The low level of creative thinking skills among students and the limitations of learning media in visualizing abstract concepts in renewable energy-PLTMH material encourage the need to develop STEM-based interactive learning media. This study aims to produce STEM-based interactive learning media on renewable energy-PLTMH material to train high school students' creative thinking skills in a vali…
This study aims to develop a learning media in the form of an Augmented Reality (AR)-based instructional video on the concepts of the Photoelectric Effect and Electron Diffraction for Physics Education students that is valid and practical. The research employed a Research and Development (R&D) method using the ADDIE model, which consists of the Analyze, Design, Development, Implementation, and …
Materi jaring-jaring makanan pada pelajaran IPAS Kelas V SD sulit dipahami siswa karena media pembelajaran masih konvensional (buku teks dan gambar statis), dan belum diketahui validitas, praktisitas, dan efektifitasnya yang digunakan. Sementara siswa memiliki gaya belajar visual dan membutuhkan media interaktif. Penelitian ini bertujuan untuk menghasilkan produk berupa video animasi konsep jar…
This study aims to analyze the influence of Weverse application consumption and fandom loyalty on the parasocial relationship between the K-Pop idol group Tomorrow X Together (TXT) and their fans (MOA). Utilizing a quantitative method with a survey of 100 respondents selected through purposive sampling, the data were analyzed using multiple linear regression. The results indicate that Weverse a…
Perkembangan kebiasaan berbelanja konsumen yang sebelumnya konvensional menjadi “serba online” membuat penjual harus menyesuaikan dengan perkembangan yang terjadi tersebut dengan menggunakan media baru untuk kegiatan promosi dan penjualan mereka. Media baru TikTok yang sebelumnya sebagai media hiburan berkembang sebagai media pemasaran untuk para penjual online memasarkan produknya. Penelit…
Penelitian ini bertujuan untuk mengetahui pengaruh intensitas menonton dan isi konten Instagram Stories pada akun @Jennifercoppenreal20 terhadap perilaku konsumtif mahasiswa Ilmu Komunikasi Universitas Sriwijaya angkatan 2021. Metode yang digunakan dalam penelitian ini adalah kuantitatif eksplanatif. Data dikumpulkan dari 135 responden yang ditentukan melaluin rumus Cochran dengan teknik purpos…
Arbitrase merupakan salah satu bentuk penyelesaian sengketa di luar pengadilan yang memberikan fleksibilitas kepada para pihak dalam menentukan prosedur serta hukum yang berlaku, termasuk penerapan asas ex aequo et bono yang berorientasi pada keadilan dan kepatutan. Integrasi mediasi dalam proses arbitrase berkembang sebagai solusi inovatif dalam rangka menghadirkan penyelesaian sengketa yang l…
Penelitian ini bertujuan untuk mengetahui persepsi mahasiswa Program Studi Pendidikan Pancasila dan Kewarganegaraan (PPKn) FKIP Universitas Sriwijaya terhadap konten berita hoax di media sosial TikTok. Penelitian ini menggunakan pendekatan kuantitatif dengan metode deskriptif. Subjek penelitian berjumlah 58 mahasiswa PPKn FKIP Universitas Sriwijaya yang dipilih sebagai responden. Teknik pengump…
This study examines management strategies in maintaining the existence of a religious television program, using Cahaya Hati Indonesia broadcast on iNews, a national television station, as a case study. The program represents how religious broadcasting can remain sustainable and relevant amid competition in the television industry and changes in audience viewing behavior. This research employs a…
This study examines the phenomenon of Artificial Intelligence (AI) Photo usage on the TikTok platform, which has generated new forms of visual representation while simultaneously having the potential to distort users’ understanding of reality. AI Photo enables the production of images that appear to document real experiences, even though they have no factual reference to events that actually …
At the end of August 2025, the Brave Pink Hero Green phenomenon became widely used on social media, especially Instagram. This trend is characterized by the use of pink and green symbols in every content or user profile. This study aims to analyze the experiences, motives, and meanings of Communication Science students at Sriwijaya University regarding the use of visual symbols in the Brave Pin…
PENGEMBANGAN MEDIA PEMBELAJARAN PENDIDIKAN AGAMA ISLAM MENGGUNAKAN KOMIK DIGITAL BERBASIS ARTIFICIAL INTELLIGENCE (AI) MATERI GHIBAH DAN TABAYYUN DI KELAS VII SMP NEGERI 7 SEKAYU Oleh Sri Umi Lestari 06032622428013@student.unsri.ac.id Pembimbing Dr. Syarifuddin, M.Pd syarifuddin@fkip.unsri.ac.id Dr. Nurhasan, M.Ag nurhasan@unsri.ac.id Magister Teknologi Pendidikan ABSTRAK Penelitian ini bertuju…
