The research conducted aims to produce products in the form of learning media in the form of interactive videos based on scientific games for mastery of the concept of photosynthesis in elementary school students related to development procedures, validity, practicality through teacher responses and student responses as well as effectiveness of the developed media. The type of research used is …
The purpose of this study was to determine the effect of overhead passing to the wall on the results of overhead passing in extracurricular volleyball games at State Vocational High School 1 Gelumbang. The method used was a quasy experiment with a pretest-posttest one group design. The sample of this study was 40 people, 20 boys and 20 girls who took part in the volleyball extracurricular activ…
Physical and health education aims to change physically, mentally and emotionally through physical activity and fitness. This involves the integration of physical, psychological, and emotional aspects in education. The emphasis on physical education is on overall human development, teaching motor skills, knowledge of healthy living, and sportsmanship. Teachers have a central role in this proces…
The purpose of this study was to determine the effect of overhead passing to the wall on the results of overhead passing in extracurricular volleyball games at State Vocational High School 1 Gelumbang. The method used was a quasy experiment with a pretest-posttest one group design. The sample of this study was 40 people, 20 boys and 20 girls who took part in the volleyball extracurricular activ…
ABSTRACT This study aims to analyze the relationship between balance and arm muscle strength on lay-up shoot skills in basketball games for MA extracurricular students. Riyadus Sholihin. The sample in this study was taken as a whole or total sampling, namely 30 students. The balance test uses the stand stroke test, for arm muscle strength uses the flexed-arm hang test and for lay up shoots uses…
This study aims to determine the effect of hurdles training on jump height in men's volleyball players at Raja Wali Club, Musi Rawas Regency. The method used in this study was a quasy experiment in the form of a one group pretest-posttest design. The population in this study were all men's volleyball players at the Raja Wali Club in Musi Rawas Regency. The sample in this study amounted to 30 pe…
This study aims to determine the effect of exercisepassing down to the wall against the resultspassing below on male volleyball extracurricular students at SMA N 1 Muara Pinang. The method used in this research is methodpseudo experimentorexperimental quizwith shapeone grup pretest andposttest design. The research data collection technique is by conducting an initial test(pretest) after that wi…
This research aims to produce a Sensory Play Box educational game tool for children aged (5-6) years that is tested valid and practical. The development model used is formative evaluation from Rowntree and Tessmer with the stages of needs analysis, product design, and evaluation consisting of self evaluation, expert review, one to ne evaluation, and small group evaluation. The data collection t…
This study aims to determine the effect of plyometrics training on leg muscle power in futsal extracurricular students at MAN 2 Palembang. This research is an experimental research, the form of this research is a quasy experiment using a pretest and posttest one group research design. The population in this study were 30 futsal extracurricular students at MAN 2 Palembang, and the instrument use…
Penelitian ini bertujuan untuk mengembangkan media permainan monopoli pada pembelajaran matematika materi operasi hitung pecahan kelas V SD Negeri 11 Indralaya dan juga bertujuan untuk mengetahui kevalidan dan respon peserta didik terhadap kemenarikan media. Jenis penelitian yang digunakan adalah Reseach and Development (R&D) dengan model pengembangan ADDIE sampai tahap development. Peneliti me…
This study aims to determine the effect of Bench Dip training on smash accuracy in female volleyball athletes at OPBVP Prabumulih club. The method used is a quasi experiment with a pretest-posttest one group design. The sample of this study amounted to 35 people. The instrument used is a test of smash skills. Then it was found that the treatment in this study was in the form of Bench Dip exerci…
This study aims to see the effect of a card box game on the cooperative abilities of group B children at RA Perwanida 2 Palembang. This type of research uses a quasi experiment (Pre-Experimental Design) with a research design using a One-Shot Case Study. The sampling technique used purposive sampling with the consideration that in group B the ability to cooperate in group B1 children had not ye…
