculum on the development of disciplinary character among 11th-grade students at SMA Negeri 2 Indralaya Utara in the 2024/2025 academic year. This study employed a quantitative research method of the associative type with a causal relationship. The population for this res…
Penelitian ini bertujuan mendeskripsikan proses pelaksanaan metode menghafal Al-Qur‗an di Rumah Tahfidz Mashdarur Rohmah, Desa Senuro, Kecamatan Tanjung Batu dengan pendekatan kualitatif deskriptif. Data dikumpulkan melalui observasi, wawancara, dan dokumentasi terhadap kepala rumah tahfidz, lima ustadz, dan sembilan santri lintas usia. Hasil menunjukkan bahwa proses pelaksanaan menghafal dil…
Kertayu Village, located in Sungai Keruh Sub-district, Musi Banyuasin Regency, is an area rich in cultural heritage and local traditions that have been passed down from generation to generation. One of the traditions that still takes place in this village is the Sedekah Bumi tradition. This tradition consists of sedekah lemang, a local specialty, as an expression of gratitude to God for the abu…
Penelitian ini berjudul “Pengembangan E-Book Interaktif Menggunakan Heyzine Pada Materi Peninggalan Kedatuan Sriwijaya Di Kelas X SMA Negeri 1 Indralaya Utara”. Penelitian ini di laksanakan di kelas X.3 dan Juga X.4 SMA Negeri 1 Indralaya Utara dan merupakan jenis penelitian pengembangan menggunakan model Alessi & Trollip. Tujuan dari penelitian ini adalah mengembangkan bahan ajar digital b…
Penelitian ini berjudul “Pengembangan Video Pembelajaran Berbasis Aplikasi InShot pada Materi Prasasti Bukit Siguntang dalam Pembelajaran Sejarah di SMA Negeri 2 Indralaya Utara”. Penelitian ini dilaksanakan di kelas X.2 SMA Negeri 2 Indralaya Utara.Penelitian ini merupakan jenis penelitian pengembangan dengan menggunakan model Alessi dan Trollip. Adapun rumusan masalah dalam penelitian ini…
Penelitian ini berjudul “Pengembangan Media Gambar Menggunakan Aplikasi Thinglink Berbasis Problem Based Learning Pada Materi Jalur Rempah Di Indonesia di SMA Negeri 1 Indralaya Utara”. penelitian ini telah di laksanakan di kelas X.3 SMA Negeri 1 Indralaya Utara. Rumusan masalah pada penelitian ini adalah bagaimana efektivitas dan kevalidan dalam mengembangkan media gambar menggunakan aplik…
Penelitian ini memiliki judul “Pengembangan Sumber Belajar E-Magazine berbasis Heyzine materi Prasasti Telaga Batu Kedatuan Sriwijaya pada Mata Pelajaran Sejarah di SMA YPI Tunas Bangsa Palembang”. Peneliti ini dilaksanakan di kelas X.5 SMA YPI Tunas Bangsa Palembang. Rumusan masalah pada penelitian ini adalah bagaimana cara mengembangkan sumber belajar e-magazine menggunakan aplikasi Heyzi…
Penelitian ini berjudul “Pengembangan E-Book Berbasis Case Method Menggunakan Aplikasi Flip PDF Corporate Materi Perang Dunia I dan II pada Mata Pelajaran Sejarah Tingkat Lanjut di SMA Negeri 18 Palembang”. Penelitian ini telah dilaksanakan di kelas XI F.8 SMA Negeri 18 Palembang. Rumusan masalah pada penelitian ini adalah bagaimana efektivitas dan kevalidan dalam mengembangkan bahan ajar m…
This research is entitled "Development of Canva Application-Based Power Point Learning Media on Prehistoric Heritage Sites of Pagar Alam City in Class X Senior High School 3 Pagar Alam" this research was conducted in class X6 senior high school 3 Pagar Alam. The formulation of the problem in this study is how to develop Power Point learning media based on Canva applications that are valid and h…
This study aims to develop an Electronic Student Worksheet (E-LKPD) based on critical thinking on environmental pollution for grade 10 high school students that is valid and practical. The development of this E-LKPD is expected to enhance students' critical thinking skills in understanding environmental pollution concepts, identifying types of pollution, analyzing their impacts, and formulating…
Proses pembelajaran materi struktur atom seringkali menghadapi kendala, terutama karena materi yang abstrak dan bahan ajar yang kurang menarik. E-modul menggunakan Heyzine Flipbook dikembangkan untuk mengatasi keterbatasan bahan ajar yang monoton dan kurang mendukung pemahaman peserta didik. Penelitian ini bertujuan untuk menghasilkan produk e-modul menggunakan Heyzine Flipbook materi struktur …
This study aims to determine the differences in learning outcomes of class XI B2 and class XI B3 students using the Problem Based Learning and Discovery Learning learning models on the subject of Hydrocarbons at SMA IT Raudhatul Ulum. This study is a Quasi Experimental study with the Matching-Only Pretest-Posttest control group design. The sample was selected using purposive sampling technique.…
