Penelitian ini membahas penyelenggaraan layanan disabilitas dalam mewujudkan kampus inklusif di Universitas Sriwijaya dan analisis Peraturan Rektor Nomor 20 Tahun 2025 sebagai instrumen kebijakannya. Metode yang digunakan adalah empiris dengan pendekatan konseptual, perundang undangan, dan sosiologis. Tujuan penelitian adalah menganalisis kesesuaian penyelenggaraan layanan disabilitas dengan Un…
This research is motivated by the fact that the fine motor skills of 4-5 year old children at Ababil Tanjung Batu Kindergarten have not developed optimally, as seen from the children's difficulties in using writing tools. This study aims to improve children's fine motor skills through simple batik activities using natural dyes. This research is a Classroom Action Research (CAR) model Kemmis and…
This study aims to describe and analyze communication skill problems among children aged 5–6 years at RA Jamiyah Islamiyah Tanjung Pinang. This research is based on the importance of communication skills as a fundamental aspect of language and socio-emotional development in early childhood. In practice, several children were found to experience difficulties in communication, such as difficult…
This study aims to improve hand-eye coordination in children aged 4-5 years thru the traditional game of congklak. This research is a Classroom Action Research (CAR) using the Kemmis and Mc. Taggart model, which consists of four stages (planning, implementation, observation, and reflection). The subjects of this study are 4-5 year old children in class B4, totaling 16 children, consisting of 7 …
This study aims to determine the effect of busy book media on the fine motor skills of children aged 4–5 years at Bina Cakrawala Kindergarten PALI. The method used is quantitative with a one-group pretest-posttest design, and the sampling technique uses purposive sampling with a total of 10 children. Data collection techniques use performance test sheets to measure children's fine motor skill…
This study aims to determine the relationship between parenting styles and children's independence in Class B at TKN 1 Plus Banyuasin III. This research employed a quantitative method with a correlational approach and a total sampling technique for 73 respondents. Data were collected through a closed-ended questionnaire using a four-point Likert scale. The results of the validity test indicated…
A This study was motivated by the lack of structured use of traditional games as learning models to build character in children aged 5–6 years. Traditional games, especially Tam-Tam Buku, have educational potential, but their implementation in early childhood education has not been systematically developed to support character formation. This study aimed to develop a traditional Tam-Tam Buku …
This research developed a digital educational comic oriented toward Education for Sustainable Development (ESD) on the application of Pancasila values in daily life for sixth-grade students at SD Negeri 01 Mangun Jaya. The objectives were to determine the development procedure and to assess the validity and practicality of the developed learning media. This study employed the Research and Devel…
This study aims to develop a digital comic-based learning media product using ibisPaint to strengthen the ecological literacy (ecoliteracy) among fifth-grade students at SD Negeri 05 Indralaya. This study used the ADDIE Development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques included observation, interviews, and…
This study aimed to develop a Digital Pop-Up Book on procedural text material to enhance higher-order thinking skills (HOTS) among fifth-grade elementary school students. The research employed a Research and Development (R&D) approach following the ADDIE development model, which includes Analysis, Design, Development, Implementation, and Evaluation stages. Data collection techniques included in…
This research aimed to develop an environmental-themed digital comic as a learning medium to foster fourth-grade students’ reading literacy. The study employed a Research and Development (R&D) method using the ADDIE model, which consists of the stages of Analyze, Design, Development, Implementation, and Evaluation. Data were collected through validation sheets from material, design, and pract…
This study aimed to develop an animated learning video, created with Canva, on the topic of “The Diversity of My Indonesian Culture” for fifth-grade elementary school students and to evaluate its validity and practicality. The study employed a research and development (R&D) approach using the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evalua…
This study aims to develop an interactive hypercontent-based e-book learning media on nonfiction text materials to foster ecoliteracy among fifth-grade elementary school students, and to evaluate the validity, practicality, and ecoliteracy development of the developed media. The research utilized the Research and Development (R&D) method with reference to the ADDIE model, which comprises five m…
