This study aims to develop an edutainment-based learning media called PATEN (Puzzle Transformasi Energi) for 4th-grade elementary school students. This media is designed to address the issue of low student motivation caused by monotonous learning methods and the lack of interactive media. The study employs the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation), …
This research was conducted with the aim of producing learning media products in the form of Education for Sutainable Development (ESD) oriented e-comic strips on the material of harmonious ecosystems in Vth Grade Elementary School 239 Palembang. Contains development procedures, validity, practicality, and effectiveness of the e-comic strip learning media. The research conducted was a type of d…
Penelitian ini bertujuan untuk menganalisis nilai karakter dalam pembelajaran dengan menggunakan model GQGA (Giving Question and Getting Answer) pada siswa kelas V di SD Negeri 243 Palembang. Penelitian ini menggunakan metode deskriptif kuantitatif dengan teknik pengumpulan data berupa wawancara, kuesioner (angket), dan dokumentasi. Hasil penelitian menunjukkan bahwa SD Negeri 243 Palembang tel…
Penelitian ini bertujuan untuk mengembangkan bahan ajar flipbook digital berbasis anyflip pada mata pelajaran Bahasa Indonesia kelas V SDN 243 Palembang dan mendeskripsikan tingkat kevalidan serta kepraktisan bahan ajar yang dikembangkan, Penelitian ini menggunakan jenis penelitian R&D (Research and Development) dengan menerapkan model ADDIE dengan modifikasi hanya dengan 4 tahap, yang melibatk…
This study aims to: (1) describe the needs for developing a Project-Based Learning model incorporating local wisdom and ecoliteracy in poetry writing instruction; (2) describe the design of the Project-Based Learning model incorporating local wisdom and ecoliteracy in poetry writing instruction; (3) describe the feasibility of the Project-Based Learning model incorporating local wisdom and ecol…
This research aims to: 1) describe the need for developing a project based learning model containing local wisdom and ecoliteracy in learning to write short stories; 2) describe the design of a project based learning model containing local wisdom and ecoliteracy in learning to write short stories; and 3) describe the feasibility of a project based learning model containing local wisdom and ecol…
This research aims to produce a digital flipbook module based on the stories of the prophets to improve students' literacy in learning to write poetry at Srijaya State High School, Palembang. This research is a Research and Development (R&D) research with a combination development model of Borg & Gall and Alessi & Trollip. The source of data for this research is Indonesian teachers and class X …
Penelitian ini mengembangkan media pembelajaran E-Comic berbasis Heyzine materi IPAS untuk siswa kelas IV SD Negeri 129 bertujuan untuk mendeskripsikan tingkat kevalidan dan kepraktisan media pembelajaran yang dikembangkan. Penelitian ini menggunakan jenis penelitian pengembangan atau research and development (R&D) dengan model pengembangan ADDIE yang dimodifikasi hanya dengan 4 tahap (Analysis…
Penelitian ini bertujuan untuk mengembangkan media video pembelajaran berbasis Doratoon pada materi penggolongan hewan berdasarkan jenis makanannya di kelas V SD dan juga bertujuan untuk mengetahui kevalidan serta kepraktisan dari media tersebut. Jenis penelitian yang digunakan adalah Research and Development (R&D) dengan model 3D + I terdiri dari Define, Design, Development, dan Implementation…
This study aims to: (1) describe the needs of lecturers and students in the Palembang Malay Traditional Theater Course for Modern Bangsawan Theater Performances Assisted by Flipbooks, (2) Produce a design for an E-module for Modern Bangsawan Theater Performances Assisted by Flipbooks based on the results of the analysis of the needs of lecturers and students of the Palembang Malay Traditional T…
Penelitain ini bertujuan untuk mengetahui tingkat efektifitas penggunaan aplikasi TKPN dalam Assesmen of Learning PJOK topik senam kreasi. Penelitian ini merupakan penelitian deskriftif kuantitatif, subjek pada penelitian ini adalah siswa fase B kelas III SDN 112 Palembang berjumlah 30 orang yang terdiri dari 14 laki-laki dan 16 perempuan. Teknik pengambilan data dilakukan dengan cara melakukan…
Penelitian ini bertujuan untuk menganalisis pengaruh model pembelajaran Problem- Based Learning (PBL) terhadap hasil belajar siswa kelas X pada materi pemanasan global. Metode penelitian yang digunakan adalah eksperimen dengan desain pretest- posttest control group. Sampel penelitian terdiri dari dua kelas, yaitu kelas eksperimen yang menerapkan model PBL dan kelas kontrol yang menggunakan meto…