This study aims to develop Canva-assisted audio visual media for climate and climate change. This media is characterized by a combination of attractive visuals, thematic illustrations, simple animations, and audio narration that clarifies concepts, making the material more concrete, interactive, and easy to understand. The study used the ADDIE development model, which includes five stages. In t…
Science learning in elementary schools is still dominated by conventional methods, resulting in low levels of students’ scientific literacy, particularly in ecosystem topics; therefore, interactive learning media are needed. This study aimed to develop an interactive learning video on ecosystem material and to examine its validity, practicality, and effectiveness for fifth-grade elementary sc…
This research aims to produce a digital flipbook teaching material based on stories of the prophets to improve students' literacy in learning to write short stories at SMP Negeri 3 Pangkal Pinang. This research is a Research and Development (R&D) study using a modified development model of Borg & Gall and Allesi and Trollip. The sources of this study are Indonesian language teachers and ninth-g…
Learning plane geometry is often perceived as abstract because it is not sufficiently connected to real-life contexts and local culture. One approach that can be used to relate mathematics to cultural contexts is ethnomathematics, including through the use of batik motifs. In addition, the use of digital media such as Canva has the potential to support the visualization of mathematical concepts…
Peningkatan penetrasi internet dan penggunaan media sosial, khususnya Instagram, di kalangan mahasiswa beriringan dengan tingginya serangan siber yang menunjukkan pentingnya perilaku keamanan digital. Penelitian ini menggunakan pendekatan kuantitatif dengan teknik survei terhadap 210 responden yang dipilih melalui teknik purposive sampling. Data dikumpulkan melalui kuesioner dan dianalisis meng…
This study aims to determine the influence of the use of Renderforest animation media on the learning outcomes of students at SMA Negeri 1 Indralaya. This study uses a quantitative approach with a quasi-experimental design of the Nonequivalent Control Group Design. The population of this study is all students in class X which totals 360 people. The sampling technique used is purposive sampling …
This study examines how Palembang’s local cultural messages are framed in the talk show Halo Palembang broadcast by PALTV, with a particular focus on the episode entitled “The Anniversary of Palembang City – The Oldest City in Indonesia.” The objectives of this research are to (1) identify the dominant frames employed in the program, (2) reveal the implicit ideology embedded in the medi…
This study aims to examine the effect of the intensity and duration of watching thesis-themed TikTok content on students’ self-efficacy in Palembang City. TikTok, as a short-video-based social media platform, is increasingly used by students as a source of information and motivation during the thesis-writing process. This research employed a quantitative approach involving 101 undergraduate s…
Penelitian ini bertujuan untuk menganalisis wacana yang terbentuk pada kolom komentar video YouTube “Kisah Mengerikan Seorang Ayah yang Kecanduan… Berhenti” di channel Windah Basudara melalui pendekatan analisis wacana berbasis korpus. Data penelitian berupa 927 komentar yang dikumpulkan pada periode 27 Juni-27 Juli 2025 dan dianalisis melalui tahapan analisis frekuensi, konkordansi, dan …
This study aims to analyze public discourse surrounding the campaign “Abolish the Philosophy Department,” produced through Ferry Irwandi’s YouTube channel and debated by Ubermensch Project. The primary data consists of 1,345 YouTube comments, collected and examined using the Corpus-Assisted Discourse Studies (CADS) approach, framed by Norman Fairclough’s Critical Discourse Analysis (CDA…
This study examines the comment hijacking phenomenon in the post commemorating the 80TH anniversary of the republic of indonesia on the official instagram account @dpr_ri, dated august 17, 2025. A post intended to celebrate national independence was instead flooded with critical comments regarding housing allowances for members of the house of representatives (dpr), legislative performance, and…
This study construction of digital activism narratives regarding food waste on the Tiktok account @onebitebigbite. The research focuses on how narrative elements and digital storytelling are employed to build public awareness through tangible solutions provided by the creator. Using a qualitative approach with narrative analysis, the study examines the past, present, and future dimensions, alon…
This study aims to examine the effect of digital media literacy and gaming addiction on the level of risk perception of Roblox gaming platform abuse among Sriwijaya University students. The research employed a quantitative method with a survey technique using a Google Form questionnaire distributed to 100 respondents. The regression analysis results indicate that digital media literacy has a po…