This study aims to analyze the characteristics, meanings, and implications of satire language styles, namely irony, cynicism, and sarcasm, in the TV show Main Hakim Sendiri. The study used a qualitative descriptive method with a stylistic approach and semantic analysis to examine the diction, sentence structure, and socio-cultural context that shape the satire language style. The results showed…
This research aims to identify and analyze the use of metaphor in the song lyrics on the album "For the World, Love, and Dirty" by Nadin Amizah, as well as examine its implications for learning Indonesian. This research uses the conceptual metaphor theory of George Lakoff and Mark Johnson, which divides metaphors into three types: structural, orientational, and ontological metaphors. The resear…
This study aims to determine and describe the cognitive, affective, and conative perceptions of Indonesian Language and Literature Education students towards modern Bangsawan Theater in Palembang Malay Traditional Theater Course. This research uses a survey method with data sources collected from Indonesian Language and Literature Education students from batch 2022 to batch 2024. Based on the r…
This research is a development research using the ADDIE development model, including the stages of analysis, design, development, implementation, and evaluation. However, this study only applies three stages of development, namely analysis, design, and development (ADD). The data sources for this study are teachers and students of class XI at MAN 1 Ogan Ilir. This study aims to (1) describe the…
his study aims to produce a teaching material product in the form of an interactive E-Module assisted by a book creator for writing skills for class VII procedural texts at SMP Negeri 6 Indralaya Utara. This study uses the ADDIE research and development model which is modified only to the development stage. The interactive E-Module is compiled based on a questionnaire of teacher and student nee…
Physics learning is often considered difficult by students because of the complexity of the concepts taught. One of the main causes is misconceptions experienced by students, namely understanding that is not in accordance with scientific concepts. This study aims to analyze the level of student misconceptions related to the material of substance pressure using the Four-Tier Diagnostic Test at S…
This study aims to develop a fliphtml5-based e-module for Indonesian language learning, specifically for the topic of writing persuasive texts, using the Bord and Gall and Alessi Trollip development models. The goal of this research is to create a valid and knowing the needs of students and teachers at SMP Negeri 2 Lahat in developing fliphtml5-based e-modules for learning to write persuasive t…
This study aims to develop an E-Module using the Book Creator application for narrative text writing material for 7th-grade students at SMP Negeri 26 Palembang. The development follows the ADDIE model (Analyze, Design, Development, Implementation, Evaluation), with a focus on the Analysis, Design, and Development stages. Data were collected using both quantitative and qualitative methods. The q…
Kemampuan pemecahan masalah merupakan kemampuan yang penting karena mengasah keterampilan analitis yang diperlukan dalam kehidupan sehari-hari dan berbagai bidang studi lainnya, terutama dalam matematika. Salah satu hal yang mempengaruhi kemampuan pemecahan masalah siswa adalah dengan memanfaatkan media pembelajaran seperti video animasi bergerak (Moving Animation Video/Motion Video). Penelitia…
This study aims to develop an edutainment-based learning media called PATEN (Puzzle Transformasi Energi) for 4th-grade elementary school students. This media is designed to address the issue of low student motivation caused by monotonous learning methods and the lack of interactive media. The study employs the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation), …
This research was conducted with the aim of producing learning media products in the form of Education for Sutainable Development (ESD) oriented e-comic strips on the material of harmonious ecosystems in Vth Grade Elementary School 239 Palembang. Contains development procedures, validity, practicality, and effectiveness of the e-comic strip learning media. The research conducted was a type of d…
Penelitian ini bertujuan untuk menganalisis nilai karakter dalam pembelajaran dengan menggunakan model GQGA (Giving Question and Getting Answer) pada siswa kelas V di SD Negeri 243 Palembang. Penelitian ini menggunakan metode deskriptif kuantitatif dengan teknik pengumpulan data berupa wawancara, kuesioner (angket), dan dokumentasi. Hasil penelitian menunjukkan bahwa SD Negeri 243 Palembang tel…
Penelitian ini bertujuan untuk mengembangkan bahan ajar flipbook digital berbasis anyflip pada mata pelajaran Bahasa Indonesia kelas V SDN 243 Palembang dan mendeskripsikan tingkat kevalidan serta kepraktisan bahan ajar yang dikembangkan, Penelitian ini menggunakan jenis penelitian R&D (Research and Development) dengan menerapkan model ADDIE dengan modifikasi hanya dengan 4 tahap, yang melibatk…
This study aims to: (1) describe the needs for developing a Project-Based Learning model incorporating local wisdom and ecoliteracy in poetry writing instruction; (2) describe the design of the Project-Based Learning model incorporating local wisdom and ecoliteracy in poetry writing instruction; (3) describe the feasibility of the Project-Based Learning model incorporating local wisdom and ecol…
This research aims to: 1) describe the need for developing a project based learning model containing local wisdom and ecoliteracy in learning to write short stories; 2) describe the design of a project based learning model containing local wisdom and ecoliteracy in learning to write short stories; and 3) describe the feasibility of a project based learning model containing local wisdom and ecol…
