Jenis penelitian ini yaitu penelitian dan pengembangan (RnD) yang dilakukan dengan menggunakan 6 langkah-langkah pengembangan menurut Borg and Gall. Tujuan penelitian ini yaitu mengembangkan produk berupa media buku cerita bergambar memuat cerita rakyat Ogan Ilir untuk anak-anak di desa Tanjung Seteko. Kelayakan produk yang dikembangkan akan ditentukan dari perolehan hasil validasi oleh ahli ba…
This studi aims to (1) describe the result of the students and teachers of class VII SMP Negeri 8 Prabumulih on learning media to identify elements of fantasy story texts based on Lectora Inspire. (2) Describe the design of Lectora Inspire-based media in learning to identify elements of fantasy story texts for class VII students of SMP Negeri 8 Prabumulih. (3) Describe the result of expert vali…
This study aims to determine the effect of the omaggio strategy on the listening ability of class XI students of SMA Negeri 1 Tanjung Batu. This research is a quantitative research. The method in this research is a quasi-experimental with a true experimental design. The population in this study were students of class XI SMA Negeri 1 Tanjung Batu. Determination of the sample by random sampling t…
Penelitian ini bertujuan untuk mendeskripsikan nilai karakter apa saja yang terdapat dalam cerita fiksi pada Buku Tematik Siswa Kelas IV Tema 4 Berbagai Pekerjaan dan untuk mengetahui bagaimana nilai karakter yang terdapat dalam cerita fiksi pada Buku Tematik Siswa Kelas IV Tema 4 Berbagai Pekerjaan. Jenis penelitian yang digunakan yaitu penelitian kuantitatif dengan metode deskriptif. Teknik p…
This study aim to introduce, preserve and reveal the values of local wisdom in the collection of Belitung folklore and their implications for learning Indonesian in schools. The method used in this research is descriptive analytical method. The data source for this research was obtained from a book entitled "Cerite Kampong Dari Kampoeng Halaman" written by Bule Sahib, first printed in 2013 publ…
The purpose of this study was to describe the values of fictional characters in the books of the 4th grade Elementary School Students' Regional Themes Where I Live. The type of research used is qualitative research with descriptive method. The data collection technique used is documentation. The data in this study were 18 character values. The source of the data in this study is a fictional sto…
This study examines the forms of language variation and interference events in posts by Stray Kids fans on the Twitter base account @thestorykids and their implications for Indonesian Language Education. The purpose of this study was to describe the forms of language variation and interference events in Stray Kids fan posts on @thestorykids twitter base account and to find out how the implement…
This research aims to develop an illustrated story e-book media on theme 5 sub-themes 1 the struggle of my heroes class IV SD Negeri 18 Tanjung Raja and to describe the students' response to the illustrated story e-book media. This type of research is a development study using the ADDIE model consisting of five stages of Analysis, Design, Development, Implementation, and Evaluation. From the re…
The purpose of this research is to describe social criticism in the anthology of short stories Mata Yang Enak Dipandang by Ahmad Tohari and its implications for learning Indonesian. The research method used in this research is qualitative. The data used in this study are quotations relating to social criticism in the anthology of the short story Mata Yang Enak Dipandang. The technique used in t…
This study aims to develop learning media Development of Pictorial Story-Based Learning Media in Theme 6 Sub-theme 1 My Goals in Class IV SD Negeri 68 Palembang and to know the development procedures, validity, and practicality of using learning media products. The research used is development research with a 3D model consisting of (Decide, Design, and Develop). The validation results obtained …
This study aims to develop a text of Batu Betangkup folklore, from the form of written and verbal folklore into a video with the transfer method to the form of dramatizatitation. It is hoped that with this research, it can help promote tourism, and preserve culture and can be used as a medium for learning Indonesian. The research method used is the research method development of R&D Thiagarajan…
This study aims to describe the intrinsic elements of fiction stories contained in students book of class IV Elementary School with The Region Of My Residance Themes. The type of research used is descriptive research with qualitative methods. The data collection technique used is documentation. The data in this study are 6 intrinsic elements, namely: theme, character, plot, setting, point of vi…
This study aims to develop children's video stories on local cultural themes that have been tested for validity and practicality. The research method used is Research and Development, with a Dick & Carry development procedure, namely ADDIE (Analysis, Design, Development, Implementation, Evaluation). The study used the formative evaluation stages according to Tessmer, namely Self Evaluation, Exp…
The purpose of this research is to develop a valid and practical interactive video media product for children's stories on transportation themes. The development is carried out using the R&D (Research and Development) development method combined with the ADDIE model and Tessmer formative evaluation. The data collection technique uses a walkthrough to see the value of the validity of a product. …
The development of E-LKPD in the form of illustrated stories using live worksheets in learning the sub-theme of work around me in grade IV Elementary School aims to determine the quality of the products developed. The type of research used is Research and Development (R&D). The research procedure used is Rowntree development with three stages, namely planning, development and assessment. This r…
The research method used in this paper is research and development. The purpose of this research is to produce a development product in the form of Professional 3D Pageflip-based Electronic Module (E-Modul) teaching materials used in learning to retell the contents of fables for seventh grade students of SMPN 1 Sembawa. The method used in this research is a modification of the research and deve…
This study aims to describe the difficulties of students in solving arithmetic operations on fractional numbers in grade IV SD Negeri 04 Palembang. The method used by the researcher is a quantitative descriptive method. Data collection techniques are question sheets and interviews. The results showed that 69% of students had difficulty in writing down what they knew and what they were asked abo…
ABSTRACT: This research is research and development (R&D) which aims to describe the quality and find out the results of the feasibility of storybook media with pictures of geographical material in South Sumatra in class V. The development model used is a 4D model with 4 stages, namely Define, Design, Develop, and Disseminate. Based on the results of the media and material validation that has b…
The purpose of this study was to determine the effect of using hand puppets on the skills of listening to fairy tales in Class II SD Negeri 68 Palembang. This research is a research using quasi-experimental method, with research design Noneequivalent Control Group Design. The population in this study were all second grade students at SD Negeri 68 Palembang. The sample in this study were 24 stud…