Penelitian ini bertujuan untuk mengembangkan E-LKPD eksperimen berbasis inkuiri terbimbing berbantuan smartphone pada percobaan gelombang bunyi di Sekolah Menengah Atas. Pengembangan E-LKPD ini dilatarbelakangi oleh keterbatasan pelaksanaan praktikum fisika konvensional serta kebutuhan akan bahan ajar digital yang mampu memfasilitasi aktivitas eksperimen secara mandiri dan kontekstual. Metode p…
This study aims to describe students' spatial abilities through joyful-based learning in spatial building materials. This type of research is descriptive. The subject of this study is a student of grade XI.3 of SMP Negeri 17 Palembang. The data collection techniques are tests and interviews. In the analysis of test data, the subject's ability to think spatially was described. In the analysis of…
This study aims to describe students' critical thinking skills in numeracy-based number material using a survival context. The subjects of this study were eighth-grade students at SMP Negeri 19 Palembang. Data collection was conducted through a numeracy-based written test with a survival context and in-depth interviews. The analysis of students' critical thinking skills refers to Ennis' critica…
Penelitian ini bertujuan untuk mengembangkan pendekatan pembelajaran mendalam berbasis media flashcard untuk meningkatkan keterampilan permainan bulutangkis siswa kelas 5 sekolah dasar. Metode penelitian yang digunakan adalah R&D dengan model pengembangan ADDIE. Uji efektivitas dengan desain eksperimen semu dengan desain pretest-postest control group. Subjek Penelitian ini adalah SDN 3 Kasmaran…
Penelitian ini bertujuan untuk manganalisis kemampuan bahasa ekspresif melalui metode bernyanyi pada anak kelompok B usia 5-6 tahun di TK Islam Az-Zahra Kota Palembang. Penelitian ini menggunakan jenis penelitian kualitatif deskriptif. Populasi pada penelitian ini adalah anak kelompok B5 di TK Islam Az-Zahra Kota Palembang dan sampel yang digunakan adalah berjumlah 4 orang anak diantaranya 2 an…
This research aims to develop learning media in the form of mnemonic animations to improve children's memory in learning Iqro, especially in improving understanding of hijaiyah letters at the Al-Quran Ash-Shoulatiyah Ogan Ilir Education Park. The research design uses the ADDIE development model which includes needs analysis, problem identification, and analysis of student needs, followed by the…
This research examines the diction and language style used in the novel Rasa by Tere Liye. The aims of this research are: (1) To know the results of diction analysis in Tere Liye's novel Rasa. (2) Know the results of linguistic style analysis in the novel Rasa by Tere Liye well. (3) Knowing the implications of the novel Rasa in learning language and literature. This research data is in the form…
This research was conducted at State High School/MA/Vocational School in Muara Enim District which consists of 6 schools using survey research methods. Based on the research results, the following data were obtained: the four indicators that were the target of data collection in this study show that a comprehensive recapitulation can provide an illustration that: (1) the average score of 167 ca…
ABSTRACT This study aims to determine the use of the communication function of expressive speech acts in the Hello Cello novel, as well as a reference for students who will compose or write dialogues in novel texts. This research method uses a qualitative descriptive approach. The results of the data analysis show that there are 7 communicative functions of expressive speech acts, namely (1 fun…
This research is entitled "Development of Heyzine-Based Interactive Teaching Materials on the Bumiayu Temple Site Material at SMAN 2 Palembang". The purpose of this research is to develop valid and practical Heyzine-based interactive teaching materials for use in the history learning process, especially on local history materials about the Bumiayu Temple Site. This research is a type of develop…
Penelitian ini berjudul “Pengembangan Media Pembelajaran Berbasis Game Edukasi Interaktif Materi Sistem Pencernaan Manusia untuk Siswa Sekolah Dasar”. Penelitian ini dilaksanakan di kelas V SD Negeri di Desa Pagar Kaya, dan Model Rowntree dipilih sebagai model pengembangan dan Evaluasi Tessmer. Tujuan dari penelitian ini adalah membuktikan validitas, praktikalitas dan efektivitas game eduka…
Penelitian ini bertujuan untuk menghasilkan E-LKPD Hypercontent berbasis AI pada Pembelajaran IPAS di Kelas V Sekolah dasar yang valid, praktis dan efektif. Penelitian dilaksanakan di Kelas V SDN 10 Sekayu, dengan subjek penelitian sebanyak 50 orang peserta didik. Jenis penelitian yang digunakan adalah Research Development (RD) dengan model pengembangan Rowntree dan Evaluasi Tessmer. Tahapan mo…
This study aims to develop interactive learning multimedia using the Canva application on the subject of Changes in Natural Appearance for elementary school students. The development model used is the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data collection was carried out through observation, interviews, and questionnaires with teachers and students. The validat…
This study aims to develop an instructional medium in the form of an Artificial Intelligence (AI)-assisted animated video on the topic of cubes and rectangular prisms for second-grade elementary school students. The research employed a Design Research approach of the Development Studies type, using the ADDIE development model. Data were collected through expert validation, teacher and student q…
Penelitian ini bertujuan untuk menghasilkan Local Intstructional Theory pembelajaran Geometri menggunakan konteks Wisata Bukit Sulap Lubuklinggau. Proses Pembelajaran menggunakan pendekatan Pendidikan Matematika Realistik Indonesia (PMRI) untuk mendukung kemampuan literasi matematika siswa. Penelitian ini menggunakan metode design research tipe validation studies yang terdiri dari tiga tahap: p…
This dissertation aims to design financial mathematics tasks based context for vocational students. The focus area is how to design a task which is valid, practical, and has potential Financial mathematics is a crucial discipline, especially for vocational students. This dissertation focused on designing financial mathematical tasks based on contexts for vocational students that are valid, prac…
Penelitian ini berjudul “ Pengembangan E-Modul Pembelajaran Sejarah Indonesia Berbasis Inquiry Learning Menggunakan Book Creator Materi Proses Masuknya Agama dan Kebudayaan Islam di Indonesia Pada Siswa Kelas X SMA Negeri 2 Mesuji Raya” yang dilakukan dan ditetapkan dikelas X SMA Negeri 2 Mesuji Raya. Penelitian ini merupakan penelitian pengembangan yang menggunakan model ADDIE. Adapun tuju…