This research aims to produce a digital flipbook module based on the stories of the prophets to improve students' literacy in learning to write poetry at Srijaya State High School, Palembang. This research is a Research and Development (R&D) research with a combination development model of Borg & Gall and Alessi & Trollip. The source of data for this research is Indonesian teachers and class X …
Penelitian ini mengembangkan media pembelajaran E-Comic berbasis Heyzine materi IPAS untuk siswa kelas IV SD Negeri 129 bertujuan untuk mendeskripsikan tingkat kevalidan dan kepraktisan media pembelajaran yang dikembangkan. Penelitian ini menggunakan jenis penelitian pengembangan atau research and development (R&D) dengan model pengembangan ADDIE yang dimodifikasi hanya dengan 4 tahap (Analysis…
Penelitian ini bertujuan untuk mengembangkan media video pembelajaran berbasis Doratoon pada materi penggolongan hewan berdasarkan jenis makanannya di kelas V SD dan juga bertujuan untuk mengetahui kevalidan serta kepraktisan dari media tersebut. Jenis penelitian yang digunakan adalah Research and Development (R&D) dengan model 3D + I terdiri dari Define, Design, Development, dan Implementation…
This study aims to: (1) describe the needs of lecturers and students in the Palembang Malay Traditional Theater Course for Modern Bangsawan Theater Performances Assisted by Flipbooks, (2) Produce a design for an E-module for Modern Bangsawan Theater Performances Assisted by Flipbooks based on the results of the analysis of the needs of lecturers and students of the Palembang Malay Traditional T…
Penelitain ini bertujuan untuk mengetahui tingkat efektifitas penggunaan aplikasi TKPN dalam Assesmen of Learning PJOK topik senam kreasi. Penelitian ini merupakan penelitian deskriftif kuantitatif, subjek pada penelitian ini adalah siswa fase B kelas III SDN 112 Palembang berjumlah 30 orang yang terdiri dari 14 laki-laki dan 16 perempuan. Teknik pengambilan data dilakukan dengan cara melakukan…
Penelitian ini bertujuan untuk menganalisis pengaruh model pembelajaran Problem- Based Learning (PBL) terhadap hasil belajar siswa kelas X pada materi pemanasan global. Metode penelitian yang digunakan adalah eksperimen dengan desain pretest- posttest control group. Sampel penelitian terdiri dari dua kelas, yaitu kelas eksperimen yang menerapkan model PBL dan kelas kontrol yang menggunakan meto…
This research is development research that uses the ADDIE development model,including analysis, design, development, implementation and evaluation stages.However, this research only applies three stages of development, namely analysis, design and development (ADD). This research aims to produce teaching material products in the form of electronic modules (E-Modules) using the book creator appli…
This research is entitled "Development of Learning Media Based on Kinemaster Pro Application on the Material of the Entry of Western Colonialism and Imperialism in Indonesia in Class XI History Subjects at Public High School 2 Palembang" this research was conducted in class XI.5 Public High School 2 Palembang. This research is a type of research that uses the Alessi & Trollip development model.…
The curriculum used in Indonesia today is an Independent Curriculum. The independent curriculum was born with the hope of improving the quality of students so that they can master the 21st century skills. Critical thinking skills are one of the part 21st century skills. Critical thinking skills can be identified in various ways, one of which is by using a cognitive test with a question instrume…
The research resulted in a interactive infographic media products using the STAD (Student Teams Achievement Division) type cooperative learning model of the human respiratory system in class V of State Elementary School 107 Palembang regarding development procedures, validity, teacher and student responses, and the effectiveness of learning media. The type of research used is development resear…
This study aims to develop an interactive infographic media product using the Carrd website, integrated with a collaborative learning model, for the topic of nutrition in food in Grade V at SD Negeri 01 Pemulutan. The research focuses on the development procedures, validity, teacher and student responses, and the effectiveness of the learning media. This research adopts a development methodolog…
This research produces products in the form of Artificial Intelligence-assisted learning videos to increase sustainability awareness of students in class IV C SDN 156 Palembang. The type of research used in this research is development research with the ADDIE model. The subjects used in this study were class IV C SDN 156 Palembang. The data collection techniques used were interviews, observatio…
Research on the development of Canva-based interactive learning media on food chain material for grade V SDN 156 Palembang aims to identify development procedures, validity, and practicality of the developed media. This research uses the Development Research (R&D) method with the ADDIE development model which includes 5 stages, namely Analysis, Design, Development, Implementation, and Evaluatio…
This study aims to produce a cultural garden learning media product based on Google Sites for the teaching and learning process of cultural diversity material in grade IV at SD N 16 Indralaya Utara. The cultural garden learning media was developed using the 3D model, which consists of four stages: Define, Design, and Development. Validation results from three evaluators showed an average score …