This research is development research that uses the ADDIE development model,including analysis, design, development, implementation and evaluation stages.However, this research only applies three stages of development, namely analysis, design and development (ADD). This research aims to produce teaching material products in the form of electronic modules (E-Modules) using the book creator appli…
This research is entitled "Development of Learning Media Based on Kinemaster Pro Application on the Material of the Entry of Western Colonialism and Imperialism in Indonesia in Class XI History Subjects at Public High School 2 Palembang" this research was conducted in class XI.5 Public High School 2 Palembang. This research is a type of research that uses the Alessi & Trollip development model.…
The curriculum used in Indonesia today is an Independent Curriculum. The independent curriculum was born with the hope of improving the quality of students so that they can master the 21st century skills. Critical thinking skills are one of the part 21st century skills. Critical thinking skills can be identified in various ways, one of which is by using a cognitive test with a question instrume…
The research resulted in a interactive infographic media products using the STAD (Student Teams Achievement Division) type cooperative learning model of the human respiratory system in class V of State Elementary School 107 Palembang regarding development procedures, validity, teacher and student responses, and the effectiveness of learning media. The type of research used is development resear…
This study aims to develop an interactive infographic media product using the Carrd website, integrated with a collaborative learning model, for the topic of nutrition in food in Grade V at SD Negeri 01 Pemulutan. The research focuses on the development procedures, validity, teacher and student responses, and the effectiveness of the learning media. This research adopts a development methodolog…
This research produces products in the form of Artificial Intelligence-assisted learning videos to increase sustainability awareness of students in class IV C SDN 156 Palembang. The type of research used in this research is development research with the ADDIE model. The subjects used in this study were class IV C SDN 156 Palembang. The data collection techniques used were interviews, observatio…
Research on the development of Canva-based interactive learning media on food chain material for grade V SDN 156 Palembang aims to identify development procedures, validity, and practicality of the developed media. This research uses the Development Research (R&D) method with the ADDIE development model which includes 5 stages, namely Analysis, Design, Development, Implementation, and Evaluatio…
This study aims to produce a cultural garden learning media product based on Google Sites for the teaching and learning process of cultural diversity material in grade IV at SD N 16 Indralaya Utara. The cultural garden learning media was developed using the 3D model, which consists of four stages: Define, Design, and Development. Validation results from three evaluators showed an average score …
Students are required to complete a final project to obtain a bachelor's degree. However, there is an uneven distribution in the selection of final project topics, which affects students' interest distribution. This study aims to implement the K-Medoids algorithm to cluster student final project titles and analyze the quality of the resulting clusters using the Davies-Bouldin Index (DBI). The K…
Penelitian ini bertujuan untuk mengetahui jenis lichen dan dominansinya pada tegakan pohon angsana (Pterocarpus indicus Willd.), pinang (Areca catechu L.), dan jati (Tectona grandis L.f) di Kawasan Taman Bukit Siguntang, Palembang. Penelitian dilaksanakan bulan Juni 2023. Metode yang digunakan adalah metode jelajah, teknik pengambilan sampel secara puposive sampling menggunakan bingkai transpar…
Penelitian ini bertujuan untuk menghasilkan Lembar Kerja Peserta Didik (LKPD) hukum Lavoisier berorientasi Keterampilan Proses Sains (KPS) yang valid dan praktis. Metode penelitian yang digunakan dalam penelitian ini adalah penelitian pengembangan (Development Research) dengan model pengembangan ADDIE, meliputi tahap Analysis, Design, dan Development saja serta dikombinasikan dengan evaluasi fo…
Di, Indonesia wacana tentang profesionalisme pendidikan kini semakin menyeruak ke ruang publik seiring dengan meningkatnya tuntutan akan mutu pendidikan. Dalam hal ini, pendidikan ( Guru/ Dosen ) akhirnya menjadi sorotan karena merekalah menjadi garda terdepan yang berinteraksi langsung dengan siswa dalam proses belajar mengajar.
This research is aimed at obtaining results from the objectives and explaining communication barriers during online learning during the covid-19 pandemic. The method used in this study is descriptive qualitative method, and uses data analysis in the form of data condensation, data display, conclusion and verification, referring to the analysis objectives to be achieved. The Covid-19 pandemic pr…