Classroom presentations are commonly used in university learning, but how students’ participation in these activities affects their academic achievement is still not clearly understood. This study was inspired by observations and informal discussions showing that students often do presentations, yet their participation varies and may not always be linked to better GPA. This quantitative study…
This study explores the perceptions of students in the English Education Study Program at Sriwijaya University regarding the use of the Medium application to promote reading interest. It also aims to identify the specific benefits offered by Medium in fostering students’ engagement with English reading materials. A qualitative case study approach was employed, involving 50 students from vario…
Penelitian ini bertujuan untuk mengembangkan modul berbasis Project-Based Learning (PjBL) yang valid dan praktis untuk 95mata kuliah Rancang Bangun di Program Studi Pendidikan Teknik Mesin Universitas Sriwijaya. Modul dikembangkan menggunakan model 4D (Define, Design, Develop, Disseminate). Penelitian dilaksanakan pada semester genap tahun akademik 2024/2025. Subjek dari penelitian ini adalah M…
This study aims to develop digital-based learning media to enhance the effectiveness of history learning at SMA Negeri 12 Palembang. Initial observations revealed that history learning in this school is still dominated by the use of textbooks and lecture methods, causing students to struggle in understanding the material. As a solution, the researcher developed a Digital Handout based on Androi…
This study is entitled The Effect of Implementing Problem-Based Learning (PBL) Model on Critical Thinking Ability of 10th Grade Students at UPT SAM Negeri 2 Palembang" The formulation of this research is to examine whether there is an effect of the Problem-Based Learning (PBL) model on the critical thinking ability of students in history subjects for 10th grade at UPT SMA Negeri 2 Palembang.. T…
This study aims to develop an electronic student worksheet based on scientific literacy for the biotechnology sub-topic in grade X of senior high school. The study is motivated by students' low interest and understanding of biotechnology material and the lack of interactive learning media that support the strengthening of scientific literacy. This research employed the ADDIE development model, …
Penelitian ini bertujuan untuk menganalisis keterampilan peserta didik dalam membaca dan menulis permulaan melalui media flashcard. Metode yang digunakan adalah deskriptif kualitatif dengan teknik pengumpulan data melalui observasi, wawancara, dan dokumentasi. Instrumen penelitian divalidasi oleh validator observasi, wawancara, materi, dan media. Hasil penelitian menunjukkan bahwa keterampilan …
Penelitian ini berjudul “Pengembangan Ensiklopedia Digital Materi Peninggalan Kedatuan Sriwijaya di Kelas X SMA Negeri 10 Palembang”. Penelitian ini merupakan jenis Research and Development yang bertujuan menghasilkan media pembelajaran berupa ensiklopedia digital yang valid, praktis, dan menarik untuk mendukung pembelajaran sejarah. Model pengembangan mengacu pada Alessi & Trollip dengan t…
This study aims to analyze the implementation of PBL-based ELKPD on critical thinking skills and digital literacy of grade X SMA students. The population of this study were students of grade X2 and X3 of SMAN 1 Sekayu. This study used a quasi-experimental method. The design of this study used a nonequivalent control group design, using experimental and control groups. Using experimental groups …
This study aims to develop a picture story flipbook teaching material supported by the Canva application on the topic of Bhinneka Tunggal Ika for fourth-grade students at SDN 16 Indralaya. The research employed the ADDIE development model, consisting of analysis, design, development, implementation, and evaluation stages. The study subjects included 5 students in a small group trial and 15 stud…