Penelitian ini bertujuan untuk mengetahui Berapa persentase capaian bidang perkembangan kognitif pada anak usia (5-6) tahun dalam bermain puzzle. Jenis penelitian yang digunalan adalah deskriptif kuantitatif. Tujuan dari penelitian ini adlah untuk mengidentifikasi perkembangan kognitif anak selama bermain puzzle dan berapa persentase dari masing-masing indikator yang muncul. Sampel adalah anak …
Kualitas pemimpin akan sangat memengaruhi kinerja orang-orang yang dipimpinnya dalam mencapai target kelompok. Pemimpin yang baik akan mendukung terciptanya kemajuan, sedangkan pemimpin yang buruk justru menimbulkan hal sebaliknya. Jadi, seorang pemimpin harus memiliki kualitas dan kapasitas yang memadai. Namun, bisakah kualitas kepemimpinan tersebut dipelajari atau ditingkatkan? rnrnBuku ini b…
The purpose of this study is to produce an educational game tool metamorphosis butterfly for children Group B in kindergarten that tested valid and practical. In this study using Rowntree research model and Tessmer formative evaluation stage using four stages, namely self evaluation, expert review, one-to-one evaluation and small group evaluation. The results of the validity of the material is …
This study aims to develop a product of the frog metamorphosis maze game tool for children aged (5-6) years which has been tested for validity and practicality. This development uses a combination of Rowntree's development model which consists of the planning, development and formative evaluation stages of Tessmer which consists of self evaluation, expert review, one-to-one evaluation, and smal…
Penelitian ini bertujuan untuk mengetahui pengaruh latihan lari (sprint) 20 meter terhadap kecepatan menggring bola (dribbling) pada atlet sepak bola club Tanjung Batu Soccer. Metode yang digunakan dalam penelitian ini adalah quasy experiment dengan bentuk one group pretest-posttest design. Populasi pada penelitian ini yaitu seluruh atlet club Tanjung Batu Soccer yang berjumlah 30 orang. Sampel…
Penelitian ini bertujuan Untuk mengetahui kemampuan pemecahan masalah siswa kelas VII pada materi penyajian data. Jenis penelitian ini adalah penelitian deskriptif. Subjek dari penelitian ini adalah siswa kelas VII dari SMP Negeri 17 Palembang. Pengumpulan data penelitian ini melalui tes yang kemudian dianalisis dengan empat indikator pemecahan masalah. Secara keseluruhan kemampuan pemecahan ma…
This research is entitled "The Effect Of Monopoly Learning Media Application on Students' Learning Outcomes in History Lesson at 10th Grade Students at Senior High School Number 03 Lebong". The formulation of the problem, among others, is whether there is an influence in the use of Monopoly Learning Media on Results. The purpose of this study was to determine the effect of monolithic learning m…
ABSTRACT This study aims to produce a subtraction board educational game tool for children in group B in kindergarten that has been tested for validity and practicality. The development model used is the Rowntree development model which consists of the planning, development, and formative evaluation stages of Tessmer which consists of the stages of self evaluation, expert review, one to one eva…
Penelitian ini mengalami perubahan judul menjadi “ Upaya Meningkatkan Keaktifan Siswa Lari Sprint Melalui Permainan Bentengan Pada Kelas V SD Negeri 110 Palembang ” . Rumusan masalah dalam penelitian ini adalah “ Apakah metode bermain bentengan dapat 'meningkatkan minat lari sprint serta meningkatkan keaktifan siswa ” percaya diri sehingga dapat meningkatkan minat dan proses pembelajara…
Penelitian ini berjudul “Pengaruh Latihan Bola Medicine Low Post Drill Terhadap kemampuan Shooting dalam permainan bola basket pada kegiatan ekstrakurikuler SMP Negeri 9 Palembang”. Rumusan masalah dalam penelitian ini adalah apakah latihan bola Medicine Low post drill dengan latihan shooting ada pengaruh yang signifikan terhadap permainan bola basket pada kegiatan Ekstrakurikuler SMP Neger…
Telah dilakukan penelitian yang bertujuan untuk mengetahui ada tidaknya “Pengaruh Latihan Plyometric (Loncat Bangku) Terhadap Kemampuan Jump Shoot Dalam Permainan Bola Basket Pada Siswa Putra Kelas VIII SMP Negeri 2 Pampangan Kabupaten Ogan Komering Ilir”. Dalam penelitian ini permasalahan yang ingin dilihat adalah apakah ada pengaruh latihan Plyometric (Loncat Bangku) terhadap kemampuan Ju…
Penelitian ini bertujuan untuk mengetahui peningkatan pembelajaran passing atas permainan bola voli melalui model pembelajaran bermain lempar tangkap bola pada siswa kelas V SD Negeri 177 Palembang. Penelitian menggunakan penelitian tindakan kelas (PTK). Prosedur penelitian dimulai dari perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Subjek penelitian adalah siswa kelas V.A SD Neger…