This study aims to compare the use of conventional media and digital media in understanding the concept of the human respiratory system among students at SD Negeri 4 Palembang. The method used was an experiment with a nonequivalent control group design. The results showed that both media can improve students' understanding of concepts. In the conventional media class, the average score increase…
Penelitian ini bertujuan menganalisis pengaruh Work-life Balance dan Work Engagement terhadap kinerja guru PNS SMP Negeri di Kecamatan Sekayu, serta menguji peran Psychological Capital sebagai variabel moderasi. Penelitian menggunakan pendekatan kuantitatif dengan metode survei, guru PNS SMP Negeri di Kecamatan Sekayu dijadikan sampel melalui teknik sensus. Data dikumpulkan menggunakan kuesione…
This research aims to develop a flipbook-based teaching material for IPAS learning on changes to the Earth caused by human activities for fifth-grade students at SDN 4 Gunung Megang. The flipbook teaching material was developed using the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. Validation by material experts, media experts, and pra…
This study investigates the effectiveness of Thinglink media in enhancing the learning outcomes of fifth-grade students at SDN 05 Indralaya on the topic what does Indonesia look like. The research was motivated by the students’ low learning outcomes and the need to utilize interactive, technology-based learning media in the teaching and learning process. Thinglink media was implemented to pre…
This study aims to develop interactive e-book learning media on Indonesian language subjects on retelling the contents of South Sumatra folklore in fourth-grade students at SD Negeri 11 Indralaya, and to determine the level of validity, practicality, and effectiveness. This development research employs the ADDIE model, which consists of Analyze, Design, Development, Implementation, and Evaluati…
This study aims to develop an interactive Snakes and Ladders game with Palembang local content in Pancasila Education for fourth-grade elementary school students and to determine the level of validity, practicality, and effectiveness. This study employs (Research and Development) with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The data were collected throug…
This study aims to determine the role of the Guru Penggerak as an instructional leader in improving student engagement in Pancasila Education at SMA Negeri 1 Sekayu. This research employed a qualitative approach with a descriptive qualitative method and was conducted as field research. The research subjects were selected using purposive sampling techniques. Data were collected through interview…
Mathematics instruction on addition material for second-grade elementary school students requires engaging teaching material to improve students’ conceptual understanding. This study aims to develop a context-based E-Flipbook assisted by the Canva application and to evaluate its validity and practicality. The research employed a Research and Development (R&D) approach, utilizing a modified AD…
The development of a Heyzine flipbook-based digital teaching material on angles for fifth-grade students at SD Negeri 1 Talang Pangeran aimed to identify the development procedure, validity, and practicality of the teaching material. This research employed the Research and Development (R&D) method, using a modified ADDIE model with four stages: Analyze, Design, Development, and Implementation. …
This scholarly undertaking aspires to devise Waterloop: an interactive didactic medium scaffolded by the Genially platform for learners at the fifth stratum of primary education, centered upon the hydrological cycle, while simultaneously examining its soundness, applicability, and effectiveness. It is framed as a developmental investigation adopting the ADDIE framework, comprising the sequentia…
This research aims to develop and test the feasibility of a science literacy- oriented learning assessment instrument using memory flashcards for third-grade elementary school students on the topic of the Life Cycle of Living Beings. The research method used is Research and Development (R&D) adopting the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The de…
This study aims to develop an e-comic learning media product on climate change material to improve students’ environmental literacy at SDN 11 Indralaya. This research contains the development process and evaluates the e-comic’s validity, practicality, and effectiveness. This research’s development technique utilized ADDIE model which includes the stages of Analyze, Design, Develop, Implem…
This study aims to determine the effect of the card-assisted Scramble-type cooperative learning model on mathematics learning outcomes among fifth-grade students on the topic of fractions at SDN 25 Indralaya. The research method employed was a quasi-experimental design with a non-equivalent control group. The research sample consisted of 40 students, divided into an experimental and a control g…