This study aims to (1) analyze the needs of interactive multimedia Adobe Flash CS6 based on Mobile Learning according to teachers and students of grade VII at SMP Negeri 15 Palembang, (2) design interactive multimedia Adobe Flash CS6 based on Mobile Learning in learning fable texts for grade VII at SMP Negeri 15 Palembang, and (3) describe requirement and alpha test of interactive multimedia Ad…
This study aims to produce development products in the form of learning videos using the Vlog Now (VN) application on debate text material for class X at SMA Negeri 1 Indralaya Selatan. This study is research and development with the development model by Sugiyono. The media in the form of learning videos using the Vlog Now (VN) application on debate text material for class X SMA Negeri 1 Indral…
This study aims to produce a product development in the form of interactive learning multimedia using the Flutter application on procedural text material for class XI students of SMA Negeri 1 Banyuasin III. The type of research conducted is research with research and development methods (Research and Development). The model used in this study is a combination of the Borg and Gall development mo…
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This study aims to: ( 1) Produce the development of Lectora Inspire Softwarebased learning media on explanatory text material for class XI students at SMA Negeri 4 Palembang; (2) the research was conducted using research and development methods (Research and Development) using a combined development model, namely the Borg and Gall development model with Allesi and Trollip; (3) describing the ne…
The aim of this study is to explain the type and function of conversational implicatures in the dialog of Kulari Ke Pantai movie directed by Riri Riza and its implications in Indonesian Language subject. This research is a qualitative research using descriptive method and pragmatics approaches. The data source of this study is Kulari Ke Pantai movie directed by Riri Riza. The data in this study…
This study was conducted with yhe aim of knowing the of the main character’s inner conflict that occurred in the novel Maya and its implications in learning literature at school. The problem in this study is how the conflict is based on the type of inner conflict and the defense mechanism experienced by the main character. The data course is taken from the novel Maya by Ayu Utami. The data us…
The objectives of this research is to describe information on the histori of kretek and the hypogram between book Membunuh Indonesia Konspirasi Global Penghancuran Kretek by Abhisam DM, Hasriadi Ary and Miranda Harlan with novel Gadis Kretek by Ratih Kumala, and the implications for learning Indonesian. The method uses descriptive qualitative with an intertextual approach. The result indicate t…
This study aims to describe the Social Problems in the song lyrics of Figura Renata's album Self-Titled and to find out the implications of this research for learning literature in schools. The approach used in this study is the Sociology of Literature approach. This research method uses descriptive qualitative song lyrics of the album Self-Titled by Figura Renata as the research object. Data c…
ABSTRAK Penelitian ini bertujuan untuk mengetahui proses morfologis, jenis-jenis reduplikasi, dan implikasinya dalam pembelajaran bahasa indonesia dengan menggunakan Surat kabar Digital CNN Indonesia Edisi Tahun 2022. Jenis penelitian ini adalah deskriptif kualitatif, maksudnya penelitian ini menjelaskan proses morfologis reduplikasi mengenai reduplikasi seluruh, sebagian, pembubuhan afiksasi, …
VIOLATION OF THE MAXIM OF LANGUAGE COURAGE IN THE NOVEL LIKE REVENGE, MISSING MUST BE PAID IN FULL FOR THE WORK OF EKA KURNIAWAN AND ITS IMPLICATIONS ON LEARNING INDONESIAN LANGUAGE IN SMA ABSTRACT This study aims to describe the form of violation of politeness principles in the novel Seperti Dendam, Rindu Harus Dibayar Tuntas and the implications for learning Indonesian. This study used a qual…
This study aims to: (1) describe the need for the development of a blended learning-based learning model incorporating project-based learning in learning to write scientific paper proposals; (2) describe the design of a blended learning-based learning model combining project-based learning in learning to write scientific paper proposals; (3) describes the feasibility of blended learning based l…
Penelitian ini merupakan termasuk dalam penelitian sastra yang mengakaji tentang proses ekranisasi pada novel ke bentuk film Geez & Ann dan Implikasinya dalam pembelajaran Bahasa Indonesia. Penelitian ini bertujuan untuk menganalisis atau mendeskripsikan mengenai proses ekranisasi alur, tokoh dan penokohan, serta latar dalam kategori aspek penciutan, penambahan, dan perubahan bervariasi pada no…
Puisi sebagai bentuk karya sastra yang mengungkapkan pikiran dan perasaan penyair secara imajinatif dan disusun dengan mengonsentrasikan semua kekuatan bahasa dengan pengonsentrasian struktur fisik dan struktur batinnya. Semiotik merupakan ilmu yang mempelajari tentang tanda. Zoest (Lantowa, 2017: 1) menjelaskan bahwa semiotika adalah cabang ilmu yang berurusan dengan pengkajian tanda dan segal…
This development research aims to (1) describe the results of the analysis of the needs of students and teachers of class XI SMA IT Raudhatul Ulum on learning media using prezi in learning to write procedural texts, (2) describe the results of prototypes/designs of learning media using prezi in learning to write procedural texts, (3) describe the results of expert validation of learning media u…
Penelitian ini bertujuan untuk mengetahui ada tidaknya pengaruh model Think Talk Write dengan menggunakan media film komedi terhadap kemampuan menulis teks anekdot pada siswa kelas X SMA Negeri 9 Palembang. Jenis metode pada penelitian ini adalah metode eksperimen dengan desain penelitian The randomized pretest-posttest only control group. Sampel yang digunakan dalam penelitian ini menggunakan …