This study aims to develop an electronic Student Worksheet (E-LKPD) based on Liveworksheet for the procedural text material for Grade VII students of SMP Negeri 1 Indralaya Utara. This research employs the Research and Development (R&D) method using the ADDIE model, which includes the stages of analysis, design, and development. Needs analysis was conducted through observation, interviews, and …
This study aims to determine the effect of practicum facilities and infrastructure on students' learning interest in the Corrosion course in the Mechanical Engineering Education Study Program. The type of research used is quantitative research with a simple linear regression analysis technique approach. The sampling technique used purposive sampling, with a total of 60 respondents from the 2021…
This study aims to develop a valid and practical Project-Based Learning (PjBL)-based jobsheet for the CAD/CAM Basics course in the Mechanical Engineering Education program at Sriwijaya University. The research employs the Holistic 4D development model (Define, Design, Develop, Deploy) and was conducted during the even semester of the 2024/2025 academic year. The subjects of this study were stud…
This research aims to develop learning media in the form of Project-Based Learning (PjBL) based jobsheets in the Mechanical Engineering Design course in the Mechanical Engineering Education Study Program at Sriwijaya University. The background of this research is the lack of practical teaching materials that are in accordance with the needs of students and the lack of active involvement of stud…
This research aims to develop a case-based method jobsheet on CNC Lathe 2A material that is valid and practical in the Mechanical Engineering Education Study Program, FKIP University of Sriwijaya. This type of research is research and development (R&D) using a 4D (Define, Design, Develop, Disseminate) development model. The subject of the study is a student of the Mechanical Engineering Educati…
This study aims to examine the effect of self-efficacy and extracurricular activities on work readiness. This study uses a type of quantitative research through the IBM SPSS Statistics 16 and SmartPLS 4 applications. The research population in this study were mechanical engineering vocational students in Palembang City. The research sample selection technique is using simple random sampling wit…
ABSTRACT Sewing skills training at LKP Samir Kota Palembang often encounters obstacles, particularly participants having difficulty understanding the steps of making women’s clothing patterns through verbal instruction alone. This study aims to develop and evaluate the feasibility of animated video media to support pattern-making instruction. The method used is Research and Development (R&D) …
This research is motivated by the lack of a case method-based learning model that is applied with lecture and group discussion methods, as well as the lack of learning media that supports the material of moments of force, moments of inertia, and energy in engineering mechanics courses. This study aims to develop a valid and practical case method-based engineering mechanics learning video. The r…
Academic procrastination is a problem that is often faced by many students, with detrimental consequences not only on academic achievement but also personal development. This study aims to develop e-booklet media as an effort to prevent academic procrastination in college students through group guidance services by using development research methods and using the ADDIE model. The e-booklet medi…
This research is motivated by the problem of students who have difficulty in building and maintaining quality friendship relationships with their peers. Therefore, guidance and counseling is directed to help overcome these problems through one of the services, namely group guidance using game techniques. The purpose of this study was to determine the effectiveness of group guidance services wit…
ABSTRACT Academic stress is a common problem experienced by students, especially at the secondary education level. This study aims to determine the effectiveness of group guidance services based on snakes and ladders game media in reducing the academic stress level of students in class XI Business Service Office Management (MPLB) at SMK PGRI Pangkalan Balai. The approach used in this research i…
Penelitian ini bertujuan untuk: (1) mendeskripsikan kebutuhan peserta didik pada model pembelajaran Project Based Learning berbantuan Artificial Intelligence (AI) pada pembelajaran menulis karya ilmiah; (2) mendeskripsikan kebutuhan guru pada model pembelajaran Project Based Learning berbantuan Artificial Intelligence (AI) pada pembelajaran menulis karya ilmiah; (3) menghasilkan dan merancangan…