TheThis study aims to develop digital Pop-Up Book media and determine development procedures, product feasibility, and media effectiveness in learning Pancasila Education, material on Indonesian Social and Cultural Diversity in class III SDN 12 Sembawa. The method used is development research or Research and Development (R&D) with the ADDIE model, which includes Analysis, Design, Development, I…
Masalah kesehatan mental di kalangan remaja, khususnya perilaku self- harm, menjadi isu yang semakin mengkhawatirkan dan memerlukan penanganan yang efektif melalui pendekatan edukatif. Penelitian ini bertujuan untuk menguji efektivitas penggunaan video interaktif dalam meningkatkan pemahaman siswa mengenai perilaku self-harm di SMA Negeri 10 Palembang. Penelitian ini menggunakan pendekatan kuan…
This study aims to prove the effect of Digital Media Use on Student Learning Achievement in the Digital Class Management Course in the Economic Education Study Program, 2021 Batch, Sriwijaya University. This research is a quantitative study with a correlational research type. The population in this study were Economic Education students of Sriwijaya University Class of 2021, totaling 75 student…
This research aims to prove the influence of the Pancasila Student Profile Reinforcement Project (P5) within the Merdeka Curriculum on the development of disciplinary character among 11th-grade students at SMA Negeri 2 Indralaya Utara in the 2024/2025 academic year. This study employed a quantitative research method of the associative type with a causal relationship. The population for this res…
Penelitian ini bertujuan mendeskripsikan proses pelaksanaan metode menghafal Al-Qur‗an di Rumah Tahfidz Mashdarur Rohmah, Desa Senuro, Kecamatan Tanjung Batu dengan pendekatan kualitatif deskriptif. Data dikumpulkan melalui observasi, wawancara, dan dokumentasi terhadap kepala rumah tahfidz, lima ustadz, dan sembilan santri lintas usia. Hasil menunjukkan bahwa proses pelaksanaan menghafal dil…
Kertayu Village, located in Sungai Keruh Sub-district, Musi Banyuasin Regency, is an area rich in cultural heritage and local traditions that have been passed down from generation to generation. One of the traditions that still takes place in this village is the Sedekah Bumi tradition. This tradition consists of sedekah lemang, a local specialty, as an expression of gratitude to God for the abu…
Penelitian ini berjudul “Pengembangan E-Book Interaktif Menggunakan Heyzine Pada Materi Peninggalan Kedatuan Sriwijaya Di Kelas X SMA Negeri 1 Indralaya Utara”. Penelitian ini di laksanakan di kelas X.3 dan Juga X.4 SMA Negeri 1 Indralaya Utara dan merupakan jenis penelitian pengembangan menggunakan model Alessi & Trollip. Tujuan dari penelitian ini adalah mengembangkan bahan ajar digital b…
Penelitian ini berjudul “Pengembangan Video Pembelajaran Berbasis Aplikasi InShot pada Materi Prasasti Bukit Siguntang dalam Pembelajaran Sejarah di SMA Negeri 2 Indralaya Utara”. Penelitian ini dilaksanakan di kelas X.2 SMA Negeri 2 Indralaya Utara.Penelitian ini merupakan jenis penelitian pengembangan dengan menggunakan model Alessi dan Trollip. Adapun rumusan masalah dalam penelitian ini…
Penelitian ini berjudul “Pengembangan Media Gambar Menggunakan Aplikasi Thinglink Berbasis Problem Based Learning Pada Materi Jalur Rempah Di Indonesia di SMA Negeri 1 Indralaya Utara”. penelitian ini telah di laksanakan di kelas X.3 SMA Negeri 1 Indralaya Utara. Rumusan masalah pada penelitian ini adalah bagaimana efektivitas dan kevalidan dalam mengembangkan media gambar menggunakan aplik…
Penelitian ini memiliki judul “Pengembangan Sumber Belajar E-Magazine berbasis Heyzine materi Prasasti Telaga Batu Kedatuan Sriwijaya pada Mata Pelajaran Sejarah di SMA YPI Tunas Bangsa Palembang”. Peneliti ini dilaksanakan di kelas X.5 SMA YPI Tunas Bangsa Palembang. Rumusan masalah pada penelitian ini adalah bagaimana cara mengembangkan sumber belajar e-magazine menggunakan aplikasi Heyzi…
Penelitian ini berjudul “Pengembangan E-Book Berbasis Case Method Menggunakan Aplikasi Flip PDF Corporate Materi Perang Dunia I dan II pada Mata Pelajaran Sejarah Tingkat Lanjut di SMA Negeri 18 Palembang”. Penelitian ini telah dilaksanakan di kelas XI F.8 SMA Negeri 18 Palembang. Rumusan masalah pada penelitian ini adalah bagaimana efektivitas dan kevalidan dalam mengembangkan bahan ajar m…
ABSTRAK Penelitian ini bertujuan untuk menganalisis keterampilan berbicara peserta didik kelas IV SD Negeri 157 Palembang pada Mata Pelajaran Bahasa Indonesia. Metode penelitian yang digunakan adalah kualitatif dengan pendekatan deskriptif. Subjek dalam penelitian ini adalah peserta didik kelas IV A SD Negeri 157 Palembang. Pengumpulan data dilakukan melalui tes, observasi, wawancara, dokumenta…
Realistic Mathematic Education (RME) merupakan pendekatan matematika yang pembelajaran dan penanaman konsepnya secara nyata dengan pengalaman langsung. Penelitian ini bertujuan untuk mendeskripsikan pengaruh pendekatan Realistic Mathematic Education (RME) terhadap hasil belajar kognitif siswa kelas II. Penelitian ini merupakan penelitian kuantitatif dengan metode penelitian One Grup Pretest-Pos…
This research is entitled "Development of Canva Application-Based Power Point Learning Media on Prehistoric Heritage Sites of Pagar Alam City in Class X Senior High School 3 Pagar Alam" this research was conducted in class X6 senior high school 3 Pagar Alam. The formulation of the problem in this study is how to develop Power Point learning media based on Canva applications that are valid and h…
Penelitian ini bertujuan untuk (1) mendeskripsikan kebutuhan pengembangan E-LKPD interaktif dalam pembelajaran menulis teks puisi kelas VIII SMP; (2) merancang produk berupa E-LKPD interaktif berbasis Wizer.Me dalam pembelajaran menulis teks puisi; (3) mendeskripsikan kelayakan produk E-LKPD interaktif berbasis Wizer.Me dalam pembelajaran menulis teks puisi yang dikembangkan menurut para ahli; …
This study aims to investigate students' critical thinking skills by applying the topic of three-dimensional geometry, specifically cubes, rectangular prisms, and cylinders, using an ethnomathematics approach focused on the context of Rumah Limas. The learning media used in this study is Math City Map, which allows students to relate mathematical concepts to real-life situations around them. Th…
Computational thinking is very important for students to have in solving problems. Realizing the importance of this, computational thinking is included in the PISA 2021 framework to improve problem-solving and mathematical reasoning skills. However, the computational thinking skills of students in Indonesia are still relatively low. This study aims to see the computational thinking skills of st…
This study aims to develop an Electronic Student Worksheet (E-LKPD) based on critical thinking on environmental pollution for grade 10 high school students that is valid and practical. The development of this E-LKPD is expected to enhance students' critical thinking skills in understanding environmental pollution concepts, identifying types of pollution, analyzing their impacts, and formulating…
Penelitian ini bertujuan untuk menguraikan implementasi pembelajaran matematika berbasis Computational Thinking pada materi bilangan pecahan kelas VII, serta melihat hasil yang telah diperoleh dari penerapan metode tersebut. Penelitian ini berfokus pada pemahaman cara menerapkan Computational Thinking ke dalam proses pembelajaran, sekaligus menilai sejauh mana peserta didik mampu menggunakan in…
This study aims to determine the differences in learning outcomes of class XI B2 and class XI B3 students using the Problem Based Learning and Discovery Learning learning models on the subject of Hydrocarbons at SMA IT Raudhatul Ulum. This study is a Quasi Experimental study with the Matching-Only Pretest-Posttest control group design. The sample was selected using purposive sampling technique.…