Penelitian ini menghasilkan media buku cerita bergambar digital untuk meningkatkan literasi sains pada materi gaya di sekitar kita di kelas IV SD Negeri 9 Prabumulih serta mengetahui tingkat kelayakan, kepraktisan, dan dampak media tersebut. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADDIE. Pada penelitian ini dilakukan uji kelayakan dengan …
The purpose of this study was to determine the effect of the use of hand puppet media on the listening skills of fairy tales for second grade students at SD Negeri 05 Indralaya. This study used a pre-experimental design method with a one-group pretest-posttest design. The population in this study were all grade II students at SD Negeri 05 Indralaya. The sample in this study were 23 students who…
ABSTRACT The purpose of this study was to describe the values of fictional characters contained in the My Living Area Theme in the fourth grade elementary school students' books. The type of research used is qualitative research with descriptive method. The data collection technique used is documentation. The data in this study are 18 character values, namely religious, honest, tolerance, disci…
Penelitian ini bertujuan untuk mendeskripsikan, mengetahui pengaruh, dan kesulitan peserta didik setelah penerapan teori Nolting yang terdiri dari kesalahan membaca petunjuk (misread-direction errors), kesalahan konsep (concept errors), kesalahan penerapan (application errors), dan kesalahan pengerjaan tes (test-taking errors) dalam menyelesaikan soal cerita matematika operasi hitung bilangan b…
Jenis penelitian ini yaitu penelitian dan pengembangan (RnD) yang dilakukan dengan menggunakan 6 langkah-langkah pengembangan menurut Borg and Gall. Tujuan penelitian ini yaitu mengembangkan produk berupa media buku cerita bergambar memuat cerita rakyat Ogan Ilir untuk anak-anak di desa Tanjung Seteko. Kelayakan produk yang dikembangkan akan ditentukan dari perolehan hasil validasi oleh ahli ba…
This studi aims to (1) describe the result of the students and teachers of class VII SMP Negeri 8 Prabumulih on learning media to identify elements of fantasy story texts based on Lectora Inspire. (2) Describe the design of Lectora Inspire-based media in learning to identify elements of fantasy story texts for class VII students of SMP Negeri 8 Prabumulih. (3) Describe the result of expert vali…
This study aims to determine the effect of the omaggio strategy on the listening ability of class XI students of SMA Negeri 1 Tanjung Batu. This research is a quantitative research. The method in this research is a quasi-experimental with a true experimental design. The population in this study were students of class XI SMA Negeri 1 Tanjung Batu. Determination of the sample by random sampling t…
Penelitian ini bertujuan untuk mendeskripsikan nilai karakter apa saja yang terdapat dalam cerita fiksi pada Buku Tematik Siswa Kelas IV Tema 4 Berbagai Pekerjaan dan untuk mengetahui bagaimana nilai karakter yang terdapat dalam cerita fiksi pada Buku Tematik Siswa Kelas IV Tema 4 Berbagai Pekerjaan. Jenis penelitian yang digunakan yaitu penelitian kuantitatif dengan metode deskriptif. Teknik p…
This study aim to introduce, preserve and reveal the values of local wisdom in the collection of Belitung folklore and their implications for learning Indonesian in schools. The method used in this research is descriptive analytical method. The data source for this research was obtained from a book entitled "Cerite Kampong Dari Kampoeng Halaman" written by Bule Sahib, first printed in 2013 publ…
The purpose of this study was to describe the values of fictional characters in the books of the 4th grade Elementary School Students' Regional Themes Where I Live. The type of research used is qualitative research with descriptive method. The data collection technique used is documentation. The data in this study were 18 character values. The source of the data in this study is a fictional sto…
This study examines the forms of language variation and interference events in posts by Stray Kids fans on the Twitter base account @thestorykids and their implications for Indonesian Language Education. The purpose of this study was to describe the forms of language variation and interference events in Stray Kids fan posts on @thestorykids twitter base account and to find out how the implement…
This research aims to develop an illustrated story e-book media on theme 5 sub-themes 1 the struggle of my heroes class IV SD Negeri 18 Tanjung Raja and to describe the students' response to the illustrated story e-book media. This type of research is a development study using the ADDIE model consisting of five stages of Analysis, Design, Development, Implementation, and Evaluation. From the re…
The purpose of this research is to describe social criticism in the anthology of short stories Mata Yang Enak Dipandang by Ahmad Tohari and its implications for learning Indonesian. The research method used in this research is qualitative. The data used in this study are quotations relating to social criticism in the anthology of the short story Mata Yang Enak Dipandang. The technique used in t…
This study aims to develop learning media Development of Pictorial Story-Based Learning Media in Theme 6 Sub-theme 1 My Goals in Class IV SD Negeri 68 Palembang and to know the development procedures, validity, and practicality of using learning media products. The research used is development research with a 3D model consisting of (Decide, Design, and Develop). The validation results obtained …