Investment is an activity that is full of risk due to price volatility, even though the things invested in are investment goods that tend to be said to be safe, such as gold, crude oil, and shares of large companies such as PT. BCA, to ensure that it does not experience losses, it is best to create a prediction or forecasting system. A prediction system using Fuzzy Time Series is useful for usi…
This research aims to predict the types of school buses in Jakarta using machine learning methods. Data from 2017 to 2019 includes the number of passengers, the number of schools, and bus types. Exploratory data analysis identified patterns and trends, with feature engineering generating three main variables. We tested seven machine learning models, including SVM, Logistic Regression, KNN, Gaus…
The learning of mathematics is perceived by students to have weaknesses in the learning methods applied by some schools in the interactions or practitioners provided. The correlation between gamification and fuzzy logic sugeno is to create a personalised and adaptive learning experience. Sugeno's fuzzy logic algorithm provides the necessary customisation to ensure decision making on player judg…
When writing news articles, ease of understanding and comprehension by readers is something that must be considered by the writer. One of the crucial things in writing a work is spelling errors or what are called typos. To avoid misinterpretation by readers, an automatic spelling correction system is needed in order to detect and correct spelling errors. One of the approaches used is the Long S…
T Wave Alternans (TWA) dikaitkan dengan beberapa penyakit dan deteksi akuratnya yang dapat mengdiagnosis lebih dini mengenai komplikasi jantung. Penelitian ini menggunakan data dari QT Database (QTDB) dan T Wave Alternans Database (TWADB). QTDB digunakan untuk proses training untuk pengujian model sedangkan dataset TWA digunakan untuk proses pengujian. Delineasi terhadap sinyal EKG secara otoma…
Perbandingan dilakukan antara data media sosial terhadap data angka kendaraan dari kamera CCTV Dirlantas Polda Sumsel menggunakan algoritma Naïve Bayes. Data media sosial dikumpulkan dengan teknik scrapping menggunakan Tweet Harvest, kemudian melalui proses preprocessing dan metode TF-IDF lalu diklasifikasikan menggunakan Naïve Bayes. Sedangkan data angka kendaraan, dilatih menggunakan model …
Pesatnya perkembangan teknologi menghadirkan segudang inovasi yang dalam semua aspek untuk membantu manusia beraktivitas, salah satunya ialah bidang transportasi. Kendaraan otonom merupakan salah satu perkembangan teknologi transportasi terkini yang terus berkembang. Autonomous Vehicle ini merupakan kendaraan tanpa pengemudi yang dapat melakukan perjalanan ke tujuan yang ditentukan tanpa memerl…
Anime is very popular and highly demanded by many circles ranged from children to adults. However, not all anime is appropriate for all ages. There are some anime that contains vulgar content which can be unintentionally exposed to children. This research aims to create a classifier that can seperate anime content that contains vulgarity using the convolution neural network method. The architec…
The use of Artificial Intelligence (AI) technology in student learning is an increasingly relevant issue in the context of modern education. AI has opened new opportunities for enhancing the effectiveness of learning in higher education. This study aims to determine students' perceptions of AI technology in assisting the learning process in the Mechanical Engineering Education program at Sriwij…
The development of Artificial Intelligence (AI) has made significant contributions to the medical field, particularly in image-based diagnosis. Rheumatology diseases are often difficult to diagnose due to the complexity of medical image analysis. To address this challenge, this study proposes the use of the Vision Transformer (ViT) for classifying medical images related to rheumatology conditio…
Short text messages, such as those found on social media and messaging platforms, often reflect the emotional expressions of users. Emotion clasification in these texts has significant potential for applications such as sentiment analysis and content personalization. This study aims to develop a short text emotion clasification model using the Long Short-Term Memory (LSTM) method. The dataset u…
This research aims to determine how teachers perceive the Artificial Intelligence (AI) program in learning activities at SMA Negeri 1 Indralaya Utara. The study employs a qualitative approach using descriptive qualitative methods. Sampling techniques utilized purposive sampling with three informants. Based on the analysis results, it can be concluded that teachers' perceptions of the Artificial…
The final project is a critical component of higher education, particularly in computer science and informatics, which continues to evolve rapidly, influencing the direction of academic research. This study aims to classify the trends in final project topics among students of the Informatics Engineering Program at Universitas Sriwijaya during the 2019–2023 period using the Latent Dirichlet Al…
Tes psikologi adalah sebuah tes yang digunakan untuk memahami kondisi mental dan perilaku seseorang berdasarkan kaidah-kaidah psikologi. Oleh karena itu, tes psikologi menjadi bagian sangat pentong bagi proses rekrutmen, baik bagi peserta maupun instansi pelaksananya. Jika seseorang tidak lolos suatu tes psikologi tertentu, belum tentu karena dia tidak mampu mengerjakan tes psikologi dengan bai…
Self-adjustment is an important factor for overseas students in facing social and academic challenges. Emotional intelligence is considered one of the factors that support self-adjustment. This study aims to determine the relationship between emotional intelligence and self-adjustment among overseas students in the Guidance and Counseling Department at Sriwijaya University. This study used a qu…
Banyak sekali yang menjadi faktor keberhasilan ataupun kegagalan pada hasil belajar yang didapatkan mahasiswa, seperti dari faktor kecerdasan emosional dan minat belajar yang dimiliki setiap mahasiswa. Penelitian ini bertujuan untuk menganalisis dan membuktikan adanya pengaruh kecerdasan emosional dan minat belajar terhadap hasil belajar mahasiswa pendidikan teknik mesin pada mata kuliah prakti…
Awareness and compliance with Occupational Health and Safety (OHS) in the machining laboratory are of primary concern. This study evaluates the level of awareness and compliance among students of the Mechanical Engineering Education program at UNSRI regarding OHS, using a qualitative approach through interviews, observations, and document analysis, involving 12 student respondents and 4 faculty…
Penelitian ini bertujuan untuk mengetahui hubungan kecerdasan interpersonal dengan minat belajar pada mata pelajaran Pendidikan Pancasila kelas VIII di SMP Negeri 1 Indralaya. Penelitian ini menggunakan pendekatan penelitian kuantitatif dengan metode korelasi Product Moment. Populasi dala penelitian ini adalah seluruh kelas VIII tahun 2024 yang berjumlah 301 peserta didik. Sampel penelitian men…
This study aims to determine the relationship between emotional intelligence and career decision making in class XI Srijaya Negara High School students. This research is a study that uses a quantitative approach with a correlation method. The data collection technique in this study uses data collection in the form of a Likert scale obtained through the distribution of scales through google form…
This research discusses recommendations for the business process of applying for regular halal certification using the Business Process Improvement (BPI) method as a consideration for the Halal Product Guarantee Agency (BPJPH), the Halal Examining Agency (LPH), and the Indonesian Ulema Council (MUI) in improving Standard Operating Procedures (SOP). In the current business process, there are 4 m…
Non-Player Characters (NPCs) are a core component across various genres of video game, such as in top-down shooters. Realistic NPC behavior can enhance player's enjoyment when playing games. One important aspect of NPC behavior is their movement, which can be implemented using a pathfinding algorithm. The most commonly used pathfinding algorithm in video games is the A* algorithm. However, A